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Messages - Alucard Chris

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-11 16:34:27 »
Have you tried with what I replied with earlier?
RedXIII under his limit level 3 buff which gives him berserk and STR+, with the right elemental materia and 4x cut. it's pretty good. If you don't want to wait for limit break use Fury Ring. Any DPSer with Fury Ring should be good with Masamune; RedXIII and Cid have better HP/Def overall so they survive better.

Cloud as physical dps is below average IMO, from what I have experienced.

That sounds great i will test it later, thx for the info  ;)

One thing that's concerning here is that you mention Limits aren't doing full damage from the back-row; NT doesn't have .exe modifications so the default Limits should be in place, which ignore Row. Are you playing with any other mods installed? On the 7H Iro version, people sometimes combine it with Menu Overhaul, etc. which activates an .exe that changes things around, resulting in a harder game overall.

I play the Game with a lot of other mods like Menu Overhaul, i use 7th heaven. It uses the ff7_mo.exe.
Do I played the whole game with a harder mode ?

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-08 20:31:45 »
Quote
The Masamune always crits, which also means that it never misses normally. It can be equiped by every character and will never lose power if you are low hp or mp and those are the trade offs for not dealing quite as much damage. I ended up using it pretty much from the time  got it until the final battle where i switched to all ultimate weapons. I feel like its one of the more balanced weapons in the mod. But thats just my opinion.

Right, but i thought it will be much stronger. No Option for me to equip cloud with it. Planned to make a fast heavy critter  ;D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-08 19:44:01 »
So i crafted and tested  the Masamune, but im not happy with it  :-\
I tested it with Cloud and he only does 5k DMG with one hit of 4x cut = 20k. With Ultima Weapon he do 8k or crit 16k DMG with one hit of 4x cut = 32k normal or 64k crit  DMG. Hp in this testing was at 9483.
This will need a fix.

The Masamune battle model is the same as the Buster Sword.

With which program can i change the weapon stats and/ or give me the MP plus Materia. "Missed Ziegfried and he wont spawn as a forest encounter"

And where i can get the MP Absorb Materia ?

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-06 18:23:21 »
Quote
Edit: I've fixed these issues, did I miss any?
Caith siths weapon battle trumpet from 0 AP to x3 AP

When you go at CD 3 with Tifa to Midgar, the game crashes in the Restaurant if you want to enter the kitchen.

Some drops and morphs in the crater at the end are changed. Spring gun Clip from behemot is a steal in 1.5. at 1.4 it was a morph.

Also this NPC in kalm has no function for me. https://www.pic-upload.de/view-34605835/IMG_20180106_085239.jpg.html

Other

I have bought the house at costa del sol, but i never saw people coming into. Bought at 1.4, nothing there. At 1.5 also. The readme says i will get some stuff there ?

How you can unlock the hidden character ?

Where i can find Ruby weapon.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-30 02:49:39 »
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So the intended sequence of events was that when you reach the last screen of Ancient Forest it puts you back to the world map instead of that cave. The cave is instead used for the last screen of a Disc 3 sidequest which involves that NPC.
yeah i saw this on youtube. Thats why i updated the mod, but when i load a save before the cave and entered it at 1.5 i still get in there but with no NPC in it !

Its bugged for me, but why :( ?

6
Troubleshooting / Re: New Thread Mod Questions
« on: 2017-12-30 02:35:03 »
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Ziegfried is encountered like the Mystery Ninja/Yuffie battle but if he isn't showing then there's a chance that the flag was deactivated at some point. MP Plus is acquired from Temple of the Ancients in the event that it is not found through the encounter.]
yes i know, i searched him at 1.4 but no luck. How i can see that my game is flaged ?

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The 2x Apocalypse drop in Ancient Forest isn't intended, I think it may be due to upgrading from 1.4 to 1.5.
no i got it at 1.4 played it till the end, then i saw a man in the cave with no function. Then i update it. Do i maybe missed another drop.

Quote
As of the latest patch, Dragon Zombie should be carrying Dragon Armlet; he can either drop it, or be Morphed into it (I may need to update the patch if this isn't the case).
dragon zombie ? I thought you can steel it from the crater dragon b4 the split.

Quote
Cait's weapon should be triple AP, I'll check it and update the patches if it's still 0AP.
Okay i thought so, then its bugged.

- Where i can find the Blacksmith at the world map near gogonga ? "i only know a NPC that is in his house who wants "Mythril" for rings armlets. Is that him ?

- How can i unlock the last character ????? "maybe Sephiroth or young Cloud"

Edit :

- puh the next problem, i went to cosmo canyon. And entered the first time the G.I cave at Cd 3 after i got the key. I go through and saw at the end the cutscene with Red XIII and his dad. But at the end the game stuck on this screen https://imgur.com/a/Twcos the music still played. After a ALT + F4 combo i got this message https://imgur.com/a/RilCX
ps. i played it in 1.4 because of caiths weapon 3x ap.

Edit 2 :

At NT 1.5 i got a new conversation at the end of the gi cave with Django i think this must be right.

