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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: meesbaker on 2017-07-02 17:07:32

Title: FF9 Battle Escape Mechanics
Post by: meesbaker on 2017-07-02 17:07:32
Hi friends, yet again I need your help. This time it is about FF9 I was analysing how exactly the game handles running away from battles and I found this on gamefaq:

Escape Chance
=============
  Chance = [Party Lvl Avg * [200 / Enemy Lvl Avg] / 16]

After that, a random number is used to determine if you run away:

  Rnd MOD 100 < Chance, party escapes

Notes:
  This check is performed once per second for as long as you hold L1 + R1.
  You can only escape during the time the enemies ATB bars are filling.

Basically I just want to know if the last part is perfectly accurate and whether I am understanding it correctly. While enemies ATBs are full holding l1+r1 does not help at escaping the fight right? So in theory when I cast a spell and the enemies atb is full it doesnt help to try and run during that animation right? So basically in order to get out of fights the fastest one should put battlespeed to the slowest in order to have more checks while ATBs are filling do I understand that correctly?

Title: Re: FF9 Battle Escape Mechanics
Post by: Tirlititi on 2017-07-02 18:11:50
This last sentence is false. The escape chance is disabled during an enemy attack. Casting (long) spells does help to run away.
I'm not sure about the battle speed though. Maybe the check is slowed as well.
Title: Re: FF9 Battle Escape Mechanics
Post by: meesbaker on 2017-07-02 20:48:17
Thank you a lot mate!! :)