Author Topic: [WIP] Tifa  (Read 48076 times)

BloodShot

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[WIP] Tifa
« on: 2013-08-13 08:08:03 »
Hey guys, I took a break from making the battle scenes, and I've been working on something the past couple of days that's gotten fairly far along, and I'm quite proud of it (this is something I've been wanting to do for a while but only now am I confident enough to do it). Just wanted to let you guys know that I'm still working on the scenes, the second pack is pretty far along.

I have to go to bed but for now, I'll post a piece of the model let you anyone who's on guess what it is and what model it's from.



I'll post what I have so far of the actual model when I get back tomorrow.
« Last Edit: 2013-08-13 20:10:56 by BloodShot »

Template

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Re: [WIP] "Model"
« Reply #1 on: 2013-08-13 09:24:13 »
Well... I'm going with Airbuster?

Jaki

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Re: [WIP] "Model"
« Reply #2 on: 2013-08-13 10:56:49 »
.
« Last Edit: 2014-06-19 13:34:33 by Jaki »

Timu Sumisu

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Re: [WIP] "Model"
« Reply #3 on: 2013-08-13 12:26:15 »
I'd put that at either a forarm or lower leg, I'll say the arm is the ticket... aeris? tifa?

Kaldarasha

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Re: [WIP] "Model"
« Reply #4 on: 2013-08-13 12:52:32 »
The right arm of Cloud would be possible, too, but lower part of this model would look strange for forearm.
So, because of this and this suspicious orange dot, I go with Template and say Airbuster.

Timu Sumisu

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Re: [WIP] "Model"
« Reply #5 on: 2013-08-13 12:54:37 »
The orange dot is the objects origin in blender - the point about which it'll rotate and whatnot.

Kaldarasha

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Re: [WIP] "Model"
« Reply #6 on: 2013-08-13 13:09:04 »
That's what I thought. A human arm wouldn't have its object origin there, but the arms of Airbuster have.

Timu Sumisu

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Re: [WIP] "Model"
« Reply #7 on: 2013-08-13 13:19:31 »
I never actually use the object origins for anything, they just start where i started making the object :P.

BloodShot

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Re: [WIP] "Model"
« Reply #8 on: 2013-08-13 19:51:29 »
The origin is useful if you use the mirror modifier

I'd put that at either a forarm or lower leg, I'll say the arm is the ticket... aeris? tifa?

We have a winner!

WIP


The face (and the hair especially) was modeled after the Dissidia model, although the one I made came out looking a bit older I think.

I've kept the shape of the parts close to the originals to try and hopefully prevent any oddities while ingame.
« Last Edit: 2013-08-13 20:58:52 by BloodShot »

Template

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Re: [WIP] Tifa
« Reply #9 on: 2013-08-13 22:08:33 »
Pretty hard to be disappointed with that...

but I'm maybe cynical and morose enough to pull it off:

nope, she's hot. ::)

Grimmy

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Re: [WIP] Tifa
« Reply #10 on: 2013-08-13 23:10:43 »
Wow. That is so damn impressive. For a wip teaser it is absolutely amazing.

PitBrat

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Re: [WIP] Tifa
« Reply #11 on: 2013-08-13 23:26:57 »
Sweet Tifa.
Not that I know anything about it, but there's something off with her cleavage. It looks too narrow up top and too wide on the bottom.

cmh175

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Re: [WIP] Tifa
« Reply #12 on: 2013-08-13 23:48:21 »
This is incredible work. It has the quality of the Dissida model, but doesn't have the robotic look in the face. PitBrat maybe right about the chest, it may need a bit more rounding, or maybe just slight adjustments to the texture. I cant wait to see this completed.   

BloodShot

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Re: [WIP] Tifa
« Reply #13 on: 2013-08-14 01:56:32 »
Update:

Changed the tank top texture shading a bit and added the legs.

Also the texture for the legs have very similar blending at the knee, so hopefully this will cause it to look more like she is bending them ingame and less like they are individual pieces.


PitBrat

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Re: [WIP] Tifa
« Reply #14 on: 2013-08-14 03:37:11 »
Nice tits.

BloodShot

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Re: [WIP] Tifa
« Reply #15 on: 2013-08-14 05:47:36 »
"Somebody tell me that's just a boot, that better be a boot!"



"Hey, it's a boot!"

That reference is probably too vague for anyone to get.
« Last Edit: 2013-08-14 05:53:07 by BloodShot »

Captain Epic

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Re: [WIP] Tifa
« Reply #16 on: 2013-08-14 08:23:10 »
Very impressive work! :o

LeonhartGR

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Re: [WIP] Tifa
« Reply #17 on: 2013-08-14 08:27:00 »
Try reducing this distance a bit... maybe it's the angle of view but chin seems a little low... Awesome work anyway!


Soul XXcult

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Re: [WIP] Tifa
« Reply #18 on: 2013-08-14 10:26:40 »
so beautiful tifa but can you change her cupid's bow a bit more natural plus the neck and yeah her chin should be a bit higher and maybe her shoulders can be modified a bit. Well if you change these I would be extremely satisfied especially when it looks close to the dissidia tifa and finally more sexy tifa!

Template

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Re: [WIP] Tifa
« Reply #19 on: 2013-08-14 11:17:14 »
He's got this. Give him some time! :P Anyway, I wouldn't want it to look exactly like the Dissidia model. It's a Bloodshot original. I guess since it's Tifa one of the most important parts to get right is the bust... and it seems like she's gotten older here. Is it easy to raise her boobs a little? Maybe just make her waist lower? I just thought her belly button and her bust were a bit too close together.

This artist seems to think Tifa would have her belt above her belly button... but that doesn't seem right either. Still, she's got those long abs/torso you see with gym-rat girls.
« Last Edit: 2013-08-14 12:32:24 by Template »

Timu Sumisu

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Re: [WIP] Tifa
« Reply #20 on: 2013-08-14 12:38:47 »
heh, am I gonna have to finish my tifa model now?

cmh175

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Re: [WIP] Tifa
« Reply #21 on: 2013-08-14 13:17:06 »
Tifa's also a massive hyperbole in female anatomy. I think the face and head look pretty good. Looking again Template may have a point about the location of her bust and hips. Raising her chest up may make it so her waist and belly button seem accurate, but right now they do seem close. So are you doing the Dissida pony tail or going for the old school dolphin tail? Do you think you see matching teenage and dress models in the future when this is completed?

Timu Sumisu

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Re: [WIP] Tifa
« Reply #22 on: 2013-08-14 13:29:11 »
Tifa's anatomy isnt quite as rediculous as you may think, she's just a clever dresser. The belly button should be under the belt/skirt. Her top cuts just shortly after her bust ends, showing her upper abs. The skirt goes from above the belly button, to just (srsly just) below her buttocks, giving the illusion of super long legs and a short upper body. this kind of hides her hips a bit, and can make modeling the hip/waist area kind of awkward.

BloodShot

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Re: [WIP] Tifa
« Reply #23 on: 2013-08-14 17:47:48 »
Did some more tweaks to the mesh and poly reductions, working on the rest of the hair now.


XVermillion

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Re: [WIP] Tifa
« Reply #24 on: 2013-08-14 22:45:53 »
Lookin' good!