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Messages - auxili160

Pages: [1] 2 3 4 5 6 ... 11
1
Archive / Re: FF7music - With Sound Effects
« on: 2008-07-13 09:17:58 »
Or you could download loopbe

2
Troubleshooting / Re: Final Fantasy VII Weird problem...?
« on: 2008-07-10 02:30:10 »
Unistall K-lite or disable the specific codecs. Disabling the codecs didn't work when I had this problem, so I simply uninstalled K-Lite.

Seriously, though. Search for this. It's been asked and adequately answered so. many. freaking. times.

3
FF7 Tools / Re: Teioh - a FF7 kernel2 editor
« on: 2008-07-09 18:55:58 »
True. :P

4
There's a forum dedicated to this.

5
This will help for my brother. Thanks.

6
Archive / Re: FFVII Bugfixes
« on: 2008-07-08 19:30:33 »
What elixir glitch? lol

7
Releases / Re: FF7 - Reasonable difficulty mod[1.1]
« on: 2008-07-08 19:29:35 »
Don't resurrect old topics. I thought this was new. Seriously, make your own topic after 3 years.

8
We settled on Aeris, so that's what they're gonna be using.

9
Thanks for telling us you weren't being offensive, cause your post was hugely offensive. /sarcasm
lol


10
Troubleshooting / Re: Confused
« on: 2008-07-06 23:38:44 »
Bahahahaa. I meant to say \. :P
But I was wrong anyways. I had this problem and I had to ADD the \, not take it away. My bad.
So make sure you add a \ after "movies", as dziugo said.

11
Troubleshooting / Re: Confused
« on: 2008-07-06 22:30:39 »
remove the last / from movies/ in the registry.

12
Archive / Re: Working on FFX mod
« on: 2008-07-06 22:29:26 »
You're making things more complicated then they should be. Reinstall the game because you've caused the game not to work. It's hard for us to know what you did exactly when the easiest solution is to simply do a fresh install.

13
Archive / Re: Working on FFX mod
« on: 2008-07-06 19:39:09 »
You need to do some searching to get your ff7 to work.

Having the music bad ff7 come up as "not supported" isn't your problem. Do you know what that means? Since that music bar indicates the volume of ff7's MIDI, it clearly means your MIDI is turned off.

14
General Discussion / Re: Favourite FF game in the series?
« on: 2008-07-06 08:54:49 »
I dunno guitar dudester, materia is way too abusable to be a good system. Sure, equipping Ultima reduces your base HP by 10%, but Hp+ materia increases your base HP by 50%, so who cares?

15
Archive / Re: Buster Sword in the whole game
« on: 2008-07-06 02:13:24 »
I think you can just go in the kernel and replace the "weapon model" bits with the bits from the buster sword. Find out how to do so on the qhimm wiki.

16
General Discussion / Re: Favourite FF game in the series?
« on: 2008-07-05 19:54:10 »
Well yeah, I never meant to say ff6 was bad cause it was 2d, I meant it just feel aged to me, which affects how much I enjoy it in the present day.

17
Archive / Re: Is there a resolution mod that allows...
« on: 2008-07-03 20:44:54 »
it worked pretty well in ff8
ff8 has better graphics and backgrounds. 2+2=obvious

18
Troubleshooting / Re: Vmware or Linux?
« on: 2008-07-03 06:54:57 »
If he was trying to be sneaky, he wouldn't have mentioned he had the ultima version. :P haha

19
Archive / Re: lil problems??
« on: 2008-07-03 06:53:50 »
The pirated version has a few problems with it, and while this isn't the reason why your ff7.exe isn't working, we can't help you out. You'll experience many other problems, though, such as the flv videos freezing during disc2 due to them being badly ripped.

20
Archive / Re: lil problems??
« on: 2008-07-02 20:50:19 »
Copy and paste the 1.02 ff7.exe into your ff7 directory and use that instead.

21
Archive / Re: -.bin Request-
« on: 2008-07-01 07:01:17 »
Update:
It has come to my attention that editing these variables may not be possible by using the kernel.bin. I don't want to make this job overly complex so I suppose an easier solution is called for.

Editing basic weapon stats -- such as materia slots, strength, accuracy, and so forth -- is a basic operation. Therefore, it will be easier to simply make every ultimate weapon weak as a chicken's leg (I'm talking about 1attack power, 1 attack accuracy, no materia slots, and so forth).

I know I know, nobody likes the idea of doing this, but listen to this: Make every OTHER weapon have the same stats as the ultimate weapons. Give them 100~attack power, eight linked slots, and so forth. All of Cid's weapons will have the same stats as the Venus Gospel, and all of Yuffie's weapons will have the same stats as the Conformer.

We lose some effects, such as Yuffie's morph-ability with the conformer and x3 damage effects when hp or mp is high, but, in return, we get an arsenal of weapons for each character, which I think is a great trade off.
Doing this should simply consist of basic weapon stat editing. If anyone is agreeing to do this, I'll create a list of stats for each character, which you can apply to each of their weapons.

22
Archive / Re: Attack While you Have a Limit Break?
« on: 2008-06-30 20:56:38 »
I like it this way better. :P

23
Archive / Re: -.bin Request-
« on: 2008-06-30 18:28:06 »
Also, it'd be a good idea to make each weapon for each character similar to their ultimate weapon, so you can pick and choose the look you like best. ;)
I was thinking of making each weapon different, but that wouldn't work since there will still be a best weapon, and you'll have all the weapons from the start anyways.

However, fixing these 3 ultimate weapons are more important for now.

25
Yeah I guess it makes sense why he just made a quick widescreen mode, but it would've been nice if there was a laptop-friendly version. But I'm not asking for anything. I'm ok in the standard 640x480 resolution.

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