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1
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-27 04:08:44 »
EDIT

2
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-25 23:13:26 »
Tirlititi u need to fix the psx limition u set it too low for item helps, if u dump clean items table and reimport it its flagged for not enough room to apply item texts

so now i went thru and deleted ALL item/key item text from patch and it loads up empty but in game all the key items still have random bits of text.

i think the editor might be bugged out really bad.... wish there was an ezer way to talk to you

3
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-25 06:38:44 »
i used a timer to tell how many counters i used per 50k hp

heres an example of what i did:

under INIT where all variables are assgined i added these at the end
    set VAR_LocUInt8_80 = 5
    ChangeTimerTime(VAR_LocUInt8_60 * 60) 1 counter per 1 min since we can use upto 99 counters
    ShowTimer( 1 )

under loop or counter i did this

    if ( #( SV_FunctionEnemy[HP] <=$ 10000 ) ) {
        if ( VAR_LocUInt8_80 > 0 ) {
            set VAR_LocUInt8_80--
            ChangeTimerTime(VAR_LocUInt8_60 * 60) 1 counter per 1 min since we can use upto 99 counters
            set SV_FunctionEnemy[HP] =$ FirstOf(SV_FunctionEnemy[MAX_HP])
        } else {
             if ( #( SV_FunctionEnemy[HP] ==$ 0 ) ) {
                  ShowTimer( 0 ) 1=true:0=false
             }
        }
    }



i use a substract system so u know when timer is at 0:00 u know hes on his last life
with it ending every battle at 0 u dont have to reset it back to 0 every battle u can simply re-use it. dont use VAR_LocUInt8_60 cuz this controls number of frogs in game

only thing i wanna learn is how to ID attacks so i can add special attacks when a life is consumed



4
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-21 23:51:53 »
ok i found out dont use var int8_60 its being used for frog counts use int8_80 its not used at all in game

5
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-21 17:43:10 »
heres a video of a nasty script bug i found in your editor causing my bosses to have infinite HP

https://www.twitch.tv/videos/146000744

quick sum up:
when i put this in:
    if ( #( SV_FunctionEnemy[HP] <=$ 10000 ) && ( VAR_LocUInt8_60 <= 5 ) ) {
        set VAR_LocUInt8_60++
        set SV_FunctionEnemy[HP] =$ FirstOf(SV_FunctionEnemy[MAX_HP])
    }

it reverts to this bugged version:
    if ( #( ( SV_FunctionEnemy[HP] <=$ 10000 ) && ( VAR_LocUInt8_60 <= 5 ) ) ) {
        set VAR_LocUInt8_60++
        set SV_FunctionEnemy[HP] =$ FirstOf(SV_FunctionEnemy[MAX_HP])
    }

6
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-21 04:02:21 »
its not changing stats its changing the scripts adding few lines for hp system. and its on the psx version not on steam one

7
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-19 08:30:48 »
Tirlititi found a bug with the editor for psx version. u have no limits on scripts so when u add too many lines in ff9 it breaks other scripts. like i made some mobs unkillable cuz of this.

8
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-17 15:52:33 »
EDIT: learned everything i needed to know

9
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-17 05:39:12 »
also im really stuck on this bug. ozma works perfectly fine on disc 4 but same battle and scripts on disc 3 cause ozma not to appear in battle at all....

10
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-16 23:13:01 »
hey Tirlititi i saw a video of someone showing off ultima doing multiple rounds of 9999s im wandering how can i do this LOL

11
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-14 04:42:16 »
hey Tirlititi whats max value of a variable in a script like ur HP life counter. how many "lives" can a boss have lol

12
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-12 00:19:45 »
u sir thanks soo dam much for that script. i did some tweaks of my own and my god its amazing lol

i have found that it cant be applied to all bosses tho sadly but ones i needed were able to do so

13
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-11 00:10:58 »
is there a way to make a global variable that can be called upon on every battle. i wanna use a life system where certain bosses have x amount of lives when it hits 0 then battle is won.

pretty much like this: var life = 10: if (HP == 0 && life == 0) {end battle} else {if (HP == 0 ) {Restore HP to full: life =-1}}

14
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-04 21:30:14 »
its fine im sticking to the psx version for now, im not able to port the mod to steam it breaks the game if u load an auto save

15
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-03 07:49:06 »
Tirlititi is there any word on being able to modify the auto abilities like changing auto haste to auto trance? or changing them into auto protect/shell? and change stuff like 20% hp to like 80%? stuff like that. we can mod spells and all that. just asking

16
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-05-01 22:04:51 »
hey Tirlititi is there a way to make a psx patch to expand number of auto abilties on chars so i can use all of them on every char?

17
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-04-23 05:06:04 »

Tirlititi  is there any way to enable use of stones/abilities on off chars on psx side of the tool? if u have the patch for it?

18
Graphical Mods / [FF9 PC]scaling down the in battle menus?
« on: 2017-04-19 21:13:57 »
is there any possible way to make UI in battles like 50% smaller?

19
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-04-18 22:08:20 »
Tirlititi can u make a video tut of how to use the steam script system like ones u found for magic stones? i dont know how to edit them lol.

also is there any way to change in battle menus to be ALOT smaller? like 50% to 75% smaller?

also i noticed in the steam version when i modded the shops no changes were applied in the game even tho files say they were changed.

also for psx side of the tool if u rename a monsters spell it crashes the tool instantly

20
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-04-18 11:42:39 »
what are u editing cuz u could be editing more files than normal if ur doing really adv stuff

21
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-04-18 01:39:11 »
oh i see now CIL coding is only for steam man it sucks PSX version has so much limits....

LMAO!!! in ur mod did u really do this? Thievery has been replaced by Transcend : bring Zidane to Trance cuz i did this LONG LONG time ago lol

22
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-04-17 05:14:45 »
is there any way to change how often they can earn ability stones on levelup?

23
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-04-14 06:05:53 »
have u been able to find any ways to hot swap monsters in certain battles?

24
Tools / Re: [FF9] General editor - Hades Workshop (0.37c)
« on: 2017-04-13 04:26:16 »
im using ur newest version and theres no right click option anywhere in ur tool

is this steam part of the tool only? cuz im modding psx one

25
Tools / Re: [FF9] General editor - Hades Workshop (0.37b)
« on: 2017-04-12 00:14:36 »

dclem  just add regen to the bosses lol thats what i did

also i saw that we can add any monster to any battle how do we do this?

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