Author Topic: [FF7PC/PSX] FFVII Lost Wing (1.1)  (Read 185486 times)

guitar89

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #150 on: 2012-05-07 13:00:35 »
LostWing,
I had just DLed and tried, quite nice until now. The instruction is almost perfect, just missing something. Does the patch only apply to first disk or rest of the disk as well ? (didn't specified in the instructions, but I guess is applicable to all disk)

About step 7-9 (forget which 1), it only write about choosing the patch file, but didn't say apply. (I was stunned where for a while, directly open the next program without clicking apply, then soon realise).

The picture of charactor mod is nice, where is it from ?  Will try out more until the end, FF7 is the best.

xLostWingx

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #151 on: 2012-05-08 06:42:08 »
I imagine you would have to apply.  The character pictures are from some random artworks I had on an old harddrive from many years ago.  Hope you enjoy the mod.

guitar89

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #152 on: 2012-05-09 16:19:54 »
Haha... you are right, I'm having fun with it ^^ But I noticed something that is unmatched......

In Nelbehiem's flashback, Sephiroth & Cloud met a dragon, and SHOULD finish it fast, nicely & cool (just as cloud's explanation) But in your mod, maybe the dragon have improve, lead to the Sephroth cutting it for like 60dmg per cut, with magic only hit 400+, it take alot of time. And it doesn't use LIFE2 (not important)
Could you improve the sephiroth as well ?

But its nice skill you have there ! I just wondering is there any guidance on skill's attribute (fire/water/ice,etc) What is laser's attribute (non-elemental ?) I just found an empty blue materia, which have no content, I found it only FF7 Rebirth too. Are you onto any other projects ?

Edited: You further play, found that not only the dragon.... everything have upgraded except sephiroth ? Take very long time no go through the flashback.
« Last Edit: 2012-05-09 16:27:40 by guitar89 »

guitar89

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #153 on: 2012-05-10 07:55:07 »
Are water meant to have 'slow' effect ? It has slow description using water materia.

Found another thing. Holy, Water & Wind Materia have no effect when they paired with Elemental materia. (which they should have)

Add Effect also had some uncertainty that which I need to ask you whether is it intented.
Wind : Confusion & Berserk
Laser : Frog & Small (doesn't make sense ?)
Water : Sleep, Silence & Slow (wow..... powerful !)

xLostWingx

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #154 on: 2012-05-10 22:23:48 »
About the Flashback.  The enemies come from the Mt. Nibel scene data, which means they are quite a bit more powerful than they used to be and also much more powerful than you.  If you are using codes to control Sephiroth and Young Cloud, then they could potentially have gained levels and equipment.  I also used codes like auto-limit break and ATB always full during this part of the game.  If you are not using any codes, then your Sephiroth and Young Cloud will be very weak compared to the enemies in the area, but Sephiroth is invinsible, so you will not lose any battles.  Sorry if this has caused it to take a long time to make it through the flashback - in my playthrough I had used Sephiroth and Young Cloud prior to the Flashback so they were able to put up a fight.

I can't remember if those status effects are what I intended.  I think that I gave many of the enemies multiple status immunities, so those status effects probably only work on most weaker enemies.  Holy, Water, and Wind Materia should have an elemental effect...I remember that that worked when I played it.

Laser has the 'Shoot' elemental property.  Like Barret's and Vincent's guns.  Some other people have reported finding that blank support materia.  I think it is useless, but you could try pairing it up with Added Effect or Elemental and see what happens in the status menu.

guitar89

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #155 on: 2012-05-11 07:01:39 »
I didn't use any other modding, and no code as well (original !) But maybe the sephiroth need to be strengthen to make the game proceed faster.

About the accessories, The white cape get from jenova fighting in the ship, not only gave status imunity, it also provide Both barrier in the starting of battle. (which i think is not intended ?)

