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Graphical / Re: [FF8PC-Steam] Project Lionheart Mod 0.1b (Character Textures)
« on: 2014-12-06 23:44:55 »
I'm all for teamwork. Okay, I will continue to do that. I look forward to using your Quistis. But quick question... Should I put the codes here or on Shunsq's page or both?
Update: Regarding that glitch at the SeeD ball, I was able to fix it. I removed one of your codes and replaced it with two others.
Code removed:
sqseedhead_13,3968939419
Codes added:
sqseedhead_13,2103987711
sqseedhead_13,2112376319
With these, I was able to keep Squall's head in the rooms where he changes and at the ball/after it with Quistis. And as you can see, Zell's head is glitch free.
The only problem I can think of is that since there are no new textures for the uniform, I can't truly test out everything to make sure it's 100% good to go. But I will do that when they are ready. Since I'm not using Deling, this is mostly just trial and error while I learn.
Update: Regarding that glitch at the SeeD ball, I was able to fix it. I removed one of your codes and replaced it with two others.
Code removed:
sqseedhead_13,3968939419
Codes added:
sqseedhead_13,2103987711
sqseedhead_13,2112376319
With these, I was able to keep Squall's head in the rooms where he changes and at the ball/after it with Quistis. And as you can see, Zell's head is glitch free.
The only problem I can think of is that since there are no new textures for the uniform, I can't truly test out everything to make sure it's 100% good to go. But I will do that when they are ready. Since I'm not using Deling, this is mostly just trial and error while I learn.