Yeah, she shows up in the cutscene outside of Holzoff's where everyone gathers after the snowboard part, I can talk to her and she has dialogue, and I can still add her to my party. I replayed from an earlier save before she dies and still have the same issue where Aerith dies, there's the funeral cutscene, and right afterwards I can add her to my party and she still appears in the cutscene outside of Holzoff's.
I'm still looking for the line that adds her; I'll add handlers around those areas to check the var and correct it as well as a failsafe.
To complete Cid's level 4 quest, do you need to go to the Dark Cave? Dialogue is directing me to go to Wall Market but I don't seem to be able to get into Midgar. I thought that might be unlocked once the quest was activated but it doesn't seem to be.
No, you can dig up the Sector Gate Key from Bone Village and access Midgar that way:
https://www.gamefaqs.com/pc/130791-final-fantasy-vii/faqs/57001?raw=1There is one spot where it says there is a level cap of 70. The place where you can fight in the Junon Leagues, with the ghosts who didn't pass on. One of those ghosts says there's a level cap. That's probably what Webbhead08 was talking about.
Anyways, I just encountered two issues with the Costa De Sol save point. One, the text on it is broken. Two, it causes my game to crash when I use it. Here's a quick screenshot of the brokenness bit.
Barret has lines that pop up there, which are likely interfering with the window handling the save point. I'll need to either move it or hide it until the player has rested at the Inn; that or I can use a different window ID, I think there's four I can use which would work out (and have Barret's scripts freeze while the save point plays).
Ah, Wutai. It's good that not even mastered materia are discriminated against.
Noticed something strange and not sure if intended.
Alpha Rapps doesn't have enough MP to cast anything and, when berserked via War Gong, does not attack. It instead attempts to cast on each of its turns.
EDIT: For pagoda.
Are we supposed to be unable to morph Shake and Chekhov? I get the feeling it's possible to morph Shake with a 255 accuracy weapon (if Yuffie has one), but Chekhov stumps me.
He probably doesn't have a Berserk attack set or something; I'll add one.
The Pagoda battles were changed a fair bit so I don't know if Morphing is still viable; if not, I'll remove their Morph items.
I don't know if it is intented but after getting Cloud back, after Mideel, everyone is constantly at 255 SP. So it is easy to max Rank up every characters.
I also noticed that Gil Plus gives 44 Strengh.
Sounds like a debug routine; I'll remove it from the Highwind save point (I think that's where it was).
The materia is maybe messed up; I'll check the kernel for oddities.
I just got to Mr. Smile for the first time this build, and if I'm not misunderstanding am I to gather that the amount of sources for each different build is now much different? My last play through everyone got 5 of each source and then specialized in 2 stats getting an extra 10 to each and a secondary specialty in 1 stat getting an extra 5 netting a total of 55 sources per rank up (with 1 of clouds and 1 of reds rank choices going for a balanced build resulting in a flat 10 of each source netting a total of 60 sources per rank). Now looking at clouds rank choices it states 5 of each source no matter what with specific specializations just like before, but if my math serves correct then "Ex-SOLDIER +5 Str/Mag/Spr" would only net a total of 45 sources, "Mercenary" and "Makonoid" with 50 sources, and "Shinra Trooper" with 55. Is this all correct? If so, why the dramatic shift to that from mostly balanced, I read a post from before 1.5 where someone thought ALL choices should net the same number of sources, just a bit of a shock to see the big change. Maybe its arrange only?
This is assuming each stat is weighted equally, which I don't feel they are; the Ranks that cover stats with lower weight or which would result in a heavily skewed character give more overall to compensate as opposed to the more normal ones that give gains to a character's naturally strongest stats.
I just tested this, and I can confirm that the Gil Plus materia is giving characters extra strength. It did not give "44" extra points of strength for the character I tried it on, but if it's improving strength by 25% or 30% (the character I tested it on would seem to imply it's using a 30% bonus), it would explain things there with that.
That said, a Strength Plus materia is something to consider, and could potentially be used to replace things like the "Long Range" materia. That said, if it is used, it should be earned, and only claimable late game. A vitality or spirit plus materia would be so sweet at well, though sadly I doubt we will see those due to coding issues.
I can make a Plus Materia for any stat, but I'm not planning to make a Vit/Spr/Str Plus Materia.
I didn't encounter the crash issue while Barret being there. But I had some overlapping text between Barret's boxes and save point box. Might be a good idea to move it somewhere else.
I was wondering how the "cast on death" was working on vanilla (and if it was possible to bypass it). What I mean is that the Grangalan Jr. is casting "Stop" on death. I tried to kill it while it was sleeping and it still casted it. I think you can bypass those cast on death with some statuses in other FF but I'm not sure about FF7.
Also I encountered a model issue the first time I reached Mt. Corel, the screen where Barret is depressed. Cloud's model was a giant one with feet above, head under. Left the screen and walked back in, everything was ok.
https://steamuserimages-a.akamaihd.net/ugc/847093167125479951/BC5513CDB365E1BC689D2B3B06CF43EE6F3D4F84/
https://steamuserimages-a.akamaihd.net/ugc/847093167125480136/0105566AB2773AC6BC6CFA883CC5F3293EA4BE9C/
https://steamuserimages-a.akamaihd.net/ugc/847093167125480286/A533F3AD10068A91642283983255C781D7D3C269/
No other mods installed, using steam version, patched with the last version (August 2nd)
That's an issue with the game rather than the mod, the cause isn't known but it seems to be more likely to occur on certain fields than others. The only way to correct it is to leave the field and then return.
After reaching the split part of the crater, Aeris disapears. I though that after getting the message about the new threat she would come back but no
Almost finished the story in Arrange, it was cool. Only 1 boss gave me a hard time : Barbariccia GT at the end of midgar. A 30 min fight including 5/10 minutes of it not having MP.
I'll make adjustments to Barbariccia GT and check out the Crater scripts; maybe the var check is backwards there or something.