Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1250324 times)

Jaki

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Re: [WIP] Menu Overhaul Project
« Reply #75 on: 2011-05-27 02:51:33 »
Can you send me a link of beta version? I love this project and want to try them with game.

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #76 on: 2011-05-27 03:18:14 »
There isn't much point in betas of this as no installer is made and it isn't complete until its complete...  its like downloading 5 FMV every 2 minutes when 20 arent finished...

best off waiting, although in a week or so I may upload current progress.  It just makes it harder for me really...

Bosola

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Re: [WIP] Menu Overhaul Project
« Reply #77 on: 2011-05-27 12:54:13 »
Releasing even a demo build is surprisingly time-consuming. Especially if you want to document its shortcomings properly.

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #78 on: 2011-05-28 16:41:23 »
http://RocketRonnie.net/245.rar

Place window.bin into Kernel folder
place 245.exe into main game folder
Place image files into mods/modpath/Menu where modpath is your modpath.

This is for testing purposes only.  See first post to see what is done.  Some things are in progress like the materia menu, materia sell menu, item sell menu.

Lots of stuff isnt done. CHECK FIRST POST.


ProtoX

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Re: [WIP] Menu Overhaul Project
« Reply #79 on: 2011-05-28 19:24:11 »
is this compatable with the break limit patch?

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #80 on: 2011-05-29 14:59:39 »
This is a beta and is only for testing purposes.

Quote
This is for testing purposes only.

ProtoX

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Re: [WIP] Menu Overhaul Project
« Reply #81 on: 2011-05-29 15:28:33 »
This is a beta and is only for testing purposes.
That Answers My Question Then Thanks.

Jaki

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Re: [WIP] Menu Overhaul Project
« Reply #82 on: 2011-05-30 09:12:42 »
Hi DLPB
Sorry for the wrong post but there is one thing very interesting that I just found, when i change name 245.exe to ff7.exe and replace original exe with it, fmvs load very smooth and not lag :lol:. I use Aali's 0.7.9b and could you tell me what patch and mod you use for 245.exe (does it 1.02 version :|). Thanks
« Last Edit: 2011-05-30 09:18:12 by lzrock93 »

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #83 on: 2011-05-30 13:16:07 »
1.02 is essential for Aalis driver.  That's the only difference there should be really with my exe....

Jaki

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Re: [WIP] Menu Overhaul Project
« Reply #84 on: 2011-05-30 13:29:22 »
I don't understand why your exe make fmvs load faster but thanks for answer  :)

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #85 on: 2011-05-30 13:42:12 »
My exe is just 1.02....  unless for some bizarre reason a change in it has fixed a problem, I don't know.  The only real difference with my exe is that it loads less textures...

How that could fix a FMV issue is beyond me though.  Are you sure that an original 1.02 exe is being slower than mine?


Jaki

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Re: [WIP] Menu Overhaul Project
« Reply #86 on: 2011-05-30 13:48:36 »
I'm very sure. Try original download on wiki page, try exe on ff7 remix and another but all of them make movie lag and bad sound. I think load less textures make it faster (but I'm not sure because it's a movie, not textures)

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #87 on: 2011-06-02 03:12:54 »
I've just spent 3 hours looking through code to understand why it wasnt working.  The dialogue boxes in menu were not scaled right to the new font and the status menu text was spaced wrong.

It turns out the status menu text was treated as dialogue and had to be scaled properly to the new texture.

All I needed to do was change 4 bytes to make floating point 2.0 and not 1.66 (original game).

Was so bloody obvious!
« Last Edit: 2011-06-02 03:16:01 by DLPB »

Kemlin

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Re: [WIP] Menu Overhaul Project
« Reply #88 on: 2011-06-03 00:02:22 »
"Was so bloody obvious."

...is that sarcasm?

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #89 on: 2011-06-03 00:11:55 »
No, it is literal.  It was.

Malice

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Re: [WIP] Menu Overhaul Project
« Reply #90 on: 2011-06-08 17:45:24 »
I hate to do this here DLPB but you have PM's turned off.

I wish to ask your permission to include your new menu system in an upcoming release of an Automated Modification Installer that incorporates your menu system. Please feel free to pm me your response or place it here I will not release without your permission.

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #91 on: 2011-06-08 19:02:59 »
You may do it , however be aware that the exe released with this overhaul is not finished and the installer isn't done...  so if you are using this project you are better off waiting until it is actually done...

If you mean the original menu reconstruction for use with Avalanche and the old graphics, sure, you are cool to use that also.

Just link to this thread and make sure to credit myself and Kranmer.

The problem is that the installer we do release will be pretty full and detailed, and it is much better and wiser to simply use our installer with your own rather than incorporate all the patches individually.
« Last Edit: 2011-06-08 19:04:43 by DLPB »

Malice

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Re: [WIP] Menu Overhaul Project
« Reply #92 on: 2011-06-09 01:10:21 »
You may do it , however be aware that the exe released with this overhaul is not finished and the installer isn't done...  so if you are using this project you are better off waiting until it is actually done...

If you mean the original menu reconstruction for use with Avalanche and the old graphics, sure, you are cool to use that also.

Just link to this thread and make sure to credit myself and Kranmer.

The problem is that the installer we do release will be pretty full and detailed, and it is much better and wiser to simply use our installer with your own rather than incorporate all the patches individually.

I was speaking about the 245.exe of course the users downloading this will be well aware of it being a non finished product. But I must say I have ran through most of the game beautifully. I think I will run this Menu as a precursor to your release...maybe just look of whats to come for those not modding savvy.  I completely appreciate your approval and of course you will be credited. Again thank you for your amazing work.
« Last Edit: 2011-06-09 01:14:49 by Malice »

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #93 on: 2011-06-20 03:10:17 »
This perpetual torture is almost over.  I set myself the date of the first installer for 22nd.  The 9999 break hp limit and the ff8 style interface option will be worked on after that.


robolink

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Re: [WIP] Menu Overhaul Project
« Reply #94 on: 2011-06-20 03:31:20 »
Sweet looking forward to the installers release. I really want this ^^.

Terid__K

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Re: [WIP] Menu Overhaul Project
« Reply #95 on: 2011-06-20 03:35:24 »
Can't wait to try this out. I'm really digging those new graphics (the font and materia looks way better than TA's).

BTW, will we be able to use the new menu interface with the old battle interface? Just wanna have some options, that's all.


DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #96 on: 2011-06-20 03:36:36 »
I may add that back at a later time but only when everything else is finished...  It is quite a lot of messing about to get that one back the way it was.  Then you add in the 9999 patch and you realise the myriad of options and patches that are needed and aren't allowed to conflict.  That's the real issue there.

robolink

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Re: [WIP] Menu Overhaul Project
« Reply #97 on: 2011-06-20 23:27:40 »
Hehe, so close to the 22nd ^-^ Its the only thing im looking forward to adding to my game at the moment.

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #98 on: 2011-06-20 23:51:39 »
Maybe I was optimistic.  Either way I'd say definitely within the next 3 or 4 days.  I will try to get somethin out for tomorrow.

DLPB_

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Re: [WIP] Menu Overhaul Project
« Reply #99 on: 2011-06-21 22:12:53 »
Ok i've broken promise :P  but I reckon tomorrow or day after is the day.  just ran into a spot of bother with a few things.