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Messages - VincentVal

Pages: 1 2 [3] 4 5 6
51
Announcements and site development / Re: Temporary forums
« on: 2006-06-02 21:34:53 »
I miss the old phpBB design, and I hope soon that this forum will get a makover from the SMF style soon, (it gives me the creeps)

Now how did you convert it from phpBB?

52
Archive / Re: Stormmedia Final Fantasy Sound (SFFS)
« on: 2006-06-02 21:31:36 »
Im interested in trying this.. BUt Im not very familliar with this, Ill just have to give it a whirl, ( ACCloud: Ill phone in the verdict! )

53
Archive / Re: Reunion Patch Error - Please help
« on: 2006-06-02 21:29:07 »
Did you follow the instructions, TO THE TEE enya?

54
Q-Gears / Re: Q-gears logo/Splash Screen contest.
« on: 2006-06-02 21:10:54 »
I highly doubt Square will say something, because it was drawn from scratch, Yes it may bear a resemblence, but its not the work of Square.

55
Q-Gears / Re: Help with the Q-gears website.
« on: 2006-06-02 21:09:12 »
ATZN I like your design, now all we need is for Halkun to choose the design, and Im sure everyone he want's involved in this can pitch in and add to the final chosen design

56
Completely Unrelated / Re: Corrupt-A-Wish
« on: 2006-06-02 12:16:01 »
Granted, but in captivity for the rest of your life!

I wish I was a computer!

57
Archive / Re: One winged angel
« on: 2006-06-01 23:00:28 »
I used to own the PSX version, but never got to Safer Sephioroth, I would like an audio sample from the PSX, to hear how it sounds, or a video would work!

58
Releases / Re: NPC Reconstruction Project
« on: 2006-05-31 07:41:47 »
I meand when the field models are done

59
Releases / Re: NPC Reconstruction Project
« on: 2006-05-31 06:12:30 »
Installing the latest version of the patch now, but this will interfere when I install the updated Zach MOD

60
Completely Unrelated / Re: Corrupt-A-Wish
« on: 2006-05-31 05:43:18 »
They do, but no songs again!!

I wish for a better life

61
Completely Unrelated / Quote size...
« on: 2006-05-30 22:51:35 »
Qhimm, you may have noticed that the size of the quotes are unbelivibly small
Quote
Quite small indeed!
Can you fix this? I think its just a small matter of editing a template file.

62
Archive / Re: Zack Mod version 2
« on: 2006-05-30 22:46:02 »
O_O i.. want.. this.. mod..

lol WHat is the progress %?

63
Don't revive topics!!!

64
Archive / Re: Zack Mod version 2
« on: 2006-05-30 06:04:39 »
Done?

65
Completely Unrelated / Re: Corrupt-A-Wish
« on: 2006-05-30 06:03:53 »
(Chrono Trigger on your mind?)
Granted but you can't control what time you go to  (ZEAL!!)

I wish for this head :mrgreen:

66
Archive / Re: Zack Mod version 2
« on: 2006-05-29 19:18:49 »
HOw close is a field model to being swapped?

67
Archive / Re: Zack Mod version 2
« on: 2006-05-29 06:31:47 »
If we make it where Zack replaces Yuffie, all we have to do is change the Default setting for changing Yuffi's name to Zack, so when you encounter, its Zack, NOT Yuffie!

68
Archive / Re: Zack Mod version 2
« on: 2006-05-29 06:07:20 »
Dzuigo is quite familliar with that area, he can even probably make a copy of all of clouds data ( exept the model ) and make Zack a clone of Clouds data

Personally, I think a character that is optional ( Yuffie and Vincent ) should be replaved, and Im sure 99% would say bye-bye to yuffie for this

69
Completely Unrelated / Re: Mario -- LIVE (56k warning)
« on: 2006-05-28 13:49:57 »
Lagg? They mess up at the Star

70
Completely Unrelated / Mario -- LIVE (56k warning)
« on: 2006-05-28 11:09:36 »
I thought this was the silliest thing on the planet
http://video.google.com/videoplay?docid=-2139555376132383479

71
Q-Gears / Re: Better models?
« on: 2006-05-28 11:08:15 »
I guess I overread that

72
Q-Gears / Re: Better models?
« on: 2006-05-28 02:30:32 »
To add bones, you'd also need to modify the animation files, which is significantly harder. While it would probably be possible, it seems that it would take far more time than simply doing what NPC Reconstruction Pack does.
The NPC Reconstruction patch does NOT make the Advent Children modeld

73
Q-Gears / Better models?
« on: 2006-05-28 01:30:31 »
I just thought of something interesting...
I read about being able to make FFVII AC characters would be digfficult for the FFVII engine to handle, but what if you make that engine capable of doing that so a team can make these AC models, and also they could try to add bones to add detail, Like capes or fingers?

74
Releases / Re: NPC Reconstruction Project
« on: 2006-05-26 16:01:56 »
I wonder, I dont remember that file being there, Find your origional again andmake SURE that that file that's missing gets placed bak inthe LGP!

75
Releases / Re: NPC Reconstruction Project
« on: 2006-05-26 14:28:01 »
What version of the game are you using?
Edit: Caps Lock

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