Author Topic: [FF7PC-98] Higher Resolution - Part II (v1.00)(Discontinued, use Aali's driver)  (Read 282296 times)

dziugo

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #150 on: 2006-06-17 14:39:49 »
Wrong size? Then it's not a (unmoded) 1.02 ff7.exe.

Pepsi Max

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #151 on: 2006-06-17 15:30:18 »
You're right, I just downloaded the 1.02 from this forum and it works now. The 1.02 I was previously using I got from a different forum through google.

I'm going to start using my CD's now just in case.

Sketch

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #152 on: 2006-06-18 22:21:50 »
Just got this working, and it looks great especially with FSAA & AF.  Great job, Saint.

Forgive me if this has already been addressed in the thread: it's OK to put the chocobo patch over this one, right?

EmperorSteele

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #153 on: 2006-06-19 02:47:20 »
Yes, it is.  In fact.. didn't Saint impliment the chcoocbo race fix in the high-res patch, or am I thinking of something else?

Otokoshi

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #154 on: 2006-06-19 06:10:40 »
You're right, the Chocobo patch is included in the Hi-Res patch.

siirsp

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #155 on: 2006-06-20 16:33:32 »
bleh.

gridlines.

I'm on an nvidia FX5500

i normally don't have gridlines.
but with the high res patch I get gridlines.

but only sometimes.

the world map looks fin.
battles look fantastic.
but other areas have gridlines.

and AA doesn't seem to have anything to do with it.

any suggestions?

VincentVal

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #156 on: 2006-06-20 16:38:25 »
Hasn't this been adressed before?

Try reading elsewhere, or look up gridlines, I had them too..

Change your Config to TNT

Changeling

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #157 on: 2006-06-21 06:18:45 »
Edit:  Nevermind, solved my own problem 30 seconds later.   :|
« Last Edit: 2006-06-21 06:23:05 by Changeling »

Changeling

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #158 on: 2006-06-21 06:51:45 »
The_Saint, didnt you say in your first post here you have made a patch that filters the backgrounds? there was a picture with filtered BGs and some strange pink things behind foregrounds...Could you make a patch that does this cause i liked it.

Seconded :)

Chrisu

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #159 on: 2006-06-21 16:00:35 »
 :? :?

Sketch

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #160 on: 2006-06-21 21:22:40 »
Anyone else having problems with the Fort Condor game?

Chrisu

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« Reply #161 on: 2006-06-22 11:54:48 »
Yes. It doesnt show the backgrounds and the 3D is making strange things.
I dunno how to fix it, but i managed to start the game and wait till the boss appears.

EmperorSteele

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #162 on: 2006-06-26 01:11:13 »
The fort condor game works fine for me o_o

siirsp

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #163 on: 2006-06-26 02:37:49 »
Hasn't this been adressed before?

Try reading elsewhere, or look up gridlines, I had them too..

Change your Config to TNT


no, it was a different issue than's already been addressed.

though I resolved it by installing correct nvidia drivers instead of using random MS bull drivers.

ADX

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #164 on: 2006-06-27 16:16:39 »
Hey guys. I have a problem aplying the patch.
I'm using the TNT patch (1.02), the Spanish version, and doesn't work (Wrong size). Can you do something? Thanks!

Otokoshi

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #165 on: 2006-06-27 18:55:12 »
Quote from: The SaiNt
What do I need to install this patch?
You need the FFVII PC US 1.02 executable and the US version of FFVII PC and be able to start the game with it installed.
Other versions will NOT work, so don't even bother asking.
Your monitor & video card must also be able to display a resolution of 1280x960. (Check in Windows Display settings)

Read the first post of this topic, or use the search button.  This has been addressed so many times... I believe someone got another language working.  Try a search and you'll find it.

