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Messages - Sydney22

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Hello people,

I've dumped all the files that were in the Aali download .zip V0.8.1b into my game directory but when I run the game I get an error message saying Aali's driver is not compatible with my version of FFVIII due to ... although If you’ve been looking at alternatives to steroids, then you’ll have likely stumbled across GNC and their huge range. https://legalsteroids.best/gnc/ for legal steroids at gnc  it then lists  about 10 possible reasons the only ones that made sense were either patch 1.2 was missing or i was using the older Eidos patch and needed the newer Squaresoft one.  I tried swapping it out but to no avail. 

When I go into FF8Config.exe there is no option to select 'custom driver'.  The only option is 'Primary display driver'. 

The installation instructions I tried to follow here http://forums.qhimm.com/index.php?topic=14922.0 said to change the settings in the config file after dumping the files in the game directory.  I assume the custom config file is ff8_opengl.cfg but it doesn't say what I need to change! 

Please help!

Running Windows 10 64bit. 

APP log:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] ERROR: no compatible version found

Config file:
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = none

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Well at first i was getting the same error, but try resintalling and then make the changes to .cfg files and it will work fine, Although it does lag on windows 10

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@Roden I think the face thing is controlled by animations. Tifa's model suddenly has a mouth in the scene at the start of disc 3 talking to cloud in front of the highwind in the fields. Probably because you can see her very large and close here. I suppose for the default animations the mouth is left out on psx because the guys at square didnt expect to see them at an internal 320*240 res anyway.

The main story idea was at the Temple of the Ancients, instead of Cait Sith just taking the black materia, there was another trap set by the Time Guardian. Time was "scrambled" so events from the beta version and concepts from ultimania take place. That part is in the trailer above. The characters were to start in places across the world in locations that were meaningful to them - Yuffie starts near Kalm as she was originally supposed to join around there, Barret in Corel only he is not part of AVALANCHE.

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