Author Topic: Final Fantasy VII - Windowed + Mods  (Read 16690 times)

Playhazard

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Final Fantasy VII - Windowed + Mods
« on: 2010-05-02 18:12:22 »
Alright, I finally found my copy of FFVII but...all the old Mod's and stuff, the link in the forums don't work anymore...and I was wondering if anyone here would be kind enough to upload them again, and submit the links... Mostly what I'm looking for is Avatar Swaps "Replace Cloud with Sephiroth" Generic "Character Editor" For stats and all that jazz...and of course, "Windowed" mode...If Anyone could help me I would I greatly appreciate it.  And If I've posted this in the wrong place, I apologize.  Thank you, Have a nice day.

Jaitsu

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Re: Final Fantasy VII - Windowed + Mods
« Reply #1 on: 2010-05-02 18:47:56 »
Aali's Graphic Driver contains an option for windowed mode, and it is downloadable on this site

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #2 on: 2010-05-02 18:50:33 »
Aali's Graphic Driver contains an option for windowed mode, and it is downloadable on this site
I ran a search and only came up with your post about the 64 bit.

Kranmer

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Re: Final Fantasy VII - Windowed + Mods
« Reply #3 on: 2010-05-02 18:55:09 »
nearly all the things you want (apart from the replace cloud with seph patch) can be found the qhimm wiki here
http://wiki.qhimm.com/FF7/Technical/Customising

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #4 on: 2010-05-02 18:56:34 »
nearly all the things you want (apart from the replace cloud with seph patch) can be found the qhimm wiki here
http://wiki.qhimm.com/FF7/Technical/Customising

...I'm an idiot...Thanks for telling me.  I'll be bookmarking this page.  Feel free to slap the hell out of me anytime you want.

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #5 on: 2010-05-02 19:14:03 »
Bah...I dunno if I have the right thing or not now, i'm feeling retarded...What is happening is, when I start the game I get this little box on the left edge of my moniter right in the middle where it shows Edio's logo, and by the time thats loaded, I am already hitting ALT+F4, I know I'm repeating myself here...but...perhaps someone could tell me how to make FFVII in windowed? 

Jaitsu

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Re: Final Fantasy VII - Windowed + Mods
« Reply #6 on: 2010-05-02 19:39:23 »
if you using the Aali's Graphic Driver, you need to follow instructions to a T, and edit the .cfg to fit your preferences

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #7 on: 2010-05-02 19:42:23 »
if you using the Aali's Graphic Driver, you need to follow instructions to a T, and edit the .cfg to fit your preferences

Well, I am...however now I have it in a window...BUT the damn thing doens't load, and I get one of those windows errors that says "This program has stopped running"  I hate Windows 7 so damn much...

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #8 on: 2010-05-02 19:47:07 »
# ff7_opengl config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go

in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required

to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect

ratio
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest

(larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = no

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e.

30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's

framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of

textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog

boxes YAMP patch
transparent_dialogs = off

# expand battle viewport to cover entire screen and make the battle menu

transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option

is in use
# texture cache does NOT update automatically if the source image changes,

however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option

will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP

archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture

to replace and which palettes it needs
show_missing_textures = no











Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #9 on: 2010-05-02 19:48:07 »
Thats what I have the config to say right now, thats making FFVII Stop running...Any suggestions?

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #10 on: 2010-05-02 19:51:29 »
Thats what I have the config to say right now, thats making FFVII Stop running...Any suggestions?
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2 2.1.2
That is my Vid Card.
Windows 7

Kranmer

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Re: Final Fantasy VII - Windowed + Mods
« Reply #11 on: 2010-05-02 19:54:10 »
in your FF7 folder there should be a file called app.log, post that here and it should tell us what is causing the game to crash or not run.

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #12 on: 2010-05-02 19:56:42 »
in your FF7 folder there should be a file called app.log, post that here and it should tell us what is causing the game to crash or not run.

In the main FFVII folder, there is a "Text Document" called "APP" but, nothing is inside of it...blank comlpetely...now, when I go back to Softare Render, or Direct X, it opens and gives me a screen full of black, with a little box at the left side to watch the game in but, custom settings seems to be hell for me. 

Kranmer

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Re: Final Fantasy VII - Windowed + Mods
« Reply #13 on: 2010-05-02 20:03:13 »
in your FF7 folder there should be a file called app.log, post that here and it should tell us what is causing the game to crash or not run.

