I want to move only the walkmesh coordinates (X,Y,Z)..to area on map below (move from cosmo canyon toward Gongaga for example), do just that may be possible.
You believe to be useful to capture (with hacking tool) the numeric coordinate value buggy (when broken in cosmo canyon) to find the value (location) in memory? Maybe value can be valid... The problem also is not knowing exactly what kind of value need to find (long / unsigned long / short?...), later I will try to try clarify something, but be really hard work ...
Thank you very much for answers!
Edit :I see and...the leader coordinates its same of buggy, long type values...coordinates locations in worldmap can be equal?