Author Topic: [PSX/PC] Field editor - Deling (0.12.0b)  (Read 223916 times)

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #175 on: 2014-08-07 15:44:28 »
I don't know what I'm doing wrong:

« Last Edit: 2014-08-07 15:58:10 by LeonhartGR »

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #176 on: 2014-08-07 17:51:38 »
That is the same values, not the same encoding, look at values on the left.

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #177 on: 2014-08-07 18:03:11 »
I don't understand! What about encoding! I sent you my skype. please guide me through. This is a torture!!!
« Last Edit: 2014-08-07 18:21:18 by LeonhartGR »

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #178 on: 2014-08-07 19:06:55 »
And yes I'm using the original mngrp.bin file of course! From the old pc release. So anyone...? What do I have to do to see the text?

So there's no solution about this...??? I'm desperate now... watching the start screen like this for eternity...
« Last Edit: 2014-08-07 20:55:59 by LeonhartGR »

Yugisokubodai

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #179 on: 2014-08-08 00:40:15 »
Winhex display text in the right panel based on your value in the table file.

For example, if you definite as below in the table

6A=o
6D=p
5F=e
62=n
20=s

then in the right panel, it's displayed as "open"....

The text in the right panel is not that so important, because it varies based on your table file.

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #180 on: 2014-08-08 01:53:22 »
Ok I got your message and only thing I can say is that all this is out of my league! If I could work with this knowledge I would become a programmer... seriously... How much for you to do this for me. I can send you the words translated. I can only buy paysafe cards and send money as a donation through a bank account... I have already been dealing with so many things i don't understand lately and trying hard to solve so many riddles...

edit: ok Yugisokubodai is god! I just hope I can find him everytime!
« Last Edit: 2014-08-08 02:54:32 by LeonhartGR »

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #181 on: 2014-08-08 06:51:01 »
Alright Rcolly sent me the ff8 tables and I managed to read it! i'm on a good way now! But everytime I type on the right filed the text is being replaced... how can I just type and the text not being replaced? Thanks!

edit: Yugisokubodai sit patiently and taught me how to edit the pointers and such but it's way off my abilities... I will need about a month to learn how to do this I think... it would be great if there was a tool to edit the mngrp.bin text like Carbuncle for kernel.bin which is awesome! I never thought it would be so hard to translate this file!
« Last Edit: 2014-08-08 08:58:15 by LeonhartGR »

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #182 on: 2014-08-09 10:29:46 »
Hey myst6re! Is there a way to export to sysfld00.tex and sysfld01.tex automatically through the font editor? And the color palette I think doesn't match the original. I think that's why my original fonts without the Seed mod are looking kinda blurred. Also is there a tool to convert a png image to tex? Ok found Omega (bmp to tex). Thanks!
« Last Edit: 2014-08-09 10:59:46 by LeonhartGR »

RichterB

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #183 on: 2014-09-22 19:58:08 »
Does anyone know where to find Option menu text? I opened some files with Deling, and find many text with Playstation button icons :/ Why in the game there are generic names for buttons?

DanTsukasa

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #184 on: 2015-07-09 12:00:10 »
Are there any plans to add an obj export for the walkmeshes at all?
Or perhaps a bulk export for the backgrounds?

This is great stuff, not sure how I never noticed it before.

Boojak

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #185 on: 2015-12-21 16:06:17 »
There's a field that's filled with unused dialogues (nothing else...)
It's impossible to "show" these dialogues in a field via script editor because you can't make new scripts in it...
Dunno why the creator didn't add this feature.
« Last Edit: 2015-12-21 19:30:10 by Boojak »

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #186 on: 2016-03-29 22:09:36 »
Hey folks, I worked to a new feature last week!



Wow! Even card game scripts are readable now:


DLPB_

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #187 on: 2016-03-29 22:48:04 »
edit.

I was tired and made a message that makes no sense haha.  ;D

Good work!
« Last Edit: 2016-03-30 10:11:25 by DLPB »

Maki

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #188 on: 2016-03-30 08:55:20 »
Damn, you're a God myst6re! :O

Shunsq

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #189 on: 2016-03-30 10:07:26 »
Nice feature Myst6re!

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #190 on: 2016-03-30 19:50:03 »
To be clear (and because I saw your question DLPB :) ):
  • This new presentation of scripts is read-only for now
  • It recognizes if/else (optional else/chained else if), while loops (with a forever loop case) and calculations (with push/pop/cal opcodes)
  • There is no variable declaration: types are specified in variable names
  • I do not plan to do a code editor in text-mode like this in Makou Reactor, but I will look if I can add some new patterns ("while loop" for example)

DLPB_

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #191 on: 2016-03-30 19:53:13 »
How does FF7 differ to FF8 code?  I'm interested.  Did they just use FF7's method? Or recreate this from scratch - because a lot of it seems very similar.  And text works the same way too?

[I actually asked this question at the start of this thread, but forgot :P ]
« Last Edit: 2016-06-09 10:15:52 by DLPB »

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #192 on: 2016-03-30 22:16:58 »
Recreate this from scratch. It's a stack-based language, each opcode is 4-bytes long, that's easier to parse. For structures, there is no "if" opcodes, only jumps, pushs and pops. For calculation, there is only one opcode: CAL, combined with pushs and pops.

You have some infos on the wiki if you want to know more about it.

DLPB_

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #193 on: 2016-03-30 22:27:04 »
That's a bit crazy... that they redid it this way rather than just using what they already had.

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #194 on: 2016-04-03 11:16:27 »

Changelog:
  • Adding partial support for FFVIII Demo
  • Adding new script viewer, which is more readable (but not editable/searchable yet)
  • Some bug fixes
  • Migrate Qt from 4.8 to 5.6

gledson999

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Re: [FF8PC/PSX] Field editor - Deling (0.9b)
« Reply #195 on: 2016-04-30 12:21:36 »
Congratulation Myst6re for you tool, maybe in future this can write PSX disc like a Makou Reactor?

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.9b)
« Reply #196 on: 2016-04-30 12:31:41 »
Maybe a partial save feature, which would be limited by the output size of the files. For the full save, I don't have enough time to write an algorithm which rellocate files when their size grows.

DanTsukasa

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Re: [FF8PC/PSX] Field editor - Deling (0.9b)
« Reply #197 on: 2016-05-01 14:17:54 »
I love this tool.

i haev a minor request.

I'm trying to create gifs from the FF8 animated backgrounds but its difficult because I can only save 1 layer at a time, theres no way to play animations or export all layers in the tool it seems.

Additionally, I can export walkmeshes and cameras to FF8 formats, but from there there seems to be no way to actually open them.

Would it be possible to export them as obj and FBX files at all so they can be opened in other 3D Software, useful for those of us remodelling areas of the game in HD, or whatever else people might want to do with the meshes.

I don't know how complicated that second request might be howeve.

Shard

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Re: [FF8PC/PSX] Field editor - Deling (0.9b)
« Reply #198 on: 2016-05-01 21:42:28 »
Hey folks, I worked to a new feature last week!
Yay! Now I don't have to finish mine!

edit: Well, mine is editable and lets the user define the opcode names. Maybe I'll finish it, convert it to c, and give Myst6re the code.
« Last Edit: 2016-05-01 22:01:06 by Shard »

Annie

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Re: [FF8PC/PSX] Field editor - Deling (0.9b)
« Reply #199 on: 2016-05-29 00:03:41 »
 .
« Last Edit: 2016-06-03 01:37:25 by Annie »