I have spent the morning working on the change and defend box, i have just fixed the them so now it looks better then it did (the picture below is the change box when you are at LIMIT)
now i am going to start work on the sub menu's (magic,summon,item,e-skill, i think these are the only ones that need doing but i am not sure, throw and coin my need doing as well) and see what i can come up with.
Perhaps you could move the CHANGE and DEFEND boxes to be on top of the battle menu, instead of beside it.
I don't think it would look bad.
I might be able to do something like this, i have already had a quick look and it appears i can move the change box over to the right and down so i don't see why i can't move it above, but the Help bar would probably get in the way of doing it with this method. Anyway i will look more into what can be done and what can't be done for the patch after i finish sorting the original battle interface.
Or make Change/defend appear in the same position as the battle menu, in the same window (or try to simulate the same window by making a new one exactly on the same spot) just like in FFX. Maybe have the change & defend in the same window, instead of one to the right and one to the left.
You can see here it here:
http://www.youtube.com/watch?v=JqwCDgvo1Kw
While we're at it, would it be possible to do an attack while having a limit break?
I mean, having the 2 commands separated; always having the attack comand active and have limit, for example, on the same window as Defend & change.
Well it may be possible to add a 4th line to the battle command window with things like change and defend on it but this would look messy when people only have a 1 line battle command menu since it would be very bare with just change and defend at the end, plus i would have to disable the original change and defend.
But it may be possible to put the change menu on the right in the same place as defend but the user will still have to press left to get to change on the right.
Hm as far as i know attack changes to limit as soon as the bar is full, i can make a separate command for limit (so the user can always use limit break, infact i have already done this on my trainer) but i don't know if its possible to make a always attack command (without disabling limit break).
I tried deleting some stuff, and here is the result :
I would also like to delete the HP and MP gauges, any idea where those are located ?
Looking nice Armorvil, maybe you should make your own battle interface patch.
I haven't seen the HP and MP gauges in any of the TEX files (they may be there but i haven't seen them) you may be better asking sl1982 if he knows (i have found ways of changing the colour and deleting them and changing their sizes but i don't know where the images are kept or if there is even any images)