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Messages - Tsunamix

Pages: [1] 2 3 ... 27
1
Completely unrelated / Re: KALM (FFVII) Remake...
« on: Yesterday at 14:59:00 »
This guy has some awesome skills

2
Perfect. Would i just use your flevel with all the fixes or just retype it all? using your seems like stealing but not having the fixes seems pointless.

Your call. Always bets to ask

3
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.

4
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2017-11-22 20:01:28 »
There's this scene too. I have no idea if it matches the walkmesh or who made it but it's here either way

https://www.reddit.com/r/FinalFantasy/comments/58b6fw/artist_reimagines_final_fantasy_vii_prerendered/

5
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-20 15:48:38 »
Yeah i know. Its that i need to skip. The codes in the post above does allow it to be skipped but it skips everything. I need just that skipped if at all possible

6
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-20 12:38:55 »
Perfect idea. I'll try that. Thanks dude


EDIT: Ahh okay, so i dont think i can make the prelude a 0 second video because its all hex code and its like 6 images. I need a way to skip that

7
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-19 23:12:35 »
thats fine for me, but if i make something that others can use a mod wont delete it

8
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-19 17:05:09 »
Sorry for bringing this to life again but i got a question.

The solution to skipping the opening credits is here, i tested and its fine.
But is there a way to only skip certain ones?

Like going from the squaresoft logo movie to the new game screen?
Rather than skipping them all

9
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2017-11-15 15:19:49 »
Do you make these in 3d?
Or better yet can you work with 3d versions?
I can supply a few im making if you can texture them.

If you can do that then im in to make a few to help out

10
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-11-01 01:14:26 »
Aha. I understand now. FINALLY!
Thanks dude. I like how instead of giving me the answer you give me a riddle haha.
Let me solve it myself. Works out better in the long run.

Yeah it's completely incomparable but at the same time it IS the reunions script so...
It could be worse.

Now this should allow me to do anything i want. Finally

11
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-11-01 00:53:04 »
So what i need is 0xDC0BCF right?
If im getting this right. If so then i now understand this stuff and should never have to ask again haha

12
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-10-31 22:48:10 »
Your database only goes up to 5 255 doesnt it?
I need 11 243

13
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-10-31 14:28:07 »
Haha no i know. I was just making sure it was possible first.
I use Var 11 243 for my subtitles in my project.
Once you click new game it will ask if you would like them on or not.
Someone told me to have the game open and select yes while running it in variable mode through 7th heaven then Alt+F4'ing and it would save it somewhere.

I couldn't find it anywhere. So i just need the hex string that var is using. Thanks :D

https://mega.nz/#!pB8mFCbS!jt6SqCh7WA2JRXZ7Rdv3dWH1H0Wwpm-oP4qpb1_d-OU


Also for some reason the fight in this scene starts immediately too, not your concern but if you happen to be able to get it to be the way it normally is that would be fantastic.

14
Scripting and Reverse Engineering / Hex Editing
« on: 2017-10-31 00:03:13 »
Is anyone available to help me find a single hex number in FF7 for 1 variable?
I literally need one thing and even though i know what im doing. I cant seem to do it...

15
FF7Voice / Re: Looking for Beta-Teaters for VA mod Echo-S
« on: 2017-10-27 17:12:40 »
It will be yeah

16
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 20:15:30 »
When you add a new update you might wanna just edit your previous post.  This forum has a dislike to miltiposting. Sorry. Just wanna help you avoid getting watched.

Edit: Also I emailed you back

17
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 17:17:38 »
That video contains all ripped models so they can't be relayed to anything on this forum. A lot of people have requested this guys stuff. Send me a pm at some point. I'll get you into Discord and I can start anytime

18
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 03:56:35 »
Id day unless there is a team somewhere that make models from scratch.
All enemies will never be done. Its too much work when you must make all resources yourself

19
Heres a video to go with your music tutorial if anyone happens to ever need it
https://youtu.be/nvwsc-wEoVU

20
General discussion / Re: How to open the Crash Dump file
« on: 2017-10-09 22:31:00 »
Any luck with my problem anyone? Really need to see this variable. Same way the Dynamic weapons mod did to get their CloudWeapon var

21
Changed the topic to better fit the new situation

22
FF7Voice / Re: Looking for Beta-Teaters for VA mod Echo-S
« on: 2017-10-08 00:31:39 »
Yeah we will actually need them pretty soon actually.
I only need a single variable and i'll be able to get the playable demo out so i'll let you know asap

23
I know this is already possibly me so this is a much easier task. Anyone kbiw his this works?

So you can see materia but not actually touch it.

24
Hey guys i need to know if i can disable the switch button whilst the menu is open so people cannot change from equip to materia screens

25
Yeah leave your answer for other people.

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