Author Topic: Menu Reconstruction [WIP]  (Read 78617 times)

DLPB_

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Menu Reconstruction [WIP]
« on: 2010-06-09 00:36:45 »
At the moment, I and Kranmer are perfecting this for the re-translation project.  Once this is done, I will turn my attention to its application in the normal game.

This project attempts to correct misalignment of text and values in the menu, and make the overall presentation much improved over the original release.

I need your opinions on the final product and on other things this may address.

Credits:

Design, Hex editing: DLPB
Hex locating values, Hex coding, Hex editing: Kranmer



Progress Report


Menus Completed (41):


New Game/Continue
Load menu "Select a save data file"
Load Main menu
Main Menu
Item menu
Key Item menu
Magic Main menu
Magic Magic Submenu
Magic Magic Submenu Selection menu
Magic Summon Submenu
Magic Enemy-Skill Submenu
Materia Main menu
Materia Check menu
Materia Check Magic Submenu
materia Check Summon Submenu
Materia Check Enemy-Skill Submenu
Materia Swap menu
Equip Main menu
Status Main menu
Status menu 2
Status menu 3
Limit Main menu
Config Main menu
Config Window Colour Submenu
Config Sound Submenu
Config Controller Submenu
PHS Main Menu
PHS right Submenu
Save "Select a save menu"
Save Main menu
Quit Menu

Shop Sell Materia menu
Shop Sell Item submenu
Shop Sell Item Main menu
Shop Buy Item menu
Shop Buy Materia menu
Shop Buy Weapon menu
Shop Buy Weapon submenu
After Battle Menu 1
After Battle Menu 2
Name enter menu

Dialogue Boxes Completed (19):

Loading Please Wait Dialogue Box
Load Progress Bar
Item Menu Order Box
Limit Manual Dialogue
Materia Arrange Box
Materia Arrange Discard Dialogue Box
Limit Menu Change Break Level Dialogue Box
Limit Menu "Limit Set" Dialogue
Save Menu "Are you sure you want to save" Dialogue Box
Saving Please Wait Dialogue Box
Save Progress Bar
Save menu "Saved" Dialogue
Item Buy Dialogue Box

Shop Main Menu
Shop Main Menu, Sell Submenu
Battle 1 "Was born" dialogue
Battle 1 "Materia level up" dialogue
Battle 1 "Level Up" dialogue
Battle 1 "Limit level" dialogue

NOT Completed (0):



This project should be considered a counterpart to the  Kranmer only Battle Menu Reconstruction mod.  The default battle menu mod by Kranmer should be used with this mod.  Project discussion here: http://forums.qhimm.com/index.php?topic=10081.0.  We have not touched the debug menu, and do not ever intend to.
 

Overall Progress-  Completed:  60/60 (100%)
« Last Edit: 2010-08-01 08:57:11 by seif »

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #1 on: 2010-06-09 05:09:19 »
no longer applicable
« Last Edit: 2010-07-20 04:47:07 by seif »

nikfrozty

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Re: Menu Reconstruction [WIP]
« Reply #2 on: 2010-06-09 10:00:38 »
Is this patch included in your retranslation project?? Or will we need to install the retranslation project and this fix seperately??

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #3 on: 2010-06-09 15:12:41 »
because of the differences in text, this had to be done for the retranslation project and will be included by default.

Takeru

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Re: Menu Reconstruction [WIP]
« Reply #4 on: 2010-06-09 16:40:52 »
Only 1 question, can you change the texts from the box of Items, Materia, etc.? , and how do you do it?. :-D

nikfrozty

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Re: Menu Reconstruction [WIP]
« Reply #5 on: 2010-06-09 16:49:08 »
I think seif uses the hex editing method for the menu since no editor has been made for them yet.

Gemini

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Re: Menu Reconstruction [WIP]
« Reply #6 on: 2010-06-09 16:49:33 »
Why would that be a problem? It's just text embedded between code segments. Plus, there's no need for an editor in this case.

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #7 on: 2010-06-09 18:08:40 »
Only 1 question, can you change the texts from the box of Items, Materia, etc.? , and how do you do it?. :-D

Explain this further?  Which texts :)?

Takeru

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Re: Menu Reconstruction [WIP]
« Reply #8 on: 2010-06-09 18:14:21 »
Only 1 question, can you change the texts from the box of Items, Materia, etc.? , and how do you do it?. :-D

Explain this further?  Which texts :)?

Things like Item, Materia, Equip, Limit, Config, Exit...

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #9 on: 2010-06-09 18:19:06 »
That is also hex edited....they are there just as text using ff7text code...

So if you search for AGIC or "ORMATION" you will find the correct string (the M would not be found this way since they arranged it slightly from the unicode).  

Then you just hex edit it with the ff7code >

http://wiki.qhimm.com/FF7/FF_Text

I have already changed Order to Formation

also, it turns out that the LV and HP text etc is misaligned because of problems in Team Avalanche's Font.  It doesn't have this issue with the original.
« Last Edit: 2010-06-09 18:24:19 by seif »

nikfrozty

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Re: Menu Reconstruction [WIP]
« Reply #10 on: 2010-06-09 18:37:22 »
That is also hex edited....they are there just as text using ff7text code...

So if you search for AGIC or "ORMATION" you will find the correct string (the M would not be found this way since they arranged it slightly from the unicode).  

