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Messages - Aldebaran

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Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2019-05-09 20:17:57 »
I have to say, all the changes until now sound really spot-on and well thought out. Really hope you keep going.

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Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2019-05-08 15:24:19 »
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The next step of this would be deciding if a further restriction on Limits should be added;

The idea you get Limit Breaks according to the "danger level" the character is in is really cool, in concept. It's hit and miss in game, even without abuse, which is also easy.
An idea: it could depend on a character being hit by a strong enemy attack that leaves them near death and only counting dead party members and status effects when caused in a small amount of turns by the enemy. So lots of damage/status/S.Effects done in a short time by enemy only.

As for Aura and Meltdown they should be removed entirely, or their effect changed completely. Removing the Crisis Level from the LBs at any point defeats the purpose of the mechanic, imo. So is zeroing enemy VIT. Since Meltdown is a cool late game spell, perhaps it should do something like lower stats (or just one stat) progressively during the battle? Something like a stat poison effect that could be maintained by constant application. Would fit the name and make results fit the effort and expense instead of just erasing enemy defenses. As for Aura, it could level up the crisis level when it occurs, instead of increasing the chances of one happening.

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But another thing I was looking at was trying to make Limits behave more like a character-specific skillset that can be used more freely as some have fairly versatile sets like Quistis and Irvine.

I think you can improve the versatility of Quistis and Irvine by simply making their crisis level require a less critical situation, something already done for Seifer and Edea in the party iirc, while decreasing this "bonus" when they gain their stronger LBs, or simply decreasing the bonus with their increasing in levels. In this way low level quistis would be able to use the LBs almost every battle, while Irvine would be mostly limited by ammo.

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