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Messages - xenofears

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2023-03-22 11:09:50 »
Not sure what you mean by "via commands" - you know Yuffie has a special counter in this mod where she will use Mug? Since the Pagoda is row-agnostic (i.e. it has no front or back row) this will happen frequently there.

And yes: many of the enemies have a "trick" to them that you need to figure out. Try other forms of damage! :)

She was casting fire and doing regular attacks too and I don't think they were counters... I don't think I had materia set up that way but I could be wrong.

In the end I finished the Pagoda but not sure I got the tricks.
Spoiler: show
The second and last bosses I just used regular attacks and the third boss I used Laser.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9991)
« on: 2023-03-21 16:52:05 »
Thanks for the mod!

Playing 2.0 Type A (installed through 7th Heaven), I am having some issues with the Pagoda. Yuffie both auto attacks and attacks via commands... is this normal? Also, Shake seems impervious to attacks. When an attack does connect it does zero damage. Is there a trick to him?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.5)
« on: 2020-08-03 22:30:33 »
Got the vending machine, still trying to replicate the dressmaker pause though. Just to make sure; it's the old guy wearing the flat cap while he's in the store right? Is he behind the counter or by the dress rack at the time?

I don't remember who it was exactly; actually maybe it was the daughter not the dressmaker. They were standing in the middle of the dress shop when I spoke to them, after speaking to the dressmaker in the bar.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.5)
« on: 2020-08-03 12:42:24 »
Think the woman selling items has a main script with like 120-150 frame pauses in it; the line that activates her shop will override it, but if the wait instruction is already running then it can create an awkward pause. Guy with the fridge in the next store is the same, 120-160 frame pauses that may be running when you activate the shop.

Dressmaker in wall market doesn't seem to have any obvious delays on his scripts but there is stuff going on with how events are being handled in there through temporary vars so might be to do with that. I'll make a note of it.

I've had this issue also. The pause with the dressmaker was so long I was about to force close the game.

I have another bug to report: Trying to buy a drink from the machine at Shinra HQ (64 floor) says I don't have enough funds, but I have plenty. I don't think I am missing anything special?

Thanks for this mod!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-21 02:59:24 »
Can you get descriptions for the limits in the game? All it does is say single or multi target.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-15 11:58:19 »
Is haste supposed to last the entire battle? I dont remember the behavior in vanilla. Lunatic high seems to produce a permanent status (barring KO)... very powerful.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-13 12:12:40 »
I am in the Mythril Mines and I think laser is bugged. I was able to kill one of those solo flying enemies with demi followed by laser. It deals over 1000 damage against them... something like 3/4 max hp.

The attack worked against the turks too. 1/3 max hp damage. Seems very powerful...

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-12 22:36:39 »
Thanks that is very helpful to keep as a reference. Are there major changes I should know about?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-12 13:20:38 »
Could you put the text from the beginners hall (especially the status effects, as it seems like you changed some,) into a text file somewhere? I made a save to keep but overwrote it by accident.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-11 16:01:02 »
Yes you have to keep it balanced. It is not a LLG mod (AFAIK). The balance and difficulty should be based around playing it normally... IMHO.

So far I am enjoying the mod.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-08 17:04:14 »
Maybe just put the status box that pops up when you use a healing item on screen all the time?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-07 12:09:13 »
Is there a way to see what statuses are on your characters and enemies? During battle that is. Its been a while since I played FF7... given the emphasis this mod surely has on status effects, it would be a nice feature to add if it doesn't exist.  :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-06 16:24:20 »
Hmm ok... seems kind of weird to throw out reflect at that stage of the game when you have no way to counter or dispel it and have no indication it happened... unless I am overlooking something?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-06 12:23:35 »
Hi, thanks for all your hard work on this.

One possible bug to report, the second vanilla boss the buster thing on the bridge, his turn graphics aren't working right. Though this could be an issue with the graphics mods I have installed....

Another issue I am having is my characters seem to be getting reflect status. I didn't think to check their armor... is this an inherit status perhaps? I definitely didn't notice it in the description.

Thanks again!

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