Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1251916 times)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1325 on: 2012-07-20 17:39:17 »
Send picture, but I am sure the mistake lies with you.

DestroGalacticmon

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Re: [REL] Menu Overhaul Project
« Reply #1326 on: 2012-07-20 17:50:19 »
I chose standard graphics and got this:



Please don't tell me that's precisely what was supposed happen? I'm starting to feel like I should jump off a cliff if I've done something stupid again.  :cry:

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1327 on: 2012-07-20 17:54:26 »
I chose standard graphics and got this:



Please don't tell me that's precisely what was supposed happen? I'm starting to feel like I should jump off a cliff if I've done something stupid again.  :cry:

Those are standard.  Romeo's Materia. TA's slots.

KaidenJames

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Re: [REL] Menu Overhaul Project
« Reply #1328 on: 2012-07-22 07:00:53 »
Yeah assuming you used fresh flevel to begin with, it will have pulled it out of backup and placed it back.  Is the text the correct way around btw?

i.e

YES
NO

on both?  In other words, is the fault the text is the wrong way around or that the option is broken.

Ok just checked again without Overhaul installed. The text is still the same No first and then Yes. But selecting the options are correct. No is No and Yes is Yes. Here is another screen shot showing the word positions. http://imageshack.us/f/198/ff72012072123542399.jpg/

So with the Overhaul installed the options are in the same position, but are reversed in choosing yes or no.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1329 on: 2012-07-22 12:37:06 »
#o 2 3
“Jump down to
   the room below?”
{CHOICE}No
{CHOICE}Yes

Confirm that is the text?  This one is weird if what you say is true, because it is the only option on that map and should not be going wrong.  Assuming that this isn't a fault in TS that urgently needs plugging, I can just reverse the text to compensate.

edit: yeah something has gone tits up here... Luksy looking into it.
« Last Edit: 2012-07-22 13:08:04 by DLPB »

Isuldor

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Re: [REL] Menu Overhaul Project
« Reply #1330 on: 2012-07-22 16:46:51 »
Here are some oddities that I noticed, so far. 

The cursor is out of position when talking to the guy who stole from you on the train: http://imgur.com/xYci6

"But you can't trust those Aventure, either." (Avalanch?): http://imgur.com/Xfu9Y

Maybe this is just a British thing, but the guy outside the Honeybee Inn says, "Do one!!" What does that mean? http://imgur.com/pwGLQ

"It's no aboot the room again, is it?" (not?) I read 'not' when you first posted this dialog http://imgur.com/oS8qS

This was just freakin' hilarious, had to share http://imgur.com/ZvmXr

"Say, how does you feel... HERO?" (do?) http://imgur.com/T4zET

I love the work you're doing on this game, so please keep it up!  I've got to take a break, but I'll be back with any more oddities if I catch 'em.


DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1331 on: 2012-07-22 22:40:47 »
Quote
The cursor is out of position when talking to the guy who stole from you on the train: http://imgur.com/xYci6


Will fix it.

Quote
"But you can't trust those Aventure, either." (Avalanch?)

He doesn't know what they are called.  He gets mixed up.  Aventure is fine.  There is no way I could make the mistake of mixing Aventure with Avalanche.  I am not that stupid.

Quote
Maybe this is just a British thing, but the guy outside the Honeybee Inn says, "Do one!!" What does that mean? http://imgur.com/pwGLQ

It is a British thing, and I make an effort not to use British.  It means "Fuck off" and is as offensive really.  I will amend it in the American option.

Quote
"It's no aboot the room again, is it?" (not?) I read 'not' when you first posted this dialog http://imgur.com/oS8qS

"no" in this context is "not" in Scottish dialect so that is fine.

Quote
This was just freakin' hilarious, had to share http://imgur.com/ZvmXr

Yup, I am keeping that !

Quote
"Say, how does you feel... HERO?" (do?) http://imgur.com/T4zET

he does say Hero. However, Luksy did have a problem with me using that there and I thought I had changed it in that particular scene.  I will review it. 

edit. Ah...  you mean that awful sentence? Jesus....  fixed. That grammar is awful.



Also, translation stuff belongs on translation thread.
« Last Edit: 2012-07-23 00:43:42 by DLPB »

Valamyr

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Re: [REL] Menu Overhaul Project
« Reply #1332 on: 2012-07-24 02:10:00 »
Im not sure if this is a known issue or what but I have a odd glitch with the Junon taxi-helicopter. Asking it to take me out of town takes me to the other district, while asking it to take me to the other district makes the game go black screen until Alt+f4'd.

Using an otherwise apparently glitch-free bootleg, Full preset besides some manual portrait changes, current version.

