Author Topic: [FF7][FAQ] 7th Heaven Frequently Asked Questions  (Read 530659 times)

joomax

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #75 on: 2014-11-06 07:58:44 »
Been lurking on here for a bit, made an account to ask this (can't find answers in a quick browse of thread).
7th heaven is brilliant and works a treat most of the time. I was having issues and have narrowed it down to this: When I run ff7config the first time and pick a sound driver (my speakers), but then open it again later after i've installed mods and everything to change it to my headphones (siberia v2 USB), the game doesn't function properly.
When I launch the game there's a faint red that glows instead of where the eidos movie etc usually play. When i press a button it goes to the old (un-modded) menu and it appears none of the mods are running. What's happening here and how do I fix it ? :s

olearyf2525

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #76 on: 2014-11-07 02:23:40 »
I found a texture bug. Not sure which mod is causing it. Basically the Hand cursor that goes over clouds head and gives you green and red arrows for exits and ladders was working fine until I went to the tutorial area in the sector 7 slums. I talked to the construction guy who tells you about the "Finger" and it made the textures go from normal to greyish squares that look like when your t.v. is on a station that doesn't function.

Engezerstorung

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #77 on: 2014-11-07 15:20:19 »
about texture issue, here another one: in the shinra president's desk room (shinra 70th floor), with the "preserved détails" field texture pack, i have some white big square there and there

and another bug: the fight against the zolom snake, i am instead fighting against rufus... (but if i start the game with ff7.exe, so non modded game, i am against zolom, no bug so)

ps: yeah, so, the zolom bug is linked to the menu overhaul, oh and i'm playing the french version of the game, that's maybe because of that (also with this mod, the name of all the elements, materias and stuff is in English)
« Last Edit: 2014-11-07 21:19:04 by Engezerstorung »

WolfMan

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #78 on: 2014-11-09 15:23:35 »
Just to double check, we no longer need Reunion?

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #79 on: 2014-11-09 23:50:41 »
Menu Overhaul and Memory Patches from The Reunion are added, but everything else is still waiting for the release of R02.

Fennas

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #80 on: 2014-11-14 08:35:42 »
Been awake the whole Night to get 7H to work with New Threat. Now my only problem is the Menu Overhaul.
When I install it via 7H i get graphical glitches (see pictures below) and when I manualy install it I can't start the game. Is there another way to make the menus easier on the eyes?  ;D



It's also brighter than without the overhaul.

« Last Edit: 2014-11-14 08:40:15 by Fennas »

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #81 on: 2014-11-14 15:04:35 »
the problem is to do with syncing, did manage to get round it myself and get it working.

you need to do a fresh install, then new threat, then 7H game converter, then Reunion and only the MO part, sega chief suggest using without the 9999 limit break.

Finally add "mods\Reunion" to the extra folders bit and you should be good to go

However the movies will want to load from the CD only, to make them load from the movies folder and have it to be as perfect as possible you then need to do the following

Create a back up of you final fantasy folder, then you need to install 7H game converter again to the non back, finally change your back up to be the main and the main to a back up or delete  and you should be good to go, worked for me :)
« Last Edit: 2014-11-16 00:05:26 by RedManMark86 »

Fennas

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #82 on: 2014-11-14 17:43:35 »
mhhh, i had used the stand alone Menu Overhaul that came with Tifa's Pack because i wasn't able to find a Download for Reunion in the official Thread. If someone could link me to the Reunion Installer, that would be much appreciated :)

Edit: Found it http://forums.qhimm.com/index.php?topic=14914.0

It works alright so far, but wasn't the command Box to be different, with better organized spells? Thank you for the great help so far.
« Last Edit: 2014-11-14 19:28:38 by Fennas »

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #83 on: 2014-11-15 01:28:11 »
unfortunately this is the best we can get without totally messing and breaking the way 7H works.

anything else causes a desync totally messing up the game :(

Fennas

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #84 on: 2014-11-15 02:05:13 »
oh, i see. At least everything else seems to work just fine now.

Then I guess I can finally stop modding and start playing NT :D


RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #85 on: 2014-11-15 09:03:20 »
yup, you may notice a couple of bugs here and there but for the most part it is totally.

