A fourth category exists however that will always appear at the bottom regardless of sorting. I've tried configuring that before but it resulted in missing spells. As for hiding/showing certain spells, that's not happening.
I've an idea about it, I've to try it now but there is :
Let's use these 2 dummied magic 54 and 55. Add them for exemple to Comet in modifier 1 and 2, change original attack to modifier 3 and 4 instead then set the AP required for level 2 and 3 to 0 so that Comet start with 3 spells but 2 are missing in the battle menu.
Not a problem the idea is to call the attack with Comet and Comet2 with the Additional Effect 18h then 54 to Effect Modifier for Comet.
Since the materia Comet contain the 2 dummied magic, the game would not crash to cast them after Comet.
And yeah the 55 dummied magic should be a clone of original Comet2 so that we don't loose the original multiple hits effect and then the Comet2 become a huge meteore that hit every one before casting multiple comet.
Or do it on any other spell to add a cool attack. Can be nice.
Memory for targeting:
Memory is out of my hands, but I can shuffle enemies in certain fights so that important targets are the initial placement for the cursor. I'm not sure if his Row position will affect this though, so no promises.
Like if there is Cloud A/Cloud B/Cloud C. The cursor start on Cloud A. So if you change Cloud A by Sephiroth, the cursor start on him. