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Messages - LeonNujain

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-13 05:02:15 »
I don't know, it comes mastered, so I don't think there are more copies anywhere ? Yeah, if one could get more En Lure it would be too op. I thought of maybe making the stat changes of those be +8 and -16 on luck but until now it's being pretty nice because the bigger encounter rate is a big weight lol (I just don't care because I'm not speedrunning and it helps play without grinding). Everything is pretty much balanced I think. And without ranking up the normal mode is not thaaat easy, not too hard, just good I think. I'm really enjoying the game like this, one has to really think the preparations for battles. I lost to Jenova when going to Costa del Sol, to the Hojo's Laboratory specimen TWICE (yes, I would only focus on the big monster so they beat me twice) and I think I lost once to another enemy but I can't remember.

By the way, I would definitely encourage you to think about the stat curves I've used, now each character feels sooo unique (I'm also loving how I changed the materias, but I don't think that could be something that everybody would love).

Well, now I'll make my leave, I'll comment again perhaps when I end the game ! Thanks again for the mod !

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-12 22:11:36 »
Hello ! Well, I'm just in Corel Prison, I'm doing a very casual playtrough, but I wanted to comment on a few modifications I did to your mod ! They are just to give feedback, I'm not in any case trying to tell you to modify anything :)

I used WallMarket to restore the original initial stats and also the original stat curves, but I did a slight modification to the characters' curves:

- What I did was averaging the curves of all the characters, then the best curves I increased by half the distance with the best curve (if it gives a number with decimal, round down / better), and the worst curves I worsened them for half the distance with the worst curve (if it gives a number with decimal, I round up / worse). (for instance if four character have the strength curves 2, 8, 4, 10, then average is 6 and I change the strength curves to now be 0, 14, 2, 20, then I repeat the process with the rest of the stats)

This made a bigger difference between strengths and weaknesses, which is pretty fun.

Then, the other thing I've done was changing materia effect to make more sense into the kind of character that would have gotten/used that materia:

00   +-0 to everything
MP Plus, HP Plus, Speed Plus, Magic Plus, Luck Plus, EXP Plus, Gil Plus, Underwater, Chocobo Lure, Pre-emptive,

01   -16 to everything except +32 to LUCK
Enemy Away, W-Magic, W-Summon, W-Item

02   +16 to everything except -32 to LUCK
Enemy Lure, HP<->MP,

03   -4 to MAG and SPI, +4 to STR, VIT and LUCK
Long Range, Counter Attack, Cmd. Counter, Elemental, Added Effect,

04   -4 to STR and VIT, +4 to MAG, SPI and MP
All, Magic Counter, MP Turbo, Quadra Magic,

05   -4 to STR and MAG, +4 to VIT, SPI and HP
Cover, MP Absorb, HP Absorb,

06   -4 to VIT and SPI, +4 to STR, MAG and DEX
Mega-All, Sneak Attack, Final Attack, Added Cut, Added Steal,

   Command Materia

07   -8 to HP and MP, -4 to MAG, +4 to STR and LUCK, +8 to DEX
Slash-All, Multi-Cut,

08   -8 to HP and MP, -4 to MAG, +4 to STR and DEX, +8 to LUCK
Morph, Steal, Sense, Manipulate, Mime, Enemy Skill,

09   -8 to HP and MP, -4 to MAG, +4 to DEX and LUCK, +8 to STR
Throw, Deathblow,

0A   -32 to HP and MP, -16 to MAG, +16 to STR, DEX and LUCK
Master Command,

   Magic Materia

0B   -2 to VIT, +2 to MAG and MP
Fire, Ice, Earth, Lightning, Restore,

0C   -4 to VIT, +4 to MAG and MP
Heal, Revive, Seal, Mystify, Transform, Exit, Poison, Gravity, Barrier

0D   -8 to VIT, +8 to MAG and MP
Comet, Time, Osmose, Destruct, Contain, Full Cure, Shield, Planet,

0E   -32 to VIT, +32 to MAG and MP
Master Magic,

   Summon Materia

0F   -2 to STR, VIT and HP, +2 to MAG, SPI and MP
Choco/Mog, Shiva, Ifrit, Ramuh, Titan, Odin, Leviathan, Bahamut,