In the main FFVII folder, there is a "Text Document" called "APP" but, nothing is inside of it...blank comlpetely...now, when I go back to Softare Render, or Direct X, it opens and gives me a screen full of black, with a little box at the left side to watch the game in but, custom settings seems to be hell for me. 

have you installed the 1.02 patch ? 1.02 needs to be installed for the driver to work then set custom driver in the ff7config.exe and then run the game once and it should tell you whats wrong.
« Last Edit: 2010-05-02 20:25:15 by kranmer »

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #14 on: 2010-05-02 20:08:30 »
in your FF7 folder there should be a file called app.log, post that here and it should tell us what is causing the game to crash or not run.

In the main FFVII folder, there is a "Text Document" called "APP" but, nothing is inside of it...blank comlpetely...now, when I go back to Softare Render, or Direct X, it opens and gives me a screen full of black, with a little box at the left side to watch the game in but, custom settings seems to be hell for me. 

ok well what version of windows are you using ? also have you installed the 1.02 patch ? 1.02 needs to be installed for the driver to work then set custom driver in the ff7config.exe and then run the game once and it should tell you whats wrong.

I'm using Windows 7 and Patch 1.02 is installed, but I will reinstall it again and see if that helps.

Kranmer

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Re: Final Fantasy VII - Windowed + Mods
« Reply #15 on: 2010-05-02 20:15:39 »
windows 7 has somthing called UAC which can screw with the Custom driver installation, disable UAC first then reinstall Aali's Driver.
(UAC=user acount control)

Jaitsu

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Re: Final Fantasy VII - Windowed + Mods
« Reply #16 on: 2010-05-02 20:23:49 »
if you using the Aali's Graphic Driver, you need to follow instructions to a T, and edit the .cfg to fit your preferences

Well, I am...however now I have it in a window...BUT the damn thing doens't load, and I get one of those windows errors that says "This program has stopped running"  I hate Windows 7 so damn much...

windows 7 is not the problem, i run my game on windows 7 without any problems at all

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #17 on: 2010-05-02 20:38:19 »
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file c:\program files\Final Fantasy VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
ERROR: could not load movie plugin: plugins/ffmpeg_movies.fgp


Got something to work right, this was in the "App" file.

Kranmer

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Re: Final Fantasy VII - Windowed + Mods
« Reply #18 on: 2010-05-02 20:43:23 »
ah good, that shows Aali's Custom driver is working. Now have you checked the folders in your ff7 folder to make sure those files are there, So go to your installed FF7 folder and make sure the file ffmpeg_movies.fgp is in the plugins folder, if it is you might be having the same weird problem that Eviscerate had
http://forums.qhimm.com/index.php?topic=9488.0

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #19 on: 2010-05-02 20:53:08 »
ah good, that shows Aali's Custom driver is working. Now have you checked the folders in your ff7 folder to make sure those files are there, So go to your installed FF7 folder and make sure the file ffmpeg_movies.fgp is in the plugins folder, if it is you might be having the same weird problem that Eviscerate had
http://forums.qhimm.com/index.php?topic=9488.0

...and that fixes it...Awesome...Thank you very much you guys for your time and effort to help me with this... Kanmer, Jaitsu, thank you both.  It works wonderfully now.  Now I must figure out how to get my controller to work! Lol! 

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #20 on: 2010-05-02 20:54:03 »
Nevermind!  controller automatically works!  This is great!  NOW TO MOD THE HELL OUT OF THIS GAME!  BWAHAH

Prince Lex

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Re: Final Fantasy VII - Windowed + Mods
« Reply #21 on: 2010-05-03 00:21:29 »
In the one thread you've managed to double and quadruple post. Dude, use the edit button. *groan*

Playhazard

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Re: Final Fantasy VII - Windowed + Mods
« Reply #22 on: 2010-05-03 00:54:41 »
In the one thread you've managed to double and quadruple post. Dude, use the edit button. *groan*
...>_< Sorry!  Like the "rank" under my name, I am newbie at forums...

Jaitsu

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Re: Final Fantasy VII - Windowed + Mods
« Reply #23 on: 2010-05-03 19:40:48 »
ah good, that shows Aali's Custom driver is working. Now have you checked the folders in your ff7 folder to make sure those files are there, So go to your installed FF7 folder and make sure the file ffmpeg_movies.fgp is in the plugins folder, if it is you might be having the same weird problem that Eviscerate had
http://forums.qhimm.com/index.php?topic=9488.0

...and that fixes it...Awesome...Thank you very much you guys for your time and effort to help me with this... Kanmer, Jaitsu, thank you both.  It works wonderfully now.  Now I must figure out how to get my controller to work! Lol! 

:D no problem, sorry if i sounded a lil testy earlier