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Messages - Tsunamix

Pages: [1] 2 3 ... 26
1
Team Avalanche / Re: Jusete´s field scenes
« on: Today at 01:37:52 »
That scene is beautiful. But i'm not sure if it's too much on the eyes. It pops too much. Can we see it with a character on it?

Not to put you down its amazing regardless

2
FF7Voice / Re: Project Echo-S Voice Mod
« on: Yesterday at 07:11:04 »
So. We got a new Cid for this project. And we finally got his demo reel out.
Opinions guys?

https://youtu.be/5FKLiLrH_Kc

Other than mic quality which wont be a problem by the time we get to him. Think he plays a good Cid?

And in case anyone hadn't seen it, we also have one for Cloud

https://youtu.be/5-E2oNgUvIQ

3
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-09-16 18:16:36 »
These fields are amazing. If you make a tutorial i'll help build you a team

4
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-09-16 17:07:11 »
Im leaving a stream running over on Twitch to try spread the word of our project.
If your not busy head over to the link and take a look. All hosts are GREATLY appreciated.

Reason im trying to spread the word as much as possible is all the actors work for free.
The more this project is known and wanted by the audience, the higher up their priority list this mod will become and we can smack out episodes much faster.

https://www.twitch.tv/tsunamods

So please help with your support just by watching or hosting and most of all enjoy it

5
Check your APP.log in the FF7 root and paste it here.
Usually the last few lines have the answer

6
Troubleshooting / Re: 7th Heaven won't open now
« on: 2017-08-31 01:44:58 »
That to me seems like the field mod went missing or is corrupted.
If the library has a mod on but it doesnt work it will instantly crash.

Go to your 7th heaven mod folder and look for satsukis field mod and delete it. That should fix it

7
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-08-24 22:24:55 »
Episode 3 has finally come to light. Check it out right here:
https://youtu.be/HHTRMRZ7WzQ

Has been a ton of work adding some extras. Please note that the models in these videos will not be released as they breach the terms of Qhimm. If any questions are raised about this project please feel free to pm me at any time.

Also if anyone here is interested in either playing a character of being a modder associate with this project also please do pm me and we'll see what we can work out.

And as every YouTuber does i'll ask to please Like = Sub to the channel to help support of this project grow
The more people that know about this and appreciate it, the higher up the actors priority lists this project will become. As well as this the more chance of finding more actors plus modders to help out.

Cheers guys

8
Team Avalanche / Re: Jusete´s field scenes
« on: 2017-08-24 22:14:09 »
Dude! I love it! I will still make my pack, but it'll do until yours is done haha.
I can actually start mine back up now i got episode 3 ready..... FINALLY!

9
7thHeaven / Re: Are 7th Heaven mods still being update?
« on: 2017-08-24 07:17:47 »
Alyza if you ever need helping making them into IRO files i'm sure i can jump in somewhere I have pretty good knowledge of it at this point

10
7thHeaven / Re: Mod Errors
« on: 2017-08-23 10:18:20 »
You issue i think is the modpath.

Inside your FF7 root folder open a file named ff7_opengl and look for an option named
"modpath" near the top. It needs to say "textures" and nothing else.

I think yours says something different

11
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 14:54:47 »
I'm not sure if it can happen during the other two. I need a script editor for the world map and i have no clue how to effect battles in this way

12
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 00:38:54 »
Im gonna try expand it as best i can before posting anything yet. Wanna be sure.

Basically i re purposed an empty variable to act as a counter based on the change in Gametime.

Here ya go


13
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-21 00:09:59 »
I got a clock working, It's perfect :D

Using an open Var and its the value it uses.

14
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 21:20:35 »
Crap, okay. I'll make my own clock lol. Thanks anyway

15
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 19:49:17 »
Yeah what i'm looking to do is turn the game clock into an actual clock.
So it goes to X time of my choice and then restarts. Then i can use that system for any number of things.

Providing i can alter it at will. Possibly speed it up?
I know that it uses Vars 1 16-18 but i cant seem to get any changes

16
Scripting and Reverse Engineering / Re: Flevel Stuff
« on: 2017-08-20 04:49:52 »
Is there any possible way of resetting the in game time?

Like If Game time = 2 minutes.
Reset Game time

17
General discussion / Re: balamb garden project
« on: 2017-08-17 23:03:48 »
With the right 3d models for characters you could possibly remake the fmvs using this kind of skill. I need to find a guy to help with this for ff7 lol.

18
Graphical Mods / Re: Updated Character Models
« on: 2017-08-15 00:30:06 »
That sounds awesome actually. I have wanted to learn how to make textures from scratch. Just could never understand how. I'll look up some tutorials in the meantime

19
Graphical Mods / Re: Updated Character Models
« on: 2017-08-14 21:49:15 »
Marvelous designer? I've never heard of this before. Gonna check it out.
Got any programs to make textures myself? Then i could make everything entirely myself, that'd be awesome

20
Graphical Mods / Re: Updated Character Models
« on: 2017-08-14 16:22:11 »
The model itself has been made using "Iclone 6" and "Make Human"
The textures for the vanilla outfit are from Moogle Outfitters (They are one of the friends i spoke of). The textures for the AC outfit were given to me by someone in my team. Not entirely sure where they came from.

I'm fine with removing it if needed.

21
Graphical Mods / Updated Character Models
« on: 2017-08-13 07:12:48 »
So about 75% of the time i do not make models myself. I have friends that do but the process of getting them into FF7 i can do.

Many like Chibi models, many like updated HD ones.
I figure heck i'll share what i can do. Plus opinions are always good.

I can't guarantee i'll be able to make a full pack, but i'll try anyway.

Tifa + AC




I'll update as much as i can, but work is slow

22
7thHeaven / Re: No Results When Looking up Mods
« on: 2017-08-04 04:16:47 »
Haha yeah i don't think we'll ever die out. i love it here

23
7thHeaven / Re: No Results When Looking up Mods
« on: 2017-08-04 02:59:45 »
Your subscription link shouldn't have D: at the start. Use exactly this

iros://Url/http$pastebin.com/raw.php?i=dDBkYkDu

I also noticed your library location has a double slash, i guess you fixed that by the last post though. If they are still an issue just use the browse option to the right of each box.
You cant go wrong that way

24
So i've been working on the characters death animations. So far all is good, i can get them to drop to the ground instead of teleportation. Great. But here lies the issue..

Is there a way to stop the death animation replaying when you escape from battle?
To just possibly remove a dead characters escape animation completely?
It really messes with it

25
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2017-08-01 22:47:38 »
Removed

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