Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 580822 times)

Covarr

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #250 on: 2011-11-20 17:18:38 »
It absolutely could be done.

Although personally I'd be more interested to see a full-on CRT shader, but converting it to plain GLSL from whatever the hell bsnes uses might be difficult. I nagged someone (I think it was Aali) into giving it a shot with an older version of that CRT shader, but it flat out didn't work right and looked ugly as sin.

FFFreak

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #251 on: 2011-11-21 09:10:48 »
@Kyu: How would I go about making the game use those files? I don't want to have to download PS just to use it.

PCGamer5

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #252 on: 2011-12-03 03:24:07 »
I read the guy who had the same problem as I did and need to know how I can get it to stop displaying these textures.


ff7 distorted textures by McLarenFan90, on Flickr

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5450 4.1.11161 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 1280x960, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: F:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

ff7_opengl.cfg
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = yes

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Vgr

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #253 on: 2011-12-03 11:25:15 »
Turn off fancy_transparency. If it doesn't work disable your shaders.

meisam

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #254 on: 2011-12-05 18:40:44 »
hi
when i use post-processing shader i get too much light on my screen
i read some post that seems have the same problem with geforce cards but i have ati 4300 should i use advise of xion999? (replace nolight folder with usual one? in page 1 of this thread)

sorry i couldnt read all this pages to find my answer
thanks

edlit: i used that advise but it didnt change anything screan is just too bright
« Last Edit: 2011-12-05 20:48:49 by meisam »

Hellbringer616

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #255 on: 2011-12-05 19:34:39 »
Hey Aali, any word on if the shaders issue with nVidia cards will ever be fixed? It's a driver issue for them, but it looks like they aren't ever going to fix it :(

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #256 on: 2011-12-05 21:29:50 »
Its already fixed. Instead you should be asking when the next release will be out. If we're lucky it might be done in january.

Hellbringer616

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #257 on: 2011-12-06 03:01:09 »
Oh, awesome. Any other awesome features coming this version?

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #258 on: 2011-12-06 11:25:06 »
I got something interesting coming up but I can't promise anything yet.

FeliX Leonhart

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #259 on: 2011-12-10 11:25:15 »
Dear Santa, let it be animation support ^_^

wonton1987

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #260 on: 2011-12-10 15:03:04 »
Hi, just need some help here. W/o aali's driver, I get black pixels appearing all over the game screen.

However, if i use aali's driver to launch the game, i get a error: fail to load custom driver

What am I not doing right? Followed the steps, use the latest 7.11b version, upgraded my nvidia drivers and my game is v1.2

The game is FF8 btw, on Vista x32.

My config file, I have no app log as I have been unable to launch using the custom driver:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1200
window_size_y = 800
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

Vgr

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #261 on: 2011-12-10 15:27:19 »
W/o aali's driver, I get black pixels appearing all over the game screen.

Then it's not Aali's driver fault.

AngeBleu

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #262 on: 2011-12-11 21:11:25 »
Hi! I installed FF7 original game, then i decided to instal the last custom driver (7.11), but there are many bug:

http://www.imagup.com/data/1138306880.html

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8800 GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/hand_1_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki1_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki2_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki3_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\Movies\eidoslogo.avi; mpeg4/mp3 960x720, 30.000000 FPS, duration: 10.100000, frames: 303
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_c_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_d_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_e_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_f_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_b_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_a_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/tifa_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/yufi_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/ketc_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/bins_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cido_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/buster_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
WM_CLOSE
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load D:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


indrema

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #263 on: 2011-12-12 07:46:15 »
Hi! I installed FF7 original game, then i decided to instal the last custom driver (7.11), but there are many bug:

http://www.imagup.com/data/1138306880.html

You need to set "use_shaders = no" in your  "ff7_opengl.cfg"

AngeBleu

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #264 on: 2011-12-12 10:59:56 »
Thanks !!

VonZippa

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #265 on: 2011-12-14 04:05:23 »
Aali,

I'm having a crashing problem after installing the Menu Overhaul Project from this thread http://forums.qhimm.com/index.php?topic=11649.925

DLPB had me send him my ff7.exe which crashes on my system but runs fine on his.  He was stumped as to the cause and thought you might be able to shed some light...

If you could look at this crash dump and see if you can discover anything, that would be great.  Thanks.

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.11318 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

ff7_opengl.cfg:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

crash.dmp
« Last Edit: 2011-12-14 13:46:41 by VonZippa »

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #266 on: 2011-12-14 06:58:01 »
Link doesn't work, please use something other than google docs.

But before you upload it somewhere else, look at the detailed error report (the one that comes after the drivers own crash message) and tell me if you see "BEX" in there.

VonZippa

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #267 on: 2011-12-14 13:52:25 »
Link doesn't work, please use something other than google docs.

But before you upload it somewhere else, look at the detailed error report (the one that comes after the drivers own crash message) and tell me if you see "BEX" in there.

I've updated my previous post with a different service, hopefully that one will work.

I'm sorry, but I don't know what you mean by 'detailed error report'.  When the program crashes, all I see is a dialog box which contains:
Code: [Select]
Oops! Something very bad happened
Wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error.
Write emergency save to save/crash.ff7?

...followed by another dialog box...

Code: [Select]
ff7.exe has stopped working

A problem caused the program to stop working correctly.
Please close the program.

-> Close the Program

I don't see any other error information.  I did look in event viewer and found some more information, but I have no idea if it's what you were looking for:
Code: [Select]
Faulting application name: ff7.exe, version: 0.0.0.0, time stamp: 0x35feae6f
Faulting module name: ff7.exe, version: 0.0.0.0, time stamp: 0x35feae6f
Exception code: 0xc0000005
Fault offset: 0x00513b35
Faulting process id: 0xbc4
Faulting application start time: 0x01ccba1cbea214b6
Faulting application path: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7.exe
Faulting module path: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7.exe
Report Id: 023820eb-2610-11e1-a0a9-001b21275acb

Thanks for your time.

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #268 on: 2011-12-14 14:41:32 »
Just as I thought. Turn off DEP and smack Dan for distributing such garbage :) (if anyone recalls I had the same problem with my modified FF7Config.exe)

sl1982

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #269 on: 2011-12-14 14:45:03 »
Heh figures. It is also possible to make exceptions for certain programs so DEP will not run on these, if you are so inclined to keep DEP on. Its usefulness is debatable as it is.

DLPB_

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #270 on: 2011-12-14 14:46:06 »
But why would it work before the menu overhaul is applied?  His default 1.02 works?

VonZippa

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #271 on: 2011-12-14 15:08:52 »
Just as I thought. Turn off DEP and smack Dan for distributing such garbage :) (if anyone recalls I had the same problem with my modified FF7Config.exe)

A-ha, yes that was it.  It's working now with no crash.  Thank you very much!

DLPB_

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #272 on: 2011-12-14 15:11:06 »
ah well  :o  I have dep ON and no issues?
« Last Edit: 2011-12-14 15:13:47 by DLPB »

Jaadoo

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #273 on: 2011-12-18 14:44:23 »
when I open the APP, it says it uses an internal resolution of 1920x1440.

How can I change that? I want to set it higher and see, how the result looks.

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #274 on: 2011-12-18 15:32:06 »
ah well  :o  I have dep ON and no issues?

You put code in a non-executable segment. You shouldn't do that.

when I open the APP, it says it uses an internal resolution of 1920x1440.

How can I change that? I want to set it higher and see, how the result looks.

No you dont. Best case you get an FSAA effect (which will be inferior to real anti-aliasing), worst case it just looks like crap.