Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nicoco59

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-11-01 16:40:39 »
Finished the new threat 2.0 today in hard mode, I struggled a lot but fortunately I got Aerith and her last limit ^^

Really like those changes you made in the story, some making more sense than the original game, especially those parts when you can talk to your team members in the cities, how to get Aerith and it was funny to see Tifa / Barret train together in that gym place :)

The only thing maybe I would have add is some special scenes after beating Sephiroth where you can see everyone getting their lives back and why not do some kind of new game + where you can continue to play, finish those sidequests, kill the weapons, see everyone relaxing at Costa Del Sol, doing some delivery with Cloud's bike, see Tifa managing her own bar, Cid working on his new plane...

But it was already a great game experience, thanks Segachief ^^ I saw that you're working on FF8 so I can wait to try too ^^


2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-24 14:23:30 »
Hi @segachief

After installing the last version of your patch I tried to beat the scorpion boss in that cave (sorry don't remember the name but it was before the Ancient's city) but I encounter this bug again : when he starts using his laser tail, the fight while just "freeze" (characters are still moving and music continues but can't do anything anymore)

Did someone got this bug too ?

3
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2017-02-17 08:51:12 »
Thanks for this mod, you did what Square Enix should have done when they released their "HD version" on Steam.

My only request would be if you may divide the archive to several parts, and host it on another site than mediafire : Google Drive, or Microsoft one aren't restrained by speed limit.

Thanks,

Nico

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-01 00:02:21 »
I just played the Dark Cave sidequest and got stucked by a bug : during the battle against the scorpion robot, and when I think it was about to use his special skill, the battle just stopped, the characters and enemies were still moving, but I couldn't do anything at all.

I dunno if it has been already reported..

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-21 10:26:03 »
Isn't github more for programming projects like tools? I'll have a wee look at it.

It's mainly for web programming at first, but you can use it for whatever you want to host I guess.

And if you don't want to bother too much making / hosting a website for your mod I guess it's the best solution to use.

You can use git, and you'll have a trace of what you worked on (thanks to your commits), and the repo / zip file will be on Github and not Mediafire anymore.

Anyway it's just a thought, I'm a developper myself (for the web) and putting myself in your place, I would feel it's kinda complicated to see / answers / manage all those messages in the forum and communicate on your changes.

-----------------------------

Btw it's some kind of request but I would like to see more interactions (by that I mean dialogs) with your team members when you arrive to a village / city, like in Kalm or Junon. I think your idea was very interesting, and it reminded me of Star Ocean 2 where you could talk (and eventually date) your party members.

I guess it's not your top priority, but if one day you are willing to work on that, it would be interesting  :)

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-20 14:54:41 »
Hi SegaChief,

Did you think about opening a github page for your mod ? I think it would be more convenient for you to see the bugs, and others to report them.

Also you could show a front page with the last bugfixes / additions you made.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-15 19:36:41 »
This is a default game bug; after beating Schizo, any encounter on that screen will also have the no-escape flag. I'm going to try a couple of things to fix it because a few people have ran afoul of an unescapable Gaea Dragon after beating the boss.

Eh I didn't even know that, and I finished this game so many times before :-o

So I'll just equip that materia and wish no ennemies attack after the boss battle..

Thanks for your answer

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-15 08:59:43 »
Hi Sega Chief,

I got a weird bug yesterday after beating Schizo in the "Ice mountain" (don't remember it's name), right after the fight I got another battle with a Gaiea Dragon, I had no other choice but to fight as escaping couldn't be done (which is weird for this monster), the thing is : I spent nearly 30 minutes before realizing that his HP didn't drop at all !  :-o

May you check what's wrong with this monster ?  :-)

Ah and I forgot fighting / escaping this dragon before the boss battle is ok.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-10 22:46:13 »
Aeris will appear and has lines/script for every instance where other characters appear/have scripts; I tried to avoid any additional scenes where I could though, so there's no special handlers for the videos + Jenova aftermath, etc. She will react during the Nibelheim flashback up in the Whirlwind Maze and during the scene in Forgotten City where you see the White Materia on the waterfall projector but that's about it.

When entering the safe combination, also remember that you can't go past a digit otherwise it'll fail (just like a real safe, annoyingly).

This is cool if you still added some dialogs for her in the game, I'll check when I'll have time to play this week.

For the safe, I'll try again later but I have to pass the Whirlwind Maze first.

That reminds me, the monster which appear after you open the safe was already super strong in the original game, I hope you didn't boost it too much ;)


10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-10 22:29:38 »
here is the safe codes

Just to let you know this is right in the guides......
Spoiler: show

Right 36
Left 10
Right 59
Right 97


Thanks :) I didn't play that part for a loonng time so I didn't quite remember where to check those numbers ^^ That "Right 97" was missing.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-10 11:27:43 »
Hi Sega Chief,

I arrived to the end of disc 1 in the game and saw you how you resurrected Aerith ;) But I would like to know if you created some special scenes since she is alive in your version ? (I just arrived to Icicle village yesterday)

I was a bit disappointed to see that she didn't appear during the conversation after the fight with Jenova, or when you arrive in Icicle Inn and check the tapes in her home, it could have been interesting ^^

Anyway I'm already amazed by your work, and really enjoyed those scenes in the first reactor (with the scorpion and jesse), Yuffie's recruitment ^^, and a more challenging game.

Ah and I didn't manage to unlock that safe in Shinra's manor, I have the fourth digit missing, but I don't know how to get it oO

Pages: [1]