PitBrad suggested that I repost this here, and I agree that this would most likely be related to this mod. Anyone can check to see if its reproductible?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1333 on: 2012-07-24 02:46:09 »
There are going to be a number of these problems since they are linked with touphscript and how it handles options.  I will get Luksy to have a look here too.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1334 on: 2012-07-24 02:51:49 »
Yup.  Another case of var sharing in the script.  Not our fault...  But a fault poor Luksy will have to correct using workaround script fix.  It is a bit annoying really.  Until M05d you will not be able to use the taxi.

JobeStroud

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Re: [REL] Menu Overhaul Project
« Reply #1335 on: 2012-07-24 20:22:27 »
Yeah found that out the hard way myself with the taxi. Didn't save for 3 hours and did that.. Saved way before the end of disc 1 and just fought Diamond weapon. That sucked going through it again..

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1336 on: 2012-07-24 20:23:50 »
These errors can only come to light by you guys, I don't have time to go through every option making sure they work.  So as and when they come to light they will be fixed.

JobeStroud

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Re: [REL] Menu Overhaul Project
« Reply #1337 on: 2012-07-24 20:54:08 »
Not blaming you man. Just me being dumb and not saving for so long.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1338 on: 2012-07-24 21:06:23 »
It's cool :)  Just be prepared for a few more of these surprises....

JobeStroud

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Re: [REL] Menu Overhaul Project
« Reply #1339 on: 2012-07-24 21:41:13 »
Well it is my second time through it. Just doing hardcore mode now. Did the new game+ option in black_chocobo save editor so I chalked it up to that not resetting some flag somewhere.

Valamyr

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Re: [REL] Menu Overhaul Project
« Reply #1340 on: 2012-07-30 03:06:27 »
Similar to the Taxi Junon issue I reported above, I want to report a second similar issue: in the Gaia Cliffs area where you fight ice spikes and bats and get the option to jump down or keep going leftwards to reach a chest that contains a Megaelixir, the choice to jump down or not that you get is inverted.

Saying you dont want to jump makes you jump and vice versa. Thanks!

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1341 on: 2012-07-30 03:08:12 »
Similar to the Taxi Junon issue I reported above, I want to report a second similar issue: in the Gaia Cliffs area where you fight ice spikes and bats and get the option to jump down or keep going leftwards to reach a chest that contains a Megaelixir, the choice to jump down or not that you get is inverted.

Saying you dont want to jump makes you jump and vice versa. Thanks!

That has already been reported above.

Valamyr

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Re: [REL] Menu Overhaul Project
« Reply #1342 on: 2012-07-30 04:46:43 »
Oh, good then :)

Keep up the good work.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1343 on: 2012-08-02 03:48:17 »
M06 will include the Submarine minigame reprogram and a few extra options including this:

http://www.youtube.com/watch?v=DGTHJibnAvA

Azminday

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Re: [REL] Menu Overhaul Project
« Reply #1344 on: 2012-08-04 23:48:05 »
Thanks so much for this, I like to keep the original game models and such but having such high quality menus is fantastic!  ;D

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1345 on: 2012-08-05 12:42:02 »
So what is new in M06 (should be released tomorrow... but I always say that and then fail).  All of these are options.

- Submarine minigame restored to international version
- Option to have new designed submarine games I have made includes new colours for bombs and so forth.
- Options for some other colours in game.

-Installer cleaned up a little.

- Autosize battle action (top of the screen box) added for those who want it with the original game.

- Faster character animation (speeds character animations up by 2x, this does not speed the battle up 2x, so other things like enemy attack times and so forth stay constant).

- faster enemy death.  Ever get sick of 4x cut taking years to complete?  The reason is it is waiting for the enemy death animation to complete.  I have sped up the enemy death by 3x.

- Less Character animation.  For nostalgia junkies or those who want a super fast battle when it comes to attacks.  I will be trying to bypass those long drawn out summon moves soon too and maybe other things.

- Faster onscreen numbers.  I have sped up the time the numbers stay on screen by around 2x. 

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1346 on: 2012-08-05 13:26:02 »
One question... are there any changes in the mod folder because I usually back the one I have up and replace it after installing MO. For example the colors will be in the mod folder as pngs or changes are only in field.lgp?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1347 on: 2012-08-05 13:30:27 »
All changes are to ff7.exe

sithlord48

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Re: [REL] Menu Overhaul Project
« Reply #1348 on: 2012-08-05 14:37:26 »
Well it is my second time through it. Just doing hardcore mode now. Did the new game+ option in black_chocobo save editor so I chalked it up to that not resetting some flag somewhere.

the only data from your save that is put in to the new save is char data, item data, materia data and your chocobos. other then that is a completely new save, so there are no flags that don't get reset.

JobeStroud

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Re: [REL] Menu Overhaul Project
« Reply #1349 on: 2012-08-10 01:47:55 »
Didnt know that at the time. Thanks for the info.