Author Topic: mikes weapons on apz cloud  (Read 5497 times)

Tyrany

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mikes weapons on apz cloud
« on: 2012-10-05 12:16:13 »
Maybe this isnt the right place for this, if thats the case sorry
Im using the apz cloud and wanted to use mike ultima weapon
On it but im clueless on kimera so can anybody give some help? 

whitERaven

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Re: mikes weapons on apz cloud
« Reply #1 on: 2012-10-05 13:17:20 »
try checking this thread.. http://forums.qhimm.com/index.php?topic=13492.0
you should really try searching first before posting..

omega res novae

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Re: mikes weapons on apz cloud
« Reply #2 on: 2012-10-05 21:18:47 »
Tyany you gotta be more specific. Whiteraven my thread there doesnt have information on packing and unpacking lgps. If youre using apz cloud youd have to go through the pcreator steps on the thread linked above. To dump and encode an lgp use a program like ulgp gui. Dump the contents of the lgp into a folder then copy in the files for mikes weapons. Then encode the lgp. Its pretty simple to learn once you get it you wont forget it. And again read before posting. These answers can be found on the forum already. But were all guilty of being impatient and posting before doing a thorough check.

whitERaven

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Re: mikes weapons on apz cloud
« Reply #3 on: 2012-10-05 22:51:45 »
well since he is already using apz cloud.. I'm assuming he's atleast familiar with the unpacking of LGPs but tyrany what do you actually want to do with kimera?

omega res novae

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Re: mikes weapons on apz cloud
« Reply #4 on: 2012-10-05 22:53:51 »
true that my bad

whitERaven

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Re: mikes weapons on apz cloud
« Reply #5 on: 2012-10-05 23:00:32 »
no worries there.. you're also right, he must be clear on his questions so we won't be confused in trying to help him..

Tyrany

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Re: mikes weapons on apz cloud
« Reply #6 on: 2012-10-06 10:27:57 »
My english isn't the best but i'll try to explain, the weapon kit from mike comes with a blocky black character instead of cloud, so when i try to mae a direct replace the apz cloud will go away, that way the best option is to find wich files are the weapons and their effect and replace them, and as sugested, change the number from 2 to 10, but my real question is, the layouts are in a sequence, so the apz cloud will have much more files thant the blocky thing (textures, fillers etc...) so even if i guess wich ones are the weapons textures, i will have to figure wich ones i will replace on the apzcloud file, and thats my problem without the knowledge of kimera its dificult to make

omega res novae

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Re: mikes weapons on apz cloud
« Reply #7 on: 2012-10-06 10:46:58 »
i see what happened. you ended up with mikes test character. start with apz cloud. set the textures from 2 to 10. youll have to copy over 2-3 files.
rtaf-thats the texture.
rtcz-ultimaweapon
rtck-buster sword if you want it. 

just a quick break down of battle files
**aa- battle hrc
**ab-idk
**ac to **al- textures
**am to **cl- model files
**ck to **cz- weapon models
**da animationfile
« Last Edit: 2012-10-06 10:59:18 by omega res novae »

whitERaven

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Re: mikes weapons on apz cloud
« Reply #8 on: 2012-10-06 11:07:03 »
if you want to get familiar with kimera, and other tools check this http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138

This might help.. I suggest you get familiar with this , it'll help you a lot in the future.

Tyrany

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Re: mikes weapons on apz cloud
« Reply #9 on: 2012-10-06 14:15:18 »
Thanks for the help now it works hehehe ill study kimera maybe ill try to help in the future hehehe now only need the world map overhaul and my ff7 will be perfect, if you could give me some advice ive made a thread on troubleshooting

Thanks