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Messages - ShinRa Inc

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26
There are many times I knew anything useful about coding and such.

Wish I could contribute.  :\

Also,
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After that, the 2-D backgrounds for the non-battle fields need to be more fully understood.

What needs to be understood, if I may ask?  There's already a program out that seems to be flawlessly interpreting the Pre-rendered backgrounds for the PSX version already (ff7mimic), including the various triggered animations (Doors open/close, smoke, lights, etc)

27
I can't seem to get your links to work, Rad

28
General Discussion / Translation request, should be easy
« on: 2004-11-11 05:39:32 »
Since someone brought it up with me a little while ago, has anyone translated the kanji that's on the ShinRa logo?  I'd assumed it said ShinRa, but I was just told it doesn't.

29
Also, for the record, I've never encountered a status effect side-effect of Supernova on the Playstation version

30
This might be too old a topic to contribute, but anyway.

As I recall, Pale Horse inflicted status effects.  Is it possible your characters were Frog'd by that attack instead of Supernova?

31
Scripting and Reverse Engineering / FF7 sound database
« on: 2004-11-03 20:28:25 »
No problem, thanks a bunch

32
Scripting and Reverse Engineering / FF7 sound database
« on: 2004-11-02 04:38:40 »
Anyone have any of the old database files for the audio.dat file in FF7?  ie; what sound is what?

33
Apologies if this doesn't make much sense, but I once again profess my lack of knowledge about most of this area.

However, regarding the discussion about the texture coords being stored behind the normals.  If I'm reading that right, I believe I'd already discovered that a long time ago when using the old Ultima version, I figured out that the last series of verts (always maxed out, color wise) corresponded to where the textures were going.  Since they were the last verts listed and numbered, is that what you're referring to with them being 'behind the normals'?

34
the highly detailed Cloud and half-Jessie models are never used in the game.  It's been theorized that Square was going to make higher-resolution models throughout the game, but gave up, leaving what you see there.

35
I PM'd Fice about it before I started this thread.  :\

36
I know, editing the actual HRC files to 9 polys instead of 10 or 12 or whatnot fixes the bug, but I haven't had time to do all that yet. I thought the 3.0 release of Ifalna had fixed the bug so if it had a two-digit number, it'd work. And the only two models I remember offhand were the Chocobo cart, and the second helicopter.

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Of course, it won't fully work in FF7 then, but the whole point of this thread was that you were making models that don't display properly in FF7 anyway...


Desperation induced note:  They don't display anywhere, anymore @_@

37
Yeah, there was a release between .21 and .30, which as I recall was .25.  You might remember me making a bunch of animations with customized and modified sprites and all that.  Ifalna 3.0 won't display ultima edited models, and that's the real problem.  .21 displays them, but that was released before Fice fixed the color problem(ie, Tifa is an albino).  There was like, a 48 hour gap between 2.5 and 3.0, which allowed Fice to fix up some of how the Polys were read (Fixing stuff like Hojo's head), and applying textures, but appearently that stuff was why Ultima edited polys never worked within the actual FF7 game, so now Ifalna gives basically the same error.  Plus, I know Alhexx isn't going to be around for a while, so that means I'm stuck with using his last working release of the Ultima editor, .29/30 until he gets back.

(Side note; since I was fiddling around with it earlier, the .30 release I downloaded still seems to have that HRC bug for models with more than 9 Polys per bone, but I don't think fice's working on it anymore.)

38
Field / World map model viewer/animator.

39
I'm looking for the .25 version of Ifalna that Fice developed about a week before he released .30;  basically, .25 fixed the colouring problems and a few minor bugs that were present in .21, but still allowed substitution of Ultima edited polys (Which .30 locks up if you try it with, due to the updates in the coding and whatnot)

40
General Discussion / FF7 PSX viewer
« on: 2004-01-04 08:01:00 »
Thanks much.

41
General Discussion / FF7 PSX viewer
« on: 2003-12-28 09:03:06 »
While back, a link was posted to a program that viewed the Playstation version of FF7's field files, with animations and everything.  Anyone happen to remember which thread that was in, or have the link?

42
Archive / Final Fantasy 7 [SINGLE CD EDITION]
« on: 2003-12-05 05:04:38 »
If anyone wanted to spend the time editing the .hrc files and weeding out duplicated .p files (which is RAMPANT), you could most likely compress the char.lgp file to at least a tenth of it's current size.

I'd been toying with that....and then my computer's FAT got corrupted.

43
from what i've discerned, it will be a released DVD, set two years after the game, not a game, and not a remake.  if it will be a feature length movie, or what, i haven't heard yet.

btw, sephiroth now looks like a chick.  And Cloud looks more asian than he did in any of the games to date.  Also, his buster sword seems to have been shrunk

44
General Discussion / FF7 Sounds Database
« on: 2003-06-13 03:01:49 »
My old work on the sound database;

http://members.aol.com/deathofenron/ff7sounds.html

45
General Discussion / 3D Model?
« on: 2003-05-28 01:06:39 »
personally, if there's already a thread open on a topic, I don't see what's wrong with posting there, instead of starting a new one.  Relevant information is easier to find that way, instead of searching in the hundreds of other threats.  ::shrug::

46
1.  Ultima, Shadow Flare, Pandora's Box.

2.  Most ESkills affect more than one target.  The ones that don't cannot, period.

3.  Can't.

4.  Refer ^

47
General Discussion / Rocket Town BG edit
« on: 2003-04-22 20:38:11 »
The actual BGs for Rocket Town in the game have the Rocket at a 20° list, and the gantry messed up somewhat, and then later demolished when the rocket launches.

Those BGs depict Rocket Town before ShinRa Type 26 was rolled out to the pad, and before it's failed launch.

48
General Discussion / Rocket Town BG edit
« on: 2003-04-22 01:50:43 »
it's a large file, that might be the problem;

http://web.tampabay.rr.com/shinra/graphics/RocketTown.gif

49
General Discussion / Rocket Town BG edit
« on: 2003-04-21 20:18:25 »

useful for remake maybe?

50
General Discussion / Small bit of FF7 trivia
« on: 2003-04-07 04:12:48 »
uhm.  And a frothing Telefunken U47 to your mother as well?

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