Hi ProtoX
well keeping vbo and pbo on with shaders enabled (my current setting) I have no issues. turn shaders off game crashes due to pbo setting. vbo and shadder turn on while pbo turn off game runs fine.
for some strange reason when the shaders are turned on it actually allowed me to use pbo with no problem.
I can combine these options as desired without receiving an error message.
However, the options pbo and vbo with me seem to have no effect.
Hi Template
what's the shader actually doing if it looks the same with it on or off? maybe i just don't notice because it's subtle?
Yes, I also have difficulty to detect a difference between shaders on and off.
I suspect the graphics hardware used their own filters that make the effect of Aalis filters unnecessary.
The following is a theory of mine that may be completely wrong.
If I'm wrong, tell me, please.
Aalis driver can integrate up to four filters in the graphics card.
With the "use_shaders = yes" option "main.frag" and "main.vert" in the folder "shaders \
Nolight" will be integrated.
The filter "yuv.frag" is not used at all for me, I suppose, is only for animated pictures there.
And then there are the filter with ".post" at the end which can be integrated with the options "enable_postprocessing = yes" and "post_source = xyz.post" .
Which filters are used, can be seen when you open the filter with Notepad and insert somewhere the line "hello".
This can not interpret from the graphics card and it appears an error message.
Therefore, I also know that only the filters are used from the "Nolight" Folder.
If you copy the filter "mainAdvanced.frag" to "Nolight \ main.frag" you can admire the effect of this filter (too dark).
Side note, all other .frag or .vert fail on me.
The filters with ".post" at the end I recognize differences, mostly for the worse, which is why I have this option set to off.
I'm going to try to switch off the filter from graphics card, which obviously achieve excellent results, to see which filter is useful or not.