Extra : The level of materia some are a bit off (not same as normal), which they have more/less level to master. Normal materia have one more level after all spell obtained. (Water1 > Water 2 >: Water 3 >Mastered) But 'Restore" have one extra level (because removed cure3 ?) and "Support" have one less, which get speel and master at same time (Haste>Lcky Strike> Wall>Madness>Might+Mastered) Does this have any problem or it is intended ?

About element problem, I have tested with elemental support materia, which not shown in the "status" menu.
Had some picture attached here shown above occurence.






« Last Edit: 2012-05-11 07:11:59 by guitar89 »

guitar89

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #156 on: 2012-05-15 09:12:46 »
I just finished the first disk. But when I'm going to patch the 2nd disk, it got some sort of error (binblock/patchvalidation failed).
Same error goes to 3rd disk, did you ever tried making it to 3rd disk ?

EDITED: sorry, I just mis-look the instruction. Just to let you know, the 1st method is not applicable to disk 2 & 3.
And its quite a long job to import all those files, is there way to make another patch that 'conveniently' apply to the file that will help others to instantly convert the game ?
« Last Edit: 2012-05-15 11:01:02 by guitar89 »

JeMaCheHi

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #157 on: 2012-05-15 11:56:23 »
Hi there LostWing! As I told you, I'm here (I commented you on youtube remember?) I've been taking a look on mods, and I see you have 2 FF7 mods: Lost Wing and FF7 Revisited. Are those 2 mods the same, or just different ones?

Also, I want to know which PSX version is working with your mod. My purpose is to adapt it to PSP by converting the PSX modded version throug POPSconverter or similar. Thanks :)

xLostWingx

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #158 on: 2012-05-19 21:43:56 »
If you try using the Elemental paired with those materia and check the 'Status' menu (not the Equipment menu) the Elemental Property Should be Applied.  If not, then I guess it does not work.

If the method in the instructions does not work for patching the other disks, that is unfortunate, but once you know how to patch a disk, you should know how to patch the others.  Glad you figured it out. 

Just to be clear, I am not working on this mod anymore.  I've mentioned it several times in this thread, but this was essentially practice for me.  I initially made it for myself, but people expressed an interest in playing it so I made it available, flaws, bugs, and all.  Please continue to post about the mod though, hopefully it will help future players.

@JeMaCheHi - LostWing and Revisited are different.  My youtube videos illustrate some of the differences, and if you read the threads for each mod you will be able to get a better idea about how they are different. Also, only a short demo is available for Revisited right now, but I was considering releasing the updated version that I have.  Unfortunately, I don't think that the PSP conversion will work properly.  Others have tried unsuccessfully to convert my mod for use on PSP, and it is very flattering, but don't get your hopes up.  Good luck.

JeMaCheHi

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #159 on: 2012-05-21 18:56:25 »
@JeMaCheHi - LostWing and Revisited are different.  My youtube videos illustrate some of the differences, and if you read the threads for each mod you will be able to get a better idea about how they are different. Also, only a short demo is available for Revisited right now, but I was considering releasing the updated version that I have.  Unfortunately, I don't think that the PSP conversion will work properly.  Others have tried unsuccessfully to convert my mod for use on PSP, and it is very flattering, but don't get your hopes up.  Good luck.

I've tried it... unsuccesfully u.u It freezes when you're fighting, or when you open certain menu sections, i.e. Items or Equip. Tried with several versions of POPS so I think that's not the problem, or at least, all the problem. Have you got any suggestions about it?

Don't you think that playing those mode everywhere would be amazing..? :)

xLostWingx

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #160 on: 2012-05-22 03:23:39 »
Nice try buddy.

I don't know why specifically, but I imagine it is because Ive modded a massive amount of data.  There has been some disucssion about what mods might be possible for the PSP.  But there are no tangible products.  If you are willing to test, you might be able to see what PSP mods could handle.  It would involve a bit of work.  Up to it?

