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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Sega Chief on 2017-04-08 16:45:48

Title: Debug Room: Global Reset
Post by: Sega Chief on 2017-04-08 16:45:48
I've been meaning to do tests with this, but how reliable is this debug function? Does it completely reset every value in the game or does it just reset a few specific ones/doesn't work properly? If it's only partial, which values/variables does it reset? Just to be specific, its the one you can access from the first debug room by talking to Yuffie.
Title: Re: Debug Room: Global Reset
Post by: DLPB_ on 2017-04-08 18:26:56
You'd have to check the field script.  A better way would be to just use "New Game" - as that should definitely use all defaults.