FF7 (en) 1.02 + Remix with FMVs
Win7 64
Radeon HD 6850 1 Gb
4 Gb DDR3
ASUS Xonar D2/PM
I don't know how much else you need, anyway - this seems related to codecs... I couldn't find any other topic that seemed to deal with this problem. But let's go from the top.
I'm in the process of downloading all the stuff I need for the Bootleg 036 installer, so this might not be an issue for long, BUT: When I install FF7 Remix (not in the default location: C:\Final Fantasy VII, shortcuts and registry entries corrected, not using the batch files to launch the game on account of always losing my ff7input.cfg) and run it, I get a crash ('Oops! Something bad happened...'), and the APP.log suggests there's a problem with sqlogo.avi. Alrighty. Rename, make an empty text file named sqlogo.avi, no more crash!
But then I discovered I don't get any FMVs AT ALL - they are found in the proper path, but all I see in game are big red text blotches informing me that the movie couldn't be opened. The appended log comes from a run where opening.avi crashes. Maybe h264/AAC is the problem? Has anyone solved this by using some codec pack or other? Or NOT using codec pack x? I don't really know how the bundled FFmpeg movie plug-in works...
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11318 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
ERROR: couldn't open movie file
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Final Fantasy VII\Data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
ERROR: unhandled exception
Oh, right, I forgot about this little thing: There is absolutely no change when I set the movie directory to the one on the CDs. It doesn't sound like the CD is even accessed, although I have to confess I'm sitting with headphones on listening to something else entirely. What in the blazes is up?