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Basically Mandatory => 7th Heaven => Topic started by: blokx on 2019-06-15 21:05:19

Title: I have to Launch FF7 twice via 7H for mods to completely kick in.
Post by: blokx on 2019-06-15 21:05:19
This is a bit of an odd one. When I first open 7H and launch the game, some mods load (like New Threat and the field models for characters) but other mods don't load (sound/music swaps don't load music. so they game is silent. my save point model reverts to the old one, too).

If I close the game and launch it one more time, it works just fine. All mods loaded.

Not a huge deal. I literally load the game, as soon as the Eidos splash starts I Alt+F4 and launch again. But it would be nice if I could stop doing this.

Edit: Not sure if this is related, but I also notice every time I launch the game, there's a new set of "direct" and "music" entries in the Extra Folders section of the General Settings. So like, right now, I just opened it and this is the content: 
direct
music
direct
music
direct
music
direct
music

Seems off...lol
Title: Re: I have to Launch FF7 twice via 7H for mods to completely kick in.
Post by: PetrucciJohn on 2019-06-16 09:53:40
This is a known bug in the latest version (1.56) of 7H. You need to make sure you delete all those extra lines, otherwise, after some point, your game won't even be able to launch.
Title: Re: I have to Launch FF7 twice via 7H for mods to completely kick in.
Post by: blokx on 2019-06-16 23:13:02
Cool, thanks for the reply. I'll be sure to clear it down to just one set of "direct" and "music".

Has there been any news on if/when that'll get fixed?

Also, as much as I doubt it's true, I'm going to believe that guitarist John Petrucci just helped me out with modded FF7. lol