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Messages - Beavii

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1
All the remaining textures lay inside a folder, so no problem with that. The only thing is that sometimes it's hard to find their location ingame

would these be esier to find if you edited them to a bright illuminous colour to make them stnd out like a sore thumb

2
Completely Unrelated / Re: Anyone play chess?
« on: 2011-06-18 15:13:00 »
Unfortunately i can only be online once every few days.

Since my daughter was born i'm rarely able to get online as we moved and i never brought  pc/laptop with me.

3
Forgive me for being retarded in advance,

Can this possibly be affected Aali's frame skipping/limiting. Could explain why it only affects FF7. hard to record @ 30fps if the object to record is less.

4
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-06-17 22:46:56 »
lol,

My Bad.. :P

5
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-06-16 19:28:37 »
This mod is 28.39% larger than the original, Not 22%.
Sorry I'm  bit of a maths geek, You done your maths in reverse.

Nice work though.

6
FF7 Tools / Re: BML Multi Difficulties - 0.8 Released
« on: 2010-11-24 08:35:43 »
Thanks for the feedback,
Glad to hear that it helps.

7
Releases / Re: [WIP]The FFVII AV mod - demo released
« on: 2010-11-23 10:51:02 »
Beavii, do you have a 32bits or 64bits Windows ?... ...Now that I think about it........

was 64, but in repair shop just now.

8
Releases / Re: [WIP]The FFVII AV mod - demo released
« on: 2010-11-22 17:06:06 »
OK, new working patch for the PSX version released in the first post. XDelta patches again, since they work so well (I think... ...no one complained that my .bat files didn't work, for the PC version, yet).
>:(

I couldn't get them working but then again, had i got them working i wouldn't have wrote 'BML'

9
Completely Unrelated / Re: Notice to all Qhimm users
« on: 2010-11-22 16:59:58 »

10
Completely Unrelated / Re: Notice to all Qhimm users
« on: 2010-11-22 16:50:13 »
Professional Troll. I wonder if it's someone we've seen before..?

Or possibly even someone who's currently a member? It's happened before.


Troll? forgive my lack of forum experience,

11
Releases / Re: [WIP] Final Fantasy VII FMV Restoration
« on: 2010-11-22 10:29:31 »

I had everyone take refuge in the slums,
We had everyone evacuate to the slums, [verify this is "we" and make Scottish dialect]
Ho fatto in modo che tutti si rifugiassero nei sobborghi.

but the way things are now...
but the way things are now... [make Scottish dialect]
Ma... con quello che sta succedendo...

As a Scotsman may i suggest,

We had everyone evacuate to the slums - Wi had aw'bawdy git doon tae the slum's (We hate real words)

but the way things are now - Bit wi the way 'hings are noo




12
Releases / Re: [WIP]The FFVII AV mod - demo released
« on: 2010-11-22 10:16:50 »
Sorry about the double-post.....................................

I beleive your allowed to double post in your own project forum with news and updates

13
Releases / Re: [WIP]The FFVII AV mod - demo released
« on: 2010-11-21 12:25:21 »
Thanks for the little review, Beavii. I'm glad you like it. I don't know what you mean by "Admittantly not one for the "Original is Best" scene", though.

Some Members only like mods that uprade the AI thinking and Calculating, Expect a few post saying "Why'd you change this,Why'd you change that" lol,

14
Releases / Re: [WIP]The FFVII AV mod - demo released
« on: 2010-11-21 09:00:32 »
Finally I've played enough to comment on this. so without further delay here's a quick review.

If its a new FF7 experience your after then this mod is for you. Throw out that guide book, Forget what you think you know, And please remember to save. For in the AV Demo, Expect the unexpected.

Ive been an FF7 Player since day 1, And for the first time ever, AV's Demo got me a 'Game Over' in Midgar. It seems that every battle, monster and magic has a surprise. To survive you Absoloutely must have individuality for your characters, No more Super cloud, with Yufiie and barret Miming every move.

Admittantly not one for the "Original is Best" scene, But defo worth a try.

If you are having difficulties with installation then try this
http://forums.qhimm.com/index.php?topic=11041.msg153903;topicseen#msg153903

Nice work Armovil, If/when you decide to take this beyond Midgar give me a shout

15
Team Avalanche / Re: *OFFICAL* Battle Scene Reconstruction
« on: 2010-11-21 05:45:17 »
qdai texture is like hell... I need your help:
1) does anyone know what is written here?
2) what do you think - is this copper or wood?


The first is japanese, the second is the carrige number, i think the material is metallic, if you watch the fmv of the train on its way to sector 7 after the boming mission, yo can see the side of a similar train.

17
Troubleshooting / Re: FF7 running really slow
« on: 2010-11-19 14:16:23 »
i'd recomend this

http://forums.qhimm.com/index.php?topic=8915.msg116438#msg116438

i had this problem before and this compilation fixed all my issues. If this fails then then there will be no other reason other than your computer not beable to handle the hires mods.

18
Troubleshooting / Re: FF7 running really slow
« on: 2010-11-19 14:03:10 »
and what mods have you installed

19
Troubleshooting / Re: FF7 running really slow
« on: 2010-11-19 14:00:49 »
The memories......

What ff7 version do you have.

20
FF7 Tools / Re: Multiple Difficulties - 0.5.02 Release
« on: 2010-11-19 11:35:30 »
New Version Released Please see 1st post for latest details.

22
Releases / Re: [WIP]The FFVII AV mod - demo released
« on: 2010-11-18 22:21:40 »
Your mod is included in my project,

I could make you a custom insatller if you want a stand alone version, it wont be anything to fancy
tho, probably an sfx with backup option.

23
You will find as time goes on that every project is going to interfere with another.... That's just how it is.  I am making my own hardcore mod but it will be the traditional game as opposed to custom made ideas like a battle for summon materia.

You may find my project interesting then

http://forums.qhimm.com/index.php?topic=11041.0

24
Releases / Re: [WIP]The FFVII AV mod - demo released
« on: 2010-11-17 23:27:25 »
I was being retarded, I dont actualy need to touch the file at all. soz :-P

25
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-11-17 23:04:53 »
side by side of.. ours vs original?

Indeed, But only if it's not too much trouble.

Thanks

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