EDIT:
Fine, I'll be nice since your new...
Quote from: TazDef
Here is the tutorial for applying the great HighRes Patch on non-english versions:

1. Make a fresh FULL install from your original FFVII CD.
2. Get the english 1.02 XP Patch.
3. Overwrite the original FF7.exe and the FF7Config.exe in your Gamefolder with the patched ones found in the archive.
4. Apply Saints great HighRes Patch, just like posted in these thread.
5. Replace your language-code from following files:

..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")

-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)

6. Remove the language-letter form follwing files:

..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp

(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)

These are the german files, if you want to patch another version, just look for the same files ending with your language code (ie. _sp for spanish or _fr for french, _it for italian i guess). The files beginning with g, in my german version, should start with s, f or i, relating to your language.

After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.

But this was in the first post of the topic.  Next time check their, do a search, or check a FAQ thread before posting the same question.
« Last Edit: 2006-06-27 19:07:38 by Otokoshi »

ADX

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #166 on: 2006-06-27 21:28:58 »
Why we don't make the path for the European versions?

Gattz

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #167 on: 2006-06-30 18:24:43 »
Hello guys,

the high res patch makes my FF7 crash. When i try to open FF7 it crash right away. If the High Res patch is not installed everything works fine i have played the game with the 1.02 and even with the High res cloud patch. i have tried so many things and i really don't know what to do. By the way i have an ATI radeon 9600 XT 256meg i think the problem is with my video cart but i have looked a lot on this forums and i have found nothing. Any Suggestion are more then welcome.

djsolidsnake86

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #168 on: 2006-06-30 22:24:47 »
Why we don't make the path for the European versions?
i hope for this feature!
but the patch is in working?

EmperorSteele

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #169 on: 2006-07-01 22:11:15 »
Gattz: Are younot  using TNT mode in ff7config?

Idec Sdawkminn

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #170 on: 2006-07-02 09:45:39 »
I just got this patch working. I noticed that whenever there is a symbol above someone's head for a status affect it is all garbled. You might have addressed this in the list of things that aren't fixed yet, but I wasn't sure if you were talking about this or something else. Also, when I was fighting Bizarro Sephiroth and it would ask me if I'm worried about the other party, the positive answer was overlapping the negative one, though I could still select either. I don't know if you are aware of that or not.

The only thing about it that I don't like is how small and spread-out the digits are for damage or health received during battle. They are harder to read and it looks like a non-proportional font. If you could change it back to how it was that would be nice. Also, I can enable FSAA now, but whether I put it on None, Application-Controlled, 2x, 2xQ, 4x, or 8xS, I don't notice any difference in the edges or anything else for that matter in the game. Perhaps if I reinstall FF7 and apply this patch before anything else (besides the 1.02 patch of course).

Other than that, it looks good.

Chrisu

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #171 on: 2006-07-02 11:01:48 »
Do you have an ATI-Card? Cuz they have a maximum resolution when you enable AA, when the res. is higher, there will be no AA, if you enable it or not.

Idec Sdawkminn

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #172 on: 2006-07-02 11:35:07 »
I have an eVGA GeForce 6800 with the NVIDIA box checked and a dot in the TNT radio button.
« Last Edit: 2006-07-02 11:37:34 by Idec Sdawkminn »

dziugo

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #173 on: 2006-07-02 11:50:18 »
Why do I get the feeling that you have an outdated version of HighRes? Garbled status icons and that text bug were fixed (IIRC).

Idec Sdawkminn

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #174 on: 2006-07-02 12:26:11 »
Hmm, that could be. Let me see what version I have...

v0.92a

Ah...well that would do it. I got it from the program compilation topic assuming it was the latest one. I'll certainly get the latest one. Thank you.

By the way, I notice that on the first page, he said that after the 1.02 patch, the HighRes patch should be applied, and then your (dziugo) patches. Which ones might he be refering to?

EDIT: Also, I have a CRT and my desktop is at 1280 x 1024 because my screen's aspect ratio is 5:4. I know it can easily switch to 1280 x 960, but would that be better than applying the 1280 x 1024 one?
« Last Edit: 2006-07-02 12:31:56 by Idec Sdawkminn »