JeMaCheHi

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #161 on: 2012-05-30 21:48:14 »
Sure, and sorry for the late reply. I've been busy with the final physics exams. However, I'm not pretty sure about what should I do with it...

jinrok

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #162 on: 2012-06-11 15:18:22 »
Hi everyone, i'm a french man so first excuse me if my english is bad  :'(

I've got a problem cause i don't really understand the instructions.
when you say "In the 'Patch' field open 'KernelPatch.ppf'"
Are you talking about KernelPatchv2.ppf   in the Lost wing folder?

If yes: i've got a bug (PAL version) I do everything in the instructions, but after the "Sony entertainment Presents" the screen stay black.

If no: can you explain it to me for found the good patch, or does somebody can send me his FF7 iso by private message?

[Game Works with a no-edited version of FFVII]
« Last Edit: 2012-06-11 16:19:52 by jinrok »

TrueLugia121

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #163 on: 2012-07-16 08:58:55 »
hhhhmmmm sorry to post this on two different topics but is i tried the PSX version of this mod on my PSP through a few versions of POPS and at some places the game freezes my PSP off. is it supposed to work on the PSP or isd this ePSXe only?

xLostWingx

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #164 on: 2012-07-17 07:47:55 »
PSX only.
If instructions refer to "patch" and you find a "pratchv2" use it.

TrueLugia121

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #165 on: 2012-07-18 06:42:11 »
Really?cause i thought this could work on the PSP via 3.71 POPs though if i can find the right ID to use for this mod when converting it to EBOOT..

zodiac sword

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #166 on: 2012-11-02 20:48:58 »
Is anybody still here?
If so, I have a problem I need to ask?

I tried installing this mod, but the game freezes when a try to select a Menu option. (i.e. Item in the main menu or Magic in battle).
Does anyone know what I can do to fix this? Where did I mess up?

Vgr

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #167 on: 2012-11-09 02:03:09 »
Which version of the game are you installing this? PSX/PC/PSP, PAL/NTSC, 1998/2012, etc

zodiac sword

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #168 on: 2012-11-09 02:47:12 »
I think it's PSX NTSC 1998. The us version on the PS1.

I'm also on Linux running PPF-O-Matic3 and CDmage through wine.

xLostWingx

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #169 on: 2013-03-09 06:21:26 »
175,000 Youtube views for my Lostwing videos  :-D Anyone play this at all anymore?  I actually don't know if I ever beat it myself lol.  Haven't had anytime for VII in a long time.  Well, if anyone has played through the whole game and knows the biggest issues with the mod, post them here.  If I can fix a few major things, then maybe this thing could feel a bit more legit.

Archu

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #170 on: 2013-03-09 17:33:47 »
Im playing it every now 'n then on my phone.
Quite balanced so far, even though i'm having trouble in the Sector 5 slums.. but thats because the controls are a bit clunky. So it takes longer then usual till i'm even a BIT into the game.  :P

ravemaster3

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #171 on: 2013-03-10 06:36:12 »
How come Cloud, Sephiroth, and Young Cloud do no damage to the shinra soliders at all? Is there a bug on that?

xLostWingx

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #172 on: 2013-03-11 03:53:59 »
How come Cloud, Sephiroth, and Young Cloud do no damage to the shinra soliders at all? Is there a bug on that?

If you mean the MPs in the First Reactor...They just don't get hurt by swords.  Some enemies do not take damage from specific types of attacks.  If you mean other soldiers and SOLDIERs not getting hurt by anything that any of those characters do, then something else is wrong. 

ravemaster3

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #173 on: 2013-03-26 00:00:32 »
Oh okay. Thanks. They take damage but just not by those 3. In the beginning and when they break into the Shinar CO. I havent played pass that yet.

Fierak

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Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« Reply #174 on: 2013-03-31 01:35:17 »
Im playing it every now 'n then on my phone.
Quite balanced so far, even though i'm having trouble in the Sector 5 slums.. but thats because the controls are a bit clunky. So it takes longer then usual till i'm even a BIT into the game.  :P

Hey man, I love your mod! It adds the older Final Fantasy feel, with all the new materia and the status bonuses on equipment and such.
I'm playing through now, and I know a load of my friends are - I'd love you to keep working on this!