Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 755991 times)

BlitzNCS

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #850 on: 2009-07-21 15:56:45 »
Fair enough.
I guess i kinda have to :P

Kranmer

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #851 on: 2009-07-21 16:33:57 »
thats strange. i am using XP SP3 and Print screen seems to work fine with Aali's driver (i have tried both windowed and fullscreen) and it seems to work fine for me (i am not using any mods and i have no other programs open but i press the Print screen button on my keyboard and copy and paste it into paint fine)

Borde

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #852 on: 2009-07-21 17:46:06 »
It also works for me (at least in windowed mode)

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #853 on: 2009-07-21 17:53:44 »
I suppose it might work with some drivers/cards/whatever. Either way it's out of my control.

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #854 on: 2009-07-21 21:35:48 »
Neo, it doesn't work because you're in Windows 7, just like me. I opened it in an XP VM, and the print screen button worked.

Windows 7 uses the snip tool instead for it's screen shots. Probably why

BlitzNCS

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #855 on: 2009-07-21 21:50:32 »
nope. im usin' vista :P

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #856 on: 2009-07-21 23:05:02 »
Really? I thought i saw a seven thing in your video haha.

Well it works in XP and not in Vista, explains why it doesn't in 7

twipley

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #857 on: 2009-07-22 03:08:15 »
Hello. I would like to get more info on this tool, if possible. For example:

- does it mean that when you select Software as renderer, the game uses OpenGL?
- will it make software rendering prettier than it was before?
- should I first install the v1.02 patch?
- helps in increasing resolution?

Forgive me, as I am quite new to this tool. :shy:

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #858 on: 2009-07-22 03:14:14 »
Hello. I would like to get more info on this tool, if possible. For example:

- does it mean that when you select Software as renderer, the game uses OpenGL?
- will it make software rendering prettier than it was before?
- should I first install the v1.02 patch?
- helps in increasing resolution?

Forgive me, as I am quite new to this tool. :shy:

when you get this never use FF7config as it will overide it

It doesn't use software it uses hardware, everything will look the same, graphic errors (for the most part) will be fixed
Yes it only works with teh 1.02 patch

Yes it will increase it to any resolution, looks best if a multiple of the originals (320 x 240, 640 x 480, 960 x 720, 1280 x 960)

twipley

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« Reply #859 on: 2009-07-22 03:22:52 »
Alright, thanks for the quick answers.

For the info, I am running widescreen (1680x1050), and haven't got the TrueMotion codec installed, and just have tried the "custom graphics driver."

It has given me an error, http://www.megaupload.com/?d=RXKR6UXK (crash file and log combined in a rar archive).

Any idea of what is going wrong here?

Aali

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« Reply #860 on: 2009-07-22 03:41:44 »
Your movies are broken somehow. It finds the file, but it doesn't recognize the format.

It's not really supposed to crash in this case, it could just skip the movie (and it will, in future versions).

Oh and you do not need to install any codecs, the driver will only use its own codecs.

twipley

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« Reply #861 on: 2009-07-22 11:14:35 »
Oh yeah, I forgot to say movies were re-encoded for the Duck codec not to be needed anymore. Such a skip would be useful, though! :)

Kranmer

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« Reply #862 on: 2009-07-22 13:30:25 »
twipley it would be best to reencode the movies into a standard format like Divx or Xvid (H264 doesnt work on versions after 0.6.2b and a few other lossless codecs dont work on any version like the DXA format etc) and that should fix your problem.

arew264

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« Reply #863 on: 2009-07-22 14:11:05 »
Wait, h264 stopped working? Huh?
The FFMpeg library supports it...

twipley

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« Reply #864 on: 2009-07-23 00:15:45 »
hello again, dear developers and related comrades. i still have a few questions, if you don't mind:

1) "you do not need to install any codecs, the driver will only use its own codecs." -- does that mean I would not need the truemotion codec installed to be able to display movies, if I use your driver tool?

2) will it ever be possible in the future to include a speed fix for the minigames, but better than the one created by dziugo? because his tool requires you to manually adjust the framerates, depending on the strength of the computer you are using.

3) helps in increasing resolution? "yes it will increase it to any resolution, looks best if a multiple of the originals (320x240, 640x480, 960x720, 1280x960)." -- a) isn't that a little similar to "2x scaling?" (see http://forums.nvidia.com/lofiversion/index.php?t53262.html) -- b) and can black bars at the sides of my screen be added? because otherwise the image gets all stretched, and i cannot seem to add black bars with the help of nvidia drivers (because of some nasty, well-known bug).

by the way, thanks, and well, i hope to see you soon.
« Last Edit: 2009-07-23 00:17:35 by twipley »

Aali

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« Reply #865 on: 2009-07-23 00:36:38 »
hello again, dear developers and related comrades. i still have a few questions, if you don't mind:

1. That is correct, you do not need the TrueMotion codec and even if you have it it will not be used.

2. This driver already includes a speed fix for the minigames, it relies on vsync however, and only produces reasonable results if vsync is really working and your refresh rate isn't set too high (the limit is at refresh rate / 2, or 30 FPS for a 60hz refresh rate). I would also like to point out that the YAMP patch (by dziugo) does not under normal circumstances require you to adjust anything. Set it to 25 FPS and you should get 25 FPS.

