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Messages - Zara9

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51
how much more longer do i need to wait until this mod is 100% bug free

user was warned for this post. Chill out. One post is fine. We shouldn't have to keep telling you this.

52
why

53
why does this mod break all the time

54
is there anyone out there that can fix the flashback on this mod please

55
7th Heaven / Re: "ERROR STARTING FF7"
« on: 2019-11-22 14:03:33 »
why is this 7th heaven program so hard to use

56
7th Heaven / Re: "ERROR STARTING FF7"
« on: 2019-11-22 14:00:04 »
I need some help also to get the mods to work on 7th heaven please

57
7th Heaven / Re: "ERROR STARTING FF7"
« on: 2019-11-22 12:00:08 »
I need some help on this problem as well please

58
FF9 Gameplay Releases / Re: Final Fantasy IX Type-0
« on: 2019-09-14 13:26:07 »
Hey Incinerator

i have your 2.2 ff9 type-0 HD mod file still on my computer, do you want me to send it to you some how

59
I need help please

60
I just do not know how to make this program work at all

i tried everything i could think of here, plus i still do not want everyone to see my computer when i send in screenshots there are private stuff on my computer

61
hey

would you be able to do teamviewer with me please, because screenshots won't work for me right now because i do not want to show the whole world whats on my computer

62
Hey Mcindus

i did all of that you suggested to me and now i am having a hard time getting your Lunatic Pandora mod package to work the right way

the start menu background did not change at all, and the menu on the game did not change at all either

63
hey

okay i got this to work now, but everytime i try to launch my ff8 non remaster pc steam game version it crashes how can i fix that problem

64
hey

I just want to know if we ever use story mods ever again on the ff8 remake, like hard type mods ever again

65
hey

when can people use the ff8 requiem mod again on the ff8 remaster pc version

66
hey

why is it so hard to get mods to work on the ff8 remaster for

67
is this game unmodable now

68
hey

I am trying my best here to Mod the ff8 remaster pc steam version with no luck at all

can someone help me please, i want to get the requiem mod or the [FF8PC-Steam] KLITLIKA'S Harder, Better, Faster, Stronger FF8 - V32 mod to work

can someone post some screenshots on how to do this please

69
hey

i am trying to extract the main.zzz files using your program, but it keeps on telling me the file does not exist, so what am i doing wrong then

70
FF9 Gameplay Releases / Re: Final Fantasy IX Type-0
« on: 2019-09-02 21:10:22 »
hey

I hope this Mod gets played alot by everyone very soon, keep up the great work

71
FF9 Gameplay Releases / Re: Final Fantasy IX Type-0
« on: 2019-09-01 14:44:27 »
Hey

I would like to say keep up the great work on this mod

72
FF7 Tools / Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« on: 2019-05-17 18:41:17 »
hey DLPB

how your Teleport section on you Ochu trainer only works on save points and not on the world map field anymore

and can you add in Nibelheim South World on your Move to field/World Teleport section on your ff7 Ochu trainer please

73
FF8 Tools / Re: [PSX/PC] Save editor - Hyne (1.9.3)
« on: 2019-05-09 08:10:37 »
hey

is there anyway a enemy control feature could be added to this ff8 hyne save editor please, so you can play as the enemies on this game

74
hey

this is the stuff i do not understand about adding enemies using the ff9 hades workshop

So, about adding enemies, there are a few constraints and some step-by-step method to follow:
1) Copy the enemy you want to add (right-click), then go to the battle where you want to add him and paste.
2) Copy some attacks for that enemy: it is advised to copy/paste attacks from its original battle since then the sequencing and animations will match. You can get any other spell as well though (but then you need to modify the spell sequence or the animations will look weird).
3) Select those new attacks you copied and change their field "Animations" -> select the new enemy.
4) Similarly, select the new enemy and change its "Default Attack" to one of those you added (it's only used for Berserk/Confuse),
5) Modify at least one of the enemy Groups to include the new enemy in it.
6) Click on "Edit Entries", select the last entry named "Object" in the list, Add one entry (it will pop between that Object and Zidane's entry) and change the entry type to 2,
7) Modify the AI script to include an AI for your enemy. You might copy/paste the AI of the original battle sometimes (for regular enemies mainly) but you can also use a very basic AI:

7-a) Function Main_Init
Add a line "InitObject" with the new enemy's entry for the first argument and 128, 129, 130 or 131 for the second (one that is not taken already). If you added more than once of the new enemy inside the enemy group, add more lines like these.
Example: I added 2 Abominations in a battle with 1 Adamantoise and so I added the two last "InitObject" lines
Code: [Select]

Function Main_Init
    InitObject( 1, 128 )
    InitObject( 2, 129 )
    InitObject( 2, 130 )
    return


7-b) Add a function of type 0 (Main) for your enemy's entry (right-click on the function list for that). Nothing absolutly required there so you can just write a single "return" and parse.
Example: I let this example so you don't forget to add a main function nor a "return" line.
Code: [Select]

Function Abomination_Init
    return


7-c) Add a function of type 5 (ATB).
You're not forced to make an AI as complicated as the ones the game has. You can go with something as simple as a "GetRandom" for selecting the attack and basic SV_Target selection.
Example: My Abomination has two different attacks: Silent Slap which is single-target and Fira which is Multi-target. I make it so Silent Slap is used 2/3 of the time and Fira the remaining third.
Code: [Select]

Function Abomination_ATB
    if ( GetRandom % 3 ) {
        set SV_Target = RandomInTeam(SV_PlayerTeam)
        Attack( 4 )
        return
    }
    set SV_Target = SV_PlayerTeam
    Attack( 5 )
    return


7-d) Counter, CounterEx, Loop and Death functions are optionnal.

i did number 1 fine about adding the enemy, i did number 2 fine, but the other stuff i do not understand very well and i tried your very old ff9 steam mod, but it froze at the title screen and nothing happen and when i tried to open up your very old ff9 steam mod on hades it crashed it each time

75
I am trying to add Garland to the silverdragon boss fight at disc 3 on the original ff9 steam version

and everytime i try to do so, the game softlocks on me, what am i doing wrong then

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