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Topics - Timber

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Troubleshooting / Pandora's Box split models glitch?
« on: 2010-08-02 06:49:37 »
It seems when I use the Pandora's Box Enemy Skill on Jenova SYNTHESIS or on Bizzaro Sephiroth, it makes the model of the enemy split into several models, inside each other, but the animations arnt synced.

This is a glitch right? Surely this hasn't always happened?

Sorry it is kind of hard to explain, does this happen to anyone else?

2
Please note: If you have no idea how to set up or use FF7Music, you should probably read Covarr's excellent tutorial first: http://forums.qhimm.com/index.php?topic=8493.0

So Timber, how do I make my MP3s loop properly?

MP3s can't loop. However, OGGs can. This tutorial will show you how turn your existing MP3s into looping OGGs, and how to play looping OGGs in FF7Music.

OK, how should I set up FF7Music to play looping OGGs?

Easy!

1. Download Timber's FF7Music Loop Pack: http://www.megaupload.com/?d=TSI527M0
2. Extract the contents to somewhere that makes sense, such as your Final Fantasy VII or Ficedula directory.
3. Open FF7Music, and click Configure.
4. Select in_vgmstream.dll for the Input Plugin.
5. FF7Music will now play looping OGGs! (remember to select your ogg files in the files tab).

Sweet, but I still need to turn my MP3s into looping OGGs...

Here's a very quick way to turn MP3s into looping OGGs using Audacity: http://audacity.sourceforge.net/

1. Open Audacity

2. At the bottom where it shows Selection Start click the drop down arrow and choose Samples
Also at the bottom toolbar make sure the term "Length" is chosen.



Samples are the numerical value used to identify where the loop will start and end.

3. Open any mp3 file into Audacity
Listen intently for any possible looping points within the song.
Once you find an area you can loop with, delete the rest of the song.


Delete the rest of the song, it's just a waste of hard drive space!

The idea is for the song to reach the end of it's file. FF7Music will then loop it to a certain sample position number.

Protip: Zooming in helps alot with deleting sections of a track.
Protip: You can also click on a position in the track and press Shift+K [audacity 1.3.7 and up] which will select to the end of the track, this makes a very clean deletion.

4. The next step is to find the sample positions.
Click the position where you will begin the loop and make a selection all the way to the end of the track.
If you use [Shift+K] it will make a selection from the position you clicked to the end of the track.

Protip: Do you want to hear what your loop sounds like before you actually import it into FF7Music? Hold shift and press the Play button for Loop Play.

Now that you have your selection, don't move it because we need the sample numbers.


5. You can see your selection numbers at the bottom toolbar. You do not need any of the zero's that start before the number. For example:



Your selection start in this example is 1626852, and your length is 5772241.


6. Click File > Export >
Under 'Save as type' choose Ogg Vorbis, and click Save.

Under Meta data type under Tag Name type LOOPSTART in CAPS
in Tag value Type your selection start number
Underneath Type LOOPLENGTH in CAPS
type the selection length number



Click OK

7. Done! Your new OGG file will loop in FF7Music.

I actually tested this by using the looping OGGs in Final Fantasy XIV, and it worked perfectly.
Hopefully, someone with a good musical ear can make use of this, and upload an OGG looping version of the Remastered OST for everyone to enjoy.

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General Discussion / FINAL FANTASY XIV Official Benchmark
« on: 2010-06-21 02:02:04 »
http://www.finalfantasyxiv.com/media/benchmark/na/index.html

Post your scores, I only get around 1000 on 720p with an overclocked 9500GT, need to update!

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General Discussion / Gamers Window Relocator
« on: 2010-06-20 15:00:29 »
This handy tweak fixes a problem that has bothered me for a long time, and can be used with any Windows app, not just FF games.
Running games in fullscreen prevents you with doing other things on your pc properly, is slow and causes flickering when going in and out of window focus, and is a nightmare for people who use multiple monitors like me.
On the other hand, running the game in a window at full resolution doesn't fit the screen because of the Windows title bar.