Edit 3 :

With 1.5 i went to gerolds house and i was right, he is the blacksmith. Got New options to make ultimate weapons and he dont ask for mythril. Damn my 1.4 NT game was really bugged -.-
" how i configurated it, installed the steam Version, patched it to the old release, used 7th h for the mods and played it"

7
Troubleshooting / New Thread Mod Questions
« on: 2017-12-30 01:38:47 »
First, i want to thank Sega Chief and all who worked on the New Thread Mod.
I really enjoy it, love the balance and the end game. Great Work.

But i have some questions about :

- Where i can find "Ziegfried" iam at Cd 3 and searched in all forest encounters but no luck

- Which stat is needed for succesfull manipulation, or how can i increase the sucess rate ?

- The Crater Dragon has a rare Steel Item "Dragon Armlet" i have fought him + 30 times but i cant steel the Dragon Armlet from him. Is it so rare ?

- i got 2x Apocalypse for Cloud at the Ancient Forest is this right ?

- at the Ancient Forest, at NT 1.4 i went in the Cave at the end, and there was a man with no function https://m.imgur.com/a/azLhZ
after the update to NT 1.5 the man dissapeared ?

I played the whole game with the NT Mod 1,4 Version +100hours ingame, now i updated the Nt from the Iro out qhimm to 1.5.

- cait siths weapon "Battle Trumped" changed from 3x Ap gain in 1,4 to 0x Ap gain in 1,5 ?

https://imgur.com/a/p5UHq << 1.4 Release

https://imgur.com/a/mfUlV  << 1.5 Release

- Vitality dont change my max Hp, if i use the  new lvl up system and get + 15 vit source and use it the max vitality from my char dont change, also when i equip items with the + Vit stat. It dont change my max hp why ?

Hope someone can help me.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-12-29 22:29:34 »
So i finished the Ancient Forest, i got 2 Apocalypses for Cloud in there ?!

And whats about this man in the cave at the End, i cant talk to him. https://m.imgur.com/a/azLhZ

Edit :

I updated the NT Mod from 1.4 to 1.5 with the 7thH Iro, from here. Now the man disappered and the cave is empty ?!

Can someone explain me that.

9
Wow great thanks, i had this Problem with all models, now incan enjoy them :-)

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 15:40:11 »
Here's the IRO: http://www.mediafire.com/file/vidp2b30curmvpm/FF7_NT_IRO_14th_April_2017.iro

The save point chime should deactivate the Arrange Mode flag.

Great Job Chief, it works. Thank you so much  :) :)
But i tested it at the Save Point in Rocket Town Cids House, where is the Save Point Chime ?

And is there a way to Reset the Game, without Exit to Windows and start it up again. Like on PS "L1 L2 R1 R2 Start Select" ?

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 14:11:19 »
I'll make a new IRO.

Thank you very much, i will wait for it  :)

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 12:42:12 »
Hmmmm okay weird.

Quote
Arrange Mode causes no permanent damage; it's just a single flag that can be toggled on and off. It's probably crept in from debugging onto one of the save points.
Do you have any solution how to disable the flag ?
Is there a data or document in the Game Folder who store such settings like arrange mode, if yes then i will edit or replace it with a working one.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 06:56:45 »
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7H shouldn't have caused this. It is exact files copied from the OP here, so perhaps there was an oversight in the IRO version. Or your previous 1.4 installer had it enabled before you switched over to the 7H version. There may have been an update between the installer and 7H version that is now baked into your saves.

I tested my Saves, when i open my old FF 7 without 7thH i cant use the new Saves, they are not visible in their slots. But the old ones work, now i load the Cave of GI Save and open up the Rank up System. It Works.

Then i close the old FF 7 and open the new one with 7thH, now i see all Saves the old ones and new ones. I load up the same Save "Cave of GI" and open up the Rank up System, and i get the Error Aint no Rank up in this Mode.

So i think this is not a Savegame Problem.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-14 03:26:10 »
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Looks like you've managed to get the Arrange flag turned on. I'll need to prep a patch to get it turned off again; at what point of the game are you?

Yes that would be great, but how i turned the arrange Mode on ?

I start played the Game without 7thHeaven and patched/ installed your Mod vers. 1.4 manually, it works fine. Later i switched to 7thHeaven because of the other mods, i installed a new Version and used my Old saves "the last Save was in the Cave of GI". After hours of play i noticed the Bug. Maybe 7thH has something to do with it ?

The first Time i saw it, was after Mt. Nibel when you enter the Rocket Town. I used the Save Point in Cids House.

Is there a way to turn the Arrange Mode off, or how can i fix this Problem and use my last Save again ? I saw that the arrange Mode was disabled or no longer supported from your side because of bugs, what for bugs ? And are my Save now complete different or changed because of the Arrange Mode, sry i dont know the changes in arrange ?

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-13 16:43:09 »
Hi Sega Chief, thank you so much for the great Mod i love it. But now i have a big Problem with the Rank up System. I cant use it no more.

When i enter it, Mr Smile says Aint no Rank up in this Mode. Then the Game Freezes but the Musik and Background Animation still works, i cant quit or exit now. I must close the Game with Alt+F4.

There is a Picture from the Message Mr Smile says https://ibb.co/fMUh6Q

I play the Game with 7thHeaven, i allready deactivated all other mods and stuff but it still dont work.

Please help.

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