Author Topic: Game Crashes before first battle  (Read 2328 times)

KaixSParda

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Game Crashes before first battle
« on: 2017-05-13 00:44:37 »
So my games keeps crashing before the first battle against the ARMY Men
Here is my app log
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4425
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000021] set music volume trans: 127->0, step=60
[00000086] END OF CREDITS!!!
[00000086] Entering MAIN
[00000086] set music volume: 127
[00000086] Exiting MAIN
[00000086] START OF MENU SYSTEM!!!
[00000215] END OF MENU SYSTEM!!!
[00000215] Entering MAIN
[00000219] Exiting MAIN
[00000219] Field Start
[00000220] INFO: C:\Games\Final Fantasy VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.600000, frames: 1794
[00002699] Field Quit
[00002699] Entering MAIN
[00002699] Exiting MAIN
[00002699] Entering FRAME_INITIALIZE SWIRL
[00002699] Exitting FRAME_INITIALIZE SWIRL
[00002702] Swirl sound_effect1
[00002702] stop_sound
[00002702] End of Swirl sound_effect1
[00002781] Entering FRAME_QUIT SWIRL
[00002781] Exitting FRAME_QUIT SWIRL
[00002781] Entering MAIN
[00002783] Exiting MAIN
[00002783] [BATTLE] Entering FRAME_INITIALIZE
[00002783] [BATTLE] Scene# 300
[00002783] [BATTLE] Exitting FRAME_INITIALIZE
[00002783] ERROR: could not open file camdat0.bin
[00002786] ERROR: unhandled exception
and my Profile Data
Code: [Select]
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 12
tifa_world = 7
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 0
limit = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 1
sound = 0
Field Textures - yarLson
ID: 339ca282-645f-4053-83d1-de8777f8b1bc
Version: 2.3
field_bg = 0
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 1
fbn = 1
fed = 1
fs = 0
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 2
models_biggs = 2
models_jessie = 2
models_wedge = 2
Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3
Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 0
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 1
prelude = 1
start_menu = 5
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 1
menu = 1
break = 0
hand = 0
nbb = 1
ncb = 0
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 0
Sword = 1
Dynamic = 0
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 5
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_cloud = 6
models_aerith = 4
models_barret = 8
models_caitsith = 2
models_cid = 3
models_redxiii = 4
models_sephiroth = 2
models_tifa = 5
models_vincent = 3
models_yuffie = 2
Field Textures - Omzy
ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
Version: 2.3
field_bg = 1
Field Textures - satsuki
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.3
field_bg = 0
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 1
« Last Edit: 2017-05-13 14:33:57 by Covarr »

EQ2Alyza

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Re: Game Crashes before first battle
« Reply #1 on: 2017-05-13 02:20:55 »
Several things:

1. You're using Intel HD Graphics. Go to the Nvidia Control Panel (or whatever equivalent for AMD/ATI) and set all the .exe (ff7.exe, ff7_mo.exe, ff7_bc.exe) to run with your GPU. Right now it's using the CPU (Intel HD Graphics).

2. Fix your load order. Go read STEP 5 of the written tutorial again to see how to setup the correct load order.

3. The APP.log shows you what's wrong in the second to last line. You're somehow missing the camdat0.bin file, which does camera work in battles. I don't know why you're missing it, so I can't help there.

4. Be sure you have Workshop -> Settings -> FF7 EXE set to run with ff7_bc.exe since you have Beacause enabled.

KaixSParda

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Re: Game Crashes before first battle
« Reply #2 on: 2017-05-13 12:43:28 »
Several things:

1. You're using Intel HD Graphics. Go to the Nvidia Control Panel (or whatever equivalent for AMD/ATI) and set all the .exe (ff7.exe, ff7_mo.exe, ff7_bc.exe) to run with your GPU. Right now it's using the CPU (Intel HD Graphics).

For some reason all I have is An Intel HP Graphic Card?

I am on a Laptop though

Kaldarasha

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Re: Game Crashes before first battle
« Reply #3 on: 2017-05-15 07:41:07 »
Intel is enough, though I wouldn't use the internal resolution that high. But that's not the problem here.
Quote
3. The APP.log shows you what's wrong in the second to last line. You're somehow missing the camdat0.bin file, which does camera work in battles. I don't know why you're missing it, so I can't help there.