So the solution I have found is Gamers Window Relocator. You can grab it here: http://gwr.orekaria.com/

GWR is an application intended to fit the window of a running game so that you do not see the title and borders (even when they really are there).
For optimum result, you must configure the game to run in window mode with the same resolution as of the screen
GWR works with one or more screens. When there is more than one, the window is fitted to the nearest screen corner.

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This is not mine, but I think it is very worthy of mention, since FFXII International (released in Japan only) really is a big improvement over the original FFXII, and a lot of people don't know about it.
The English patch is by ffgriever and can be found here: http://psx-scene.com/forums/showthread.php?t=62222
You MUST own both an English version of FFXII as well as the Japanese International Zodiac Job System version for this to work.
The patch essentially combines data from both games to make an English International version.

If you haven't heard about why you should care about the International version, here is a list of changes:

Turbo button: Press L1 and the game starts skipping frames, emulator-style, to go faster. How fast it goes depends on how much stuff is on the screen. If there are no enemies and you're just travelling it can go as fast as quadruple speed. Looking at videos of the regular version I cringe now when they kill a monster then walk off at the same speed.

Summons and Guests: Directly controllable, and able to be the party leader. You can even change guest's gambits, or order your summons to use their finisher immediately rather than wait for the right conditions. Guests also level up with you so they don't wind up useless if you like to grind like me.

Zodiac Job System: This is my favourite change. Instead of having one giant license board with every single equip and skill on it, it's divided up into 12 smaller boards each representing an FF job and a zodiac sign. This way, nobody in you party can do everything at once and it actually matters who you use again. Another thing is that now there are a lot of "island" spaces on the license boards, and quickenings and espers make bridges to those spaces. That way, it also actually matters who gets espers.

New Quickening Bar: Instead of having quickenings and summons drain your entire MP bar, they now have their own separate limit break bar. Since they don't affect MP anymore now you get way better MP growth to make up for it.

Shops: Some items were shuffled around in when you can buy them, and I think in general stuff is available earlier now. Some spells and techs you can't buy in shops now though; they come from certain treasure chests. Any chest with a spell or a tech is guaranteed to appear and to have the skill. You can also buy every single gambit as soon as you clear Barheim; this especially helps mage classes with the elemental gambits.

Equipment: A lot of weapons and accessories had their abilities changed. Most weapons were tweaked for job balance, while most accessories were given at least two functions. For example the diamond armlet now makes you immune to lightning besides changing chests. Even the primary functions are more useful now though since not every class gets every augment. There were also new ultimate weapons added for most of the weapon types, found in various places. All of them are named after another weapon with an added letter, like the Masamune I or the Aldebaran Y. (also if you line them all up in order they spell out FINALFANTASY)

No Damage Limit: Partly because of all the new high-power weapons, the damage limit was removed on everything. That makes it so that everything other than the Masamune is actually useful in the endgame, and helps make high-level bosses faster. There's a video on YT on someone doing ~420,000 damage by stacking up a ton of buffs with the best gun.

Treasure Chests: Now respawn when you go one screen away, instead of three. With the turbo button this makes farming for stuff from chests way, way easier.

Trial Mode: An endurance test of 100 fights in a row, with no shops for restocking. Beating it unlocks Weak Mode, leading to...

Weak Mode and Strong Mode: Weak Mode starts a new game you never gain experience from anything ever, so it's an enforced low-level challenge. Strong Mode is unlocked after beating the final boss. It starts a new game where everyone starts out at level 90. The GameFAQs guide calls these New Game Plus, but that's not really true since you don't keep any items.

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Team Avalanche / Shadow Play
« on: 2010-06-01 06:44:56 »
I found the file that contains the battle shadows: kage.dat
I have no idea how to edit this kind of file, so far I have only been able to morph the shadows into weird and wonderful shapes.

Anyone who actually knows what they are doing wanna take a crack at making these battle shadows look less crap?

Pic:

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Hello, I made a simple start screen in FF7 style (using textures from the AVALANCHE visual reconstruction mod, credit to the creators), download it here if you like it:

http://www.megaupload.com/?d=DAMQCM1H


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