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Messages - Izban

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351
Archive / question mark 4
« on: 2006-05-30 05:00:22 »
im working on one of my little mods and i was wondering which files in the char.lpg call the animations any help would be appreciated

352
Archive / Re: Zack Mod version 2
« on: 2006-05-30 03:21:08 »
im still figureing out how to do it for my self but ultima espio has done it so it must be possible

353
Archive / Re: Zack Mod version 2
« on: 2006-05-29 05:00:29 »
as for changing the sounds dont look at me i got no idea on how to do that

354
Archive / Re: Combination of Patches Problem...
« on: 2006-05-27 02:12:05 »
i was thinking of soing a proper sephy patch with new swords if people where wanting it but at the moment im working on a neblihime tifa model i think i might put it on hold

355
Releases / Re: NPC Reconstruction Project
« on: 2006-05-27 02:09:28 »
the improved cloud battle models pretty easy to get in game all you gotta do is extract the battle.lpg  and replace all the rt** files with i think the sj** files i.e copy an rename sj** to rt**

356
Archive / Re: Shinra inc
« on: 2006-05-26 09:55:55 »
did you change the battle models as well

357
Troubleshooting / Re: Can someone make Onyx Weapon?
« on: 2006-05-18 13:12:13 »
actually i turned the head from 2 pieces into 1 piece

358
Archive / Re: Question about Swaping Battle Animations
« on: 2006-05-17 08:13:58 »
for pc or for the psx version you cant do it for the psx version  but the pc version it would just be an easy fileswap

359
Archive / Re: FF7 where are the weapon modles
« on: 2006-05-17 08:11:03 »
if you want to mess with clouds weapon files you use lpgtools to extract rtaa-rtda then open up biturn on the folder you extracted them to clouds weapons start with rtc

360
Archive / Re: Battle animation Question
« on: 2006-05-16 10:20:15 »
when the viewer is made could you by chance release the source code because i'm studing programing and would like to try and and modification functions, i only just starting on C++ so it could be awhile before im good enough for the job but ill try real hard

361
Archive / Re: Zack Mod version 2
« on: 2006-05-16 08:18:29 »
clouds animation is rtda so you just have to copy it and rename it ryda

362
Archive / Re: Battle animation Question
« on: 2006-05-14 11:42:42 »
so its decoded how hard would it be to make a simple program to edit then???

363
Archive / Re: Zack Mod version 2
« on: 2006-05-14 11:38:33 »
oh bugger i just realised that i forgot to include clouds animation fole with it so you just need to copy clouds animation file and rename it ryda

364
Archive / Re: Battle animation Question
« on: 2006-05-12 18:15:11 »
you'll see when its possible, it will however have to do with Zack mod

365
Archive / Battle animation Question
« on: 2006-05-12 15:46:16 »
I've been wondering if there have been any improvements on the battle animation front any breakthroughs or even a little light of hope that we maybe able to edit them in the future

366
Archive / Re: Zack Mod version 2
« on: 2006-05-12 15:32:37 »
im working on making look more like the screens from crisis core/last order but i keep running into problems listing all the vertexes,polygons and the polygon edges

367
Releases / Re: NPC Reconstruction Project
« on: 2006-05-12 15:27:23 »
whoaaaa at this rate you'll have all the models done in another month or so, anywho its looking good and i cant wait for the next update and i was wondering if you could make an incremental of the next version instead of haveing to reextract the original char.lpg

368
Archive / Re: Zack Mod version 2
« on: 2006-05-12 12:32:49 »
thnx Dziugo

Kuraudo you need to extract your battle.lpg with lpgtools copy these files into the folder you extract them to backup your battle.lpg then use lpgtools to create a new battle.lpg and place the new one in the folder marked battle

369
Archive / Limit question
« on: 2006-05-12 07:47:00 »
with the current advances in FF7 hack i was wondering if it would be possible to switch limit breaks between characters or have the 2 characters use the same set of breaks

370
Archive / Re: Zack Mod version 2
« on: 2006-05-10 16:33:20 »
hey Dziugo could you make it so that caitsith could use cloud limits it would kinda be handy so Zack becomes more useful in boss fights

371
Troubleshooting / Re: TTG
« on: 2006-05-10 11:04:17 »
TTG????

372
Archive / Re: Zack Mod version 2
« on: 2006-05-10 08:45:39 »
oops forgot to state that yes he has eyes but his eyebrows are yellow so just imagine he bleached them but its not like you get a good enuf view to notice anyway

373
Troubleshooting / Re: Can someone make Onyx Weapon?
« on: 2006-05-10 08:11:53 »
not true its just increadably time consuming i doubt im the only one whos done it check this page
http://forums.qhimm.com/index.php?topic=5541.0

im perty sure the only thing we cant do is give him new animations so he would move like diamond or emerald weapon

374
Archive / Zack Mod version 2
« on: 2006-05-10 06:12:51 »
who would people most like to disappear for Zack to take there place????

cloud replace with field support
http://www.rapidsharing.com/394b7560b1662cd6340a5f635737fc69



Cait Sith replace
http://www.filespoint.com/point/4343256/ZackmodCS.zip.html

note this is like the first zack mod and is only at the moment for battles

375
Archive / Re: Mod question.
« on: 2006-05-10 05:48:08 »
ok tryed that the texture file just show as white spots where there should be picture

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