10   -4 to STR, VIT and HP, +4 to MAG, SPI and MP
Kjata, Alexander, Phoenix, Neo-Bahamut, Hades, Typhon, Bahamut-ZERO,

11   -8 to STR, VIT and HP, +8 to MAG, SPI and MP
Knights of Round,

12   -32 to STR, VIT and HP, +32 to MAG, SPI and MP
Master Summon

I'm REALLY enjoying the game like this right now, characters grow in a very specific way for each one, and Materia has a really big effect in them, so it becomes VERY strategic to choose charactes, materia, and also equipment in your mod ! I like the concept of your changes in equipment, and thus far I'm going fine with it. I like the idea of Cloud using the Buster Sword for longer or even the whole game. Also I'm not using ranks, I've gotten a few gameovers over the course now, I'm not grinding but I have Enemy Lure constantly on, so I'm good leveled, the game is fun, I'm playing also in normal mode.

Well, that's all to tell, again, thanks for such an awesome mod !

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-02 17:50:54 »
Okay, funny thing ! I don't quite like the new stats and materia equip effects, so wanted to take it back to the original. I just pasted the original kernel.bin to the modded folder. I went down from the train at the start of the game, dunno why Cloud had 0 Spirit and Luck, Vitality 46, the rest seemed normal, then I went into the shinra guards and... Battle was in a World Field with other enemies and well... Cloud died xD

I see it's not that hard to change the stats and materia effects, but I'll have to rewrite all the tables for the stats curves, right ? That's gonna be tedious... May I break something if I do ? I'll use your Materia Keeper tool and WallMarket too (I'll probably mess up a bit with materia's IDs for effect change, because I think you also changed those, right ?)

4
Hello ! Sorry for this question, but I just downloaded WallMarket 1.4.5 and this doesn't run. SO is Win 10 Home x64.

Why would it be ? It literally does nothing to double click the .exe, the process appears for a second and then disappears in Task Manager.

Thanks in advance !

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-01 05:59:47 »
Hello ! I've found this mod just today, and I've already bought Steam FF7 version to play it ! I've played FF7 since its release when I was 7 years old in 1997. I'm also argentinian, so it's my first time playing it in other language than spanish (if you're curious, spanish translation is even worse than english I think). I just started, I'm about to set the bomb in reactor nr 5. If you don't mind, I know I'm late to this thread and the mod development, but I wanted to say three things !:

1st: I'm LOVING IT ! I'm sure it's always good to receive positive feedback ! So I just started and there are already MANY new scenes, battles and things, and it all feels like if it was a "complete squaresoft version". You're awesome Sega Chief !

2nd: Before buying the game to play the mod I really wanted to look more info about the mod, because I really don't like modded games, I always want the original experience. I wanted something concrete I couldn't find, and while a few videos hyped me up, I wanted to make sure the full game was gonna be that awesome and not only that one or two scenes. The Jesse scene and the Zack scene, both of those were the biggest things. I get it, you don't want to spoil the new things, but why not give a number ? Like N scenes updated/added, N weapons added, N command materias added, N battles will now have guests (I'm really hoping there are more battles like the Jesse one against scorpion). That would surely hype a lot of people that are like me, skeptical of mods.

3rd: while I love more the simpler maths in jrpgs and this mod starts off with much more damage, allies and enemies alike, I think this is just it, but something that maaaybe could make it: I've noticed leveling up only affects HP and MP, right ? And until I leave Midgar (I guess this will be until after Kalm flashback) I can't rank up my characters. While I don't love too much the idea of this rank system, why don't you give a very small stat growth per level ? I've tried looking videos about the rank system and all I could get was a gameplay and I saw each new rank gives +5 to all stats right ? Why don't you remove that, leave only the rank-up branch decision and allow a slight growth with each level ? It would make a better "grow" feel while leveling up, and not the static it feels now, while also leaving everything pretty much the same way it is.

Anyways, thank you so much for the awesome time you put into this, I'm a developer and you must have taken a lot of time into this, until now everything feels awesome, and I'll surely love the entire mod !

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