Then you just hex edit it with the ff7code >

http://wiki.qhimm.com/FF7/FF_Text

I have already changed Order to Formation

also, it turns out that the LV and HP text etc is misaligned because of problems in Team Avalanche's Font.  It doesn't have this issue with the original.
What's wrong with TA's font?? Are they slightly larger than the original??

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #11 on: 2010-06-09 19:13:43 »
I don't know but it certainly isn't correct :)  I believe they are remaking it...

Takeru

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Re: Menu Reconstruction [WIP]
« Reply #12 on: 2010-06-09 20:18:54 »
Oh well, I started to translate it and... I changed Item for Objetos (Spanish btw :P) and it showed me Half M at the right border and all I did it was to add in the HEX after Objetos an 00 something like

Code: [Select]
4F 62 6A 65 74 6F 73 [color=red]00[/color]
And then It didn't showed the half "M" anymore, I hope that this helps a little (I'm using the Ficedula FFText decoder/encoder btw)

Gemini

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Re: Menu Reconstruction [WIP]
« Reply #13 on: 2010-06-09 20:31:38 »
Simply color tags don't work there. The only one allowed is 0xF8, which is used by limits for coloring the spell window box in battle.

Takeru

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Re: Menu Reconstruction [WIP]
« Reply #14 on: 2010-06-09 20:33:26 »
Simply color tags don't work there. The only one allowed is 0xF8, which is used by limits for coloring the spell window box in battle.

Hehehe I added the "Limit" word coloring to symbolize materia's name when u pick 'em up in field xD

Gemini

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Re: Menu Reconstruction [WIP]
« Reply #15 on: 2010-06-09 21:54:48 »
I'm so glad that cannot be applied to menus. No, seriously.

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #16 on: 2010-06-09 21:58:24 »
I think the structure alteration is a good move but the colour, as far as I can see it, is perfect.  It just wouldn't look professional with odd fonts or colours.

DarkFang

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Re: Menu Reconstruction [WIP]
« Reply #17 on: 2010-06-09 22:21:26 »
Will there be a way to install this without installing your retranslation patch?

Takeru

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Re: Menu Reconstruction [WIP]
« Reply #18 on: 2010-06-09 23:15:28 »
I'm so glad that cannot be applied to menus. No, seriously.

Yeah if we're talking about game menus that woulda be mad... I cannot imagine a flashing menu freakin' my eyes outta my mind ...

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #19 on: 2010-06-10 00:34:07 »
Will there be a way to install this without installing your retranslation patch?

Yes.  In time....but the retranslation menu's must come first and be perfected beforehand.  Then A few adjustments will need to be made.

Personally I feel the old status screen looks awful untranslated "Magic Defense%"  i mean...nah.  But if people want it back that way, so be it :P

« Last Edit: 2010-07-20 04:47:35 by seif »

obesebear

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Re: Menu Reconstruction [WIP]
« Reply #20 on: 2010-06-11 02:43:45 »
Why not line up the Characters box with the top left of the screen?

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #21 on: 2010-06-11 14:16:03 »
I will be away until Monday, connection issues.

@obesebear

I am trying to keep the design so that it has symmetrical spacing, as in black bands are equal, alteration makes it look wonky.  For every nice thing there is a counter problem.

I have amended slight things since this screen shot too, especially thr time and gil box to make the numbers fit better and to move it away from the limit bars.

If anyone has any idea where we can find Strength and Attack status values in the status screen, we all are ears.  It is in a differerent part of the exe.

@gemini, could you possibly supply us the memory value (in psx game) of the normal status values like agility and then the status of attack and strength.  Assuming they are equally spaced it may be possible to guess the roundabout location of the value in the exe?  (it uses the whole menu just dumped into the exe)

This design is by no means final....at the end if anyone has any major criticisms and a vote is made, things can be altered but for now this is what I feel works best. 

Kranmer

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Re: Menu Reconstruction [WIP]
« Reply #22 on: 2010-06-11 14:33:23 »
If anyone has any idea where we can find Strength and Attack status values in the status screen, we all are ears.  It is in a differerent part of the exe.
I would just like to say we have the values for moving the text and numbers of strength and attack etc on the status screen but we have to move them as a whole (so we can't move Strength on its own we would have to move Agility as well) So what we are looking for is the individual values for each name (if this is possible, i think they may be linked and that's why i cant move each separately)

DLPB_

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Re: Menu Reconstruction [WIP]
« Reply #23 on: 2010-06-13 20:30:32 »
OK I have tried many things with this menu.  There are still a few things to do but it's gettin' there.

1 main issue at moment:

The PHS and STATUS menu have a "to next nevel"  over the limit bar.  I have found that placing the next level value INSIDE the bar looks pretty good...but, on PHS menu the text goes BEHIND the bar, whereas on status menu it is infront.

If this is fixed we can have a vote on which looks better.  Alternatively, the only other way to make it look better is to change this Right aligned text to being left aligned.  At moment, the values all go INTO the left, as they are right aligned. 

This is proving very irritating overall but it is being done./  ;)  back monday


DarkFang

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Re: Menu Reconstruction [WIP]
« Reply #24 on: 2010-06-13 21:31:19 »
Why not line up the Characters box with the top left of the screen?

Yeah why don't you do this? So nothing is overlapping?