3. It doesn't look *bad* if you don't use a multiple of 640x480, it used to have all sorts of trouble with other resolutions and apparently some people haven't realized that this was fixed long ago. The best resolution to use will always be the max resolution of your monitor, unless for some reason it isn't. Experiment and don't take anyone else's word for it (including mine). Also, the driver will only add black bars to preserve aspect if you turn on that option, it will not try to pad a larger resolution down to a multiple of 640x480.

arew264

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« Reply #866 on: 2009-07-23 00:38:38 »
1) "you do not need to install any codecs, the driver will only use its own codecs." -- does that mean I would not need the truemotion codec installed to be able to display movies, if I use your driver tool?
Yes, the driver uses the FFMpeg library, which provides codecs for most video formats, including TrueMotion. The library is included with the driver.

2) will it ever be possible in the future to include a speed fix for the minigames, but better than the one created by dziugo? because his tool requires you to manually adjust the framerates, depending on the strength of the computer you are using.
Right now, a frame limiter is in place in the driver that works on 90% of computers (read: computers that don't have crappy OpenGL drivers). I think it limits you to some multiple of your screen's refresh rate.

3) helps in increasing resolution? "yes it will increase it to any resolution, looks best if a multiple of the originals (320x240, 640x480, 960x720, 1280x960)." -- a) isn't that a little similar to "2x scaling?" (see http://forums.nvidia.com/lofiversion/index.php?t53262.html) -- b) and can black bars at the sides of my screen be added? because otherwise the image gets all stretched, and i cannot seem to add black bars with the help of nvidia drivers (because of some nasty, well-known bug).
I don't remember the exact name, but there is an option that makes the driver add black bars instead of stretching the image. This isn't just scaling; the 3d models are rendered at the resolution you specify. It works best in multiples because 2d backgrounds used in the game ARE scaled, and they scale best in integer multiples.


EDIT: Gah, Aali beat me to the reply.

Tekkie.X

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #867 on: 2009-07-23 15:16:38 »
Working fine for me so far.

seifertemp

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #868 on: 2009-07-23 17:51:07 »
Still crashes game for me with opening avi I made with AAC+ H264

Aali

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« Reply #869 on: 2009-07-23 18:18:52 »
Still crashes game for me with opening avi I made with AAC+ H264

It doesn't solve the alignment problem, it will only prevent it from crashing when you try to play some unsupported video format (H264 is supported, but broken on SSE capable machines due to a compiler issue)

seifertemp

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« Reply #870 on: 2009-07-23 18:28:12 »
Ah yes :)  Forgot, the driver actually supports it even if a little broken

WhiteManDan

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #871 on: 2009-07-23 18:45:47 »
hey guys..
i'm new here and first i want to thank you Aali for developing a driver for this game.

since i use this driver i have not found any issues. i play this game for the first time so i
want to ask here if this is normal.



a pic form the highwind... and know i want to know if the color (i mean this white/grey) is normal because i dont know

mfg
whitemandan
« Last Edit: 2009-07-23 18:47:49 by WhiteManDan »

Millenia

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #872 on: 2009-07-23 19:06:06 »
Looks normal to me.

Kudistos Megistos

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« Reply #873 on: 2009-07-23 19:46:38 »
I second that.

The Highwind is supposed to be that colour.

Prince Lex

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« Reply #874 on: 2009-07-23 23:18:58 »
I don't wanna annoy anyone but does anyone know how to alter the code in these for use as a .post file in this driver?

I've tried this myself previously (the posts are here) but it doesn't look like it should (as Aali said, they won't work "out of the box") but I'm too swamped to be able to learn properly atm. There are some screens of the shaders working with Pete's plugin for epsxe with FF7 and it looks pretty awesome. It'd be great to see the game Cell-Shaded, especially with the custom models.

I've tried just screwing around with the code to see what it does (just adding them all to the one .post file and rearranging the text appropriately) but I either get an error when trying to load it or it just doesn't do what it says on the tin  :wink:

Does anyone know what to do with these?

http://www.mediafire.com/?sharekey=bb80d3c8494e9c5cb64026cfc0611236e04e75f6e8ebb871