If you do notice any bugs though please note them down as im compiling a list for Sega Chief

Sega Chief

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #86 on: 2014-11-15 15:06:57 »
I should mention that it should go without the 9999 limit break, but it should be fine either way; player and enemy attacks won't really approach that cap (with the exception of fixed formula attacks like Everyone's Grudge).

By the by, thanks for helping out here RedManMark; I didn't notice that the last few posts here were related to NT.

RedManMark86

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #87 on: 2014-11-16 00:06:26 »
That was actually meant to say without, but i was moving the text around and only copied the with bit hahaha

No problem man, the more people I can help enjoy your great work the better :)

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #88 on: 2014-11-16 02:53:13 »
NT is not required to install before using 7H. I haven't updated the catalog to the latest NT mod yet. I have all the files ready but super busy IRL to get it live. Once I do, it'll be posted. You also must use the Game Converter 7H Version from Step 1, which goes without saying, but sometime folks skip it for whatever reasons.  Try checking your OpenGL driver configuration -> Textures Cache unchecked, Texture Memory 768/1024 to work with those glitchy textures.
« Last Edit: 2014-11-16 02:54:44 by EQ2Alyza »

les1519

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #89 on: 2014-11-25 07:54:24 »
any idea why aeris weapon is white? its from battle models - weapons and mike + slayersnext mod, i already did fresh reinstall of everything, cleaned registries but its still the same.

« Last Edit: 2014-11-25 07:58:42 by les1519 »

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #90 on: 2014-11-25 14:22:12 »
Is your load order from the tutorial correct?

les1519

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #91 on: 2014-11-25 15:53:07 »
oh sorry for that, didnt know the mod orders affects the game :)

so this order first?

Miscellaneous - Red Werewolf
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons

then the rest is any order?

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #92 on: 2014-11-26 01:24:44 »
Yep

les1519

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #93 on: 2014-11-26 09:05:13 »
it fixes now the white weapon issue but it doesnt load the mod weapon for aeris and yuffie, only for cloud is loaded :(

Kaldarasha

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #94 on: 2014-11-26 10:37:34 »
Because ChaOs will overwrite their weapons. Load the weapons before ChaOs. If you still have white textures then it is either a problem of the weapons mod or your system isn't good enough to display the texture. My guess is that my model does not load the texture stores. Try this
https://mega.co.nz/#!iNMx1QpR!KJtj0gSdHwkd8msR4urvtZQxnFDCe3GMd5CgcebP1q0
Load it after the weapon mod and before ChaOs.

les1519

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #95 on: 2014-11-26 14:54:57 »
thank you kaldarasha :) ill try it later and post the result :)

les1519

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #96 on: 2014-11-26 15:44:41 »
unfortunately, its still not working :(



here's my screenshot of mod settings:


Robgatti

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #97 on: 2014-11-26 23:24:35 »
Where should I place "Field Models - Characters, Enemies and Objects"

On the priority list.
I cannot get it running.

I'm using
Chaos
Battle Models - Weapons
Field Models - Characters, Enemies and Objects
Battle Models - Characters
Battle Models Enemies
Battle Textures
Field Textures
Spell Textures
World Textures
Animations
Minigames - Chocobo Race
Media - Music and Sound

in that order currently, but I cannot get "Field Models - Characters, Enemies and Objects" to work ( No Materia Edits, Save Edit, Potion Edits are working, I'm assuming the field models are cause they look fine. )

EDIT: Fixed.
« Last Edit: 2014-11-26 23:39:36 by Robgatti »

Kaldarasha

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #98 on: 2014-11-27 11:55:46 »

EDIT: Fixed.

What was the problem?  ???

Leafia_Barrett

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #99 on: 2014-11-28 01:01:33 »
Okay, so just to clarify. If mods simply refuse to download and do NOT give an error (they simply stay at 0% permanently), is that still just Google Drive being a butt?

Also, is Red Werewolf's configuration supposed to look LITERALLY identical to Gameplay - Difficulty and Story?
« Last Edit: 2014-11-30 14:51:46 by Leafia_Barrett »