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Topics - Thatamos

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1
7thHeaven / Unable to locate specific Menu Mod
« on: 2017-05-20 16:03:52 »
I've managed to get everything installed and working, but arguably the most important mod seems to not be included in the catalog. It's a menu mod in which the entire battle interface takes after the FF9 battle interface, with transparent backgrounds and smaller bars. I thought it'd be part of the Menu Overhaul included with 7th Heaven's catalog, but after testing all the options, I can tell it's not the same mod. Does anyone know what I'm talking about and where I can find it?

Video Exampe: https://www.youtube.com/watch?v=QOn6fnwPTcA&t=135s

2
7thHeaven / Game Crashes upon prompting Start Menu
« on: 2017-05-20 01:05:32 »
Howdy,

My game gives me "Oops! Something very bad happened!" after I hit Enter upon hitting the initial Final Fantasy Screen. To be clear, it's the intro screen with the Final Fantasy X in the background with the FF7 theme playing and dev titles are rolling across the screen.

Profile Details
Code: [Select]
Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 0
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 1
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 0
w_animation = 0
60fps = 0
fba = 0
fbn = 0
fed = 0
fs = 0
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_cloud = 5
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1
Field Textures - yarLson
ID: 339ca282-645f-4053-83d1-de8777f8b1bc
Version: 2.3
field_bg = 0
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 1
sound = 0
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 10
Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 0
limit = 0
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 5
tifa_world = 4
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 0
menu = 1
break = 0
hand = 0
nbb = 0
ncb = 0
Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.391
gameplay = 0


APP.LOG
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. Radeon RX 580 Series 4.5.13474 Compatibility Profile Context 22.19.165.1
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: B:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000150] INFO: B:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000366] set music volume: 127
[00001127] set music volume trans: 127->0, step=60
[00001192] END OF CREDITS!!!
[00001192] Entering MAIN
[00001192] set music volume: 127
[00001192] Exiting MAIN
[00001192] START OF MENU SYSTEM!!!
[00001192] ERROR: unhandled exception

Troubleshooting steps taken so far:

Re-initialized the FF7_GameConverter_7H and overwrote the existing files hoping something was missed.
Double-checked OpenGL Driver Config is exactly as suggested in tutorial
Double-checked mod order was correct ala the Tutorial
Initially had the Menu Overhaul mod installed; removed mod due to various threads suggesting it destabilized the mod build.
Validated Game Files via Steam ( I fear this may have broken more than resolved given the nature of what's being done )

Again, the game loads past the Chocobo screen, and brings you to the main Splash screen, but once attempting to prompt the start menu, the game crashes with the "Oops" error.

Thanks for any help, I loved this mod years ago when it was far less advanced and hope to enjoy FF7 with mods again. =)

3
Bootleg Questions / Field Model Hotfix?
« on: 2015-03-13 12:58:09 »
There's a known bug in which the Bloodshot Cloud Field Model (with Sword) will consequently install the Cloud field model in which Cloud has Masamune on his back. Firstly, this also applies to the Bloodshot Field Model without Sword as well.

Is there any way I can single out this model and change it? I've read the faq's and have searched around, and from what I'm reading, it'd require a fresh install. I've done this a couple times and am hesitant only because I don't want to go through midgar again only to find the same bug later on. Is there any way to unpack Cloud's individual model and replace it with the appropriate field model?

Furthermore, is there any way to revert some of the Remastered OST songs to their default? The remastered OST version of the Shinra Theme is so far deviated from its original that it feels more like the lovechild of an individual than a proper remastering of the original song. I can live with this being around, but the Cloud Masamune thing is irking the hell out of me.

Any and all help is much obliged. =)

/e
EQ2Alyza-- Truly, thank you and all your subsequent developers for this wonderful mod package. It revives a 20 year old game in a way that only mods can. Your dedicated service to something you love, which extends out to all of us fans of the game, has really improved the game in a way that spits in the face of Sony's abstinence of a true remastering of a classic nostalgia machine.  You rock <3

/e2
A thought just occurred to me. I have installed / uninstalled Bootleg a couple times to try different configurations and see which I like more. I did accidentally install Bloodshots Cloud /w Sword in my first go, but have since uninstalled bootleg several times. And I did follow the instructions on how to do so to the letter-- uninstalled FF7Music from CP, uninstalled FF7 via Steam, deleted the FF7 folder in its entirety afterwords, then deleted the registry keys using the tool provided in the FAQ's. I did this every time I uninstalled. Is it possible that this Masamune bug is something left-over from my initial installation, even though I've installed the Bloodshot w/o Sword field model like.. 3 times since?

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