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Messages - ht91pebb

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hi, what the progress on the npc hashing so far? I start up on finding them so far up to Timber, lmk if I can help with some city, just some zone have same npc but differ hash code, repeatly zone in and out

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Thanks. :) It's not too complicated. You just go into the Tonberry folder and remove the zero from the "debug" folder. Start up your game, best in windowed mode, and just go into the areas the textures aren't replaced. They'll show up inside "nomatch", I think the folder is called? Use Berrymapper to hash the textures and put the hash codes in the RF hash map making sure to put the correct name/for the corresponding texture in front of the code.


Thanks FatedCourage :)

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Hello, Awesome mods u guys r putting to ffviii
I have few question, I'm using the high poly models, the majority of the texture work in most of the areas, expect some(missing the body texture, Head works) I was wondering if there a step by step where I can find the hash code for them I look all over the forum really confuse to finding them, all the low poly work great, but I prefer the high ones

thanks.

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