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Basically Mandatory => 7th Heaven => Topic started by: AverageJoeFF7Fan on 2015-07-20 15:40:39

Title: 7th Heaven - Import Mods Manually - Mods that are not IRO's
Post by: AverageJoeFF7Fan on 2015-07-20 15:40:39
Hello! I have been modding my FF7 for the past few days, love 7th Heaven manager, and right now I am tweaking the order of the mods and such to try to get the final product I want.

There are maybe 4-5 mods right now that I want to try but I can't get them to load via 7th Heaven, using the Import function.

So basically I took a 3GB mod of the Texture's (they look amazing) and dumped them into their own folder like so: data -> field -> all the stuff
Then Imported "data" into 7th Heaven, thinking it would simply load those files in based on the mod list order. But it doesn't seem to be working.

For reference the field mod in question is this one: http://forums.qhimm.com/index.php?topic=12260.0

Another one I would like to use is this one: http://forums.qhimm.com/index.php?topic=12464.0

How does this work? Does it work at all? Will it work in the future? If so, how long will that be?


-EDIT-

I was able to get Barret into a packed IRO file with the help of this: http://forums.qhimm.com/index.php?topic=9924.0

Still trying to figure out how to do the Texture files...
Title: Re: 7th Heaven - Import Mods Manually - Mods that are not IRO's
Post by: genesis063 on 2015-07-23 23:36:26
I think it is a little finicky with naming and such.  Most of the time just keep it by it self.  So basically try using field, battle and such without the data part.
Title: Re: 7th Heaven - Import Mods Manually - Mods that are not IRO's
Post by: AverageJoeFF7Fan on 2015-07-24 13:03:13
turns out 7th heaven doesnt care about the folder Names/structure at all.

what it cares about is wether or not you have the Mod.xml file that TELLS it to use said folders.

I have no issues anymore.