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Messages - Necro

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I'm assuming I did something wrong in the patching process, but I'm stuck in the desert jail.
When Irvine shows up, the little cutscene shows him with no body, then I get a crash.
After some finagling, I managed to get a screenshot of the console, but the crash is so bad I generally can't even see the console.

https://cdn.discordapp.com/attachments/638384367848259606/1035272254788993034/unknown.png


EDIT SOLUTION: Found this digging back a couple pages. Easy fix.

"I checked this and it seems to be a problem with the Demaster tool. Opening the demaster manager in your game directory, and then unticking "Disable field character resolution limit" fixes this."

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I just ran through the steps I listed just to make sure I didn't mess something up and it still seems to work for me. Just to clarify, what do you mean when you say it didn't look different after you opened FF9? Do you mean that the launcher for FF9 looked the same as it always did, no extra options just purely vanilla? If that's the case that probably means that Moguri or Memoria hasn't been installed correctly.

Also this isn't related to your question and is more of a general announcement: for the last couple of month and a half I have been working on a pretty significant update, specifically going over all of the battles in the game to make them more challenging. The early game in particular isn't really in a state that I like in 1.16 and my hope is that it'll change pretty drastically. The mod isn't turning into a hard mode mod or anything like that, but I don't think I went far enough when I originally made most of the changes to battles.

I have no idea on when it will release, I'm hoping on some point within the next few months, I just need a solid block of time where I can sit down and really mess around with it.
Moguri launcher looks the same, with no changes to add the install mods option.
When I followed the instructions as well as I could, and then manually changing the priority stuff myself in the txt file, it broke the game.
https://cdn.discordapp.com/attachments/346108668170993665/989755950812508230/unknown.png

And as an aside, I gave up trying to get this mod working and tested to see if Alternate Fantasy would work, and it worked fine on the first try.
I could only get DBE working if I did a manual installation without moguri mod which I'm not really interested in doing because I like the look of moguri so much lol.
I'd like to play DBE more than I'm interested in AF, but as it stands I just don't know why I'm not able to and after I spent almost an entire day trying to get it working, I don't know if I have the motivation to keep trying to troubleshoot it when I don't even know where to begin fixing it.

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A really quick thing to check is whether Zidane has a Mage Masher already equipped, that's an early way to know how things are going. Generally speaking starting a brand new save file is probably a good bet, otherwise your inventory might have some things in it that it really ought not to.

However since my last post there's actually been a number of big changes and it's actually pretty easy to set up the mod with Moguri now, if you want to give that a shot. Just have to do the following:

1. Install the latest version of Moguri, the download link is as follows: https://www.moddb.com/downloads/mirror/216757/127/bfacb6ef7e75fa89cd9b57b3d09a2a23

2. Download and run the latest version of the Memoria patcher from this page: https://github.com/Albeoris/Memoria/releases. Note that when you run the patcher, Windows may pop up a dialog saying the file is unsafe; this appears to be a false positive and is probably not unexpected given how the patcher works.

3. Launch FF9. You should now see a different looking screen from what you would normally get with Moguri, what you'll want to click is the "Install Mods" button in the upper right-hand corner. From there, click the Browse Catalog tab and you should see the mod listed. Not everything listed is current available for direct download through the manager, but from what I can tell that will change soon.

4. Install David Bowie Edition and go back to the Installed Mods tab. From here you may need to alter the load order; so long as David Bowie Edition is listed above the Moguri files it should work just fine.

Hey is this still the way to get this working with moguri? I tried to follow these steps exactly and I didn't get a mod load order when opening FF9 (it didn't even look different) and it broke the game when I tried to run it.
I had to get moguri from the moguri website though which I'm assuming is the problem by being updated to make this incompatible?

I've never used moguri or anything like this before so sorry if this is a dumb problem to have. I've been trying to get this working for hours searching all over.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-13 00:31:52 »
Thanks a ton that worked way better.

Is there a full changelog anywhere detailing everything or just broad strokes like this has?

Thanks again either way for your great work on the mod and for a quick reply.

Edit: whoops like it had a spreadsheet in the faqs. I just couldn't see it from my phone sincei. didn't have any way to view it lol. Thanks a bunch.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-10 03:26:11 »
Would it be possible to get the mod notes uploaded somewhere else like Googl edrive?

When I try to download I get locked into an infinite ad loop and have to close it. I wanted to read the notes while I watched my friend play this.

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Troubleshooting / FF7Steam: Crashing After EIDOS logo.
« on: 2018-01-06 07:22:37 »
Hi I've spent some time trying to get 7H and a handful of mods working but so far nothing seems to be working for me. This is my load order which I believe is correct. Strangely the first time I ran it I got to the prelude part where it plays music before the start game menu, but when I hit enter to reach that menu it crashed. Every time after it crashed after the EDIOS screen.

https://imgur.com/9Qp0VRd

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-11 03:49:53 »
Sounds serious; the Barrier is supposed to be gone after seeing the 'Sister Ray Fires' FMV. I can sort this out for your save game with a patch but I wonder what the underlying cause was. Were any of the scenes missing after you beat Diamond Weapon?
Uh not that I'm aware. I killed him outside Midgar, then it played a scene with them shooting the barrier. There was a weird white pixel wall that moved across the screen when I won the fight. I watched a youtube video of someone beating it and they got the same white wall effect with no problems though.

I actually tried grabbing a save editor that I had seen him using in the video but I don't know how to actually use it. I was just going to set the flag for the barrier being down before I gave up haha.
Will the patch work for the exe version or will I need to migrate to 7H?

edit: Looks like rolling back my event flags worked. I had to kill Diamond again but it worked this time. I did get an extra shield materia and another bucket full of EXP and AP though. I can't say I'm complaining though.
for reference, I was 1568 and rolled back to 1566. 1567 was some kind of unused scene I think?


The Curator is impossible to beat. I'm glad I checked youtube for what I'd be missing out on because I probably would have quit playing. Well played.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 15:24:00 »
Can anyone tell me where to go after beating Diamond outside of Midgar?
They said to check out the Crater now but the barrier is still up bouncing me off. "Something buzzed by."

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 13:17:00 »
Wow the materia cave bosses are insanely difficult. I think These are for max level parties or someone way better than I am. Goldberries got me good and the Kaktuar rocked me hard.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 07:31:12 »
The Platinum Extra match at the battle arena is bugged. Game soft locked as soon as it started. He never did anything and it never let me hit him.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 03:59:55 »
If you have Odin, my recommendation is just to hook Tifa up with Odin and HP<->MP Swap and go to whatever section of Mideel you can reach - there's a small pennisula you can get to with the Tiny Bronco, or a much larger section with the airship.  Just spam Odin, she's guaranteed to survive at least one hit per fight so you can almost always get him to go off.  Easy grinding for cash/AP.
That's a good idea. Do you know what the reward is for winning every Ft. Condor fight? I already missed one without realizing it so now I'm just curious.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 01:15:38 »
Maxed Elemental for Absorb.  Did you not get the Powersoul from Mount Nibel?  You're unfortunately too far at this point to get the Curse Ring/Power Soul combo going, but you can kind of fake it with Death Sentence.

If you hit Jenova with Level 5 Suicide, she has a pretty unique counter sequence.  It's fun to watch, but it's pretty much a guaranteed wipe unless you're very lucky.
I did actually get the Powersoul but I may be too inexperienced to see it's value. I have a hard time keeping Tifa low enough to really make good use of it since she just dies if I try.
Right now I'm just trying to grind up to at least lvl 3 on my basic materia, and get enough to buy a couple chocobo stables.

My main issue right now is a lack of gil, lack of AP, and lack of knowledge about where to find certain things as well as just not knowing all the tricks people who have played for years know.
I'm gonna give the Zolom another shot and see if I can take him. and if so, how decent the AP is.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 00:02:20 »
Jenova Decay is rough.  My recommendation is, bring Vincent - Vincent's innate will heal him even while zombified.  If you have sufficiently leveled elemental materia, hooking everyone up to absorb lightning or fire lets you use Beta/Trine as appropriate as strong team heals.  Decay is mostly a gradual grinder though - her actual damage output is pretty bad.  Also, don't use Level 5 Suicide.  Maybe try it once, if you saved right beforehand, just to see what happens - it's pretty good.

And yeah for phys characters, Elemental+Holy or Elemental+Earth is good for damage, if you can spare it after making sure everyone absorbs an element for healing.
I ended up just powering through without any elemental healing and hoping that my whole crew wasn't zombified too fast. I got a bunch of lucky Yeahs with Tifa (entered with full limit, and got another one right before she died) that helped me scrape by.

I just got to part two, and Barret and Cait are waaaaay behind, and I used all my attack items on the boss immune to physical damage, so now I'm stuck on an embarrassing fight with two soldiers after the execution thing. I've never touched Cait because I hate his design and character. Barret I just think has an underpowered skill compared to the rest of the cast. Aeris and Tifa are my main party just for the utility, but Yuffie is so busted it's hard not to put her in any difficult fight I have trouble with.

I do have Beta but I was never good enough to win against the zolom. I'm still using lvl 2 materia so when I break out, I think I need to really buckle down and grind materia.

What happens if you suicide Jenova though? I imagine it would just Recover no? I found out the hard way that Sephiroth absorbed death element after I found a kaiser knuckle right before him and put it on Tifa and her counterattack kept "instant killing" him for full HP. -_-


EDIT: I forgot to mention. You absorb an element by maxing out Elemental right then pairing it right? Or is it maxed out Fire Matera+Elemental?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-09 02:37:00 »
Finally reached a boss that I'm just stuck on. I'm not crazy experienced with FF VII which is probably why.
The Jenova fight that turns you undead. I'm getting rocked in it.

I managed to brute force the dude in the safe already, but this one takes finesse. Any tips? Like if you can cure the undead status?

Managed to scrape by. Tifa had 54 HP left and was poisoned. Just got lucky with the Yeahs on her slots really, I didn't do anything particularly different.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-08 14:22:19 »
Great. I wasn't sure if it would break saves or not. My modding experience comes from fallout and skyrim where every little change will break a save game.

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FF7Voice / Re: Looking for Beta-Teaters for VA mod Echo-S
« on: 2017-04-08 00:23:35 »
Are you looking for legitimate testing or just people to play through it normally? I could give it a casual run, but I'm not nearly knowledgeable enough for hardcore testing.

That said, it's very impressive. I hope I don't offend anyone when I say that Barret sounds very....wrong. The other voices are great though. Barret just sounds forced to me.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-07 23:50:17 »
Hey, I'm sort of new to how 7H patching works. I know the basics from the tutorial and I could get by if I were starting fresh, but I had a question regarding this mod in particular.

I used the standalone exe first, but now I'm wanting to switch over to the 7H version since it has better compatibility (I think? Not sure if I just misunderstood something) and I want those interface mods and stuff.

My question is since I'm already at the Prison and don't want to restart, should I just keep going or would making the switch to 7H version let me keep playing from here?

Also wanted to post it here since the ID forum won't let me post for some reason. I get a soft lock when fighting sandworms in the desert. I can just turn off battles to skip them, but that isn't very fun. I'm on 1.4. Also bummed that there won't be a Dark Cave until the next patch.

edit: Oh should I mention I'm using the steam version? Not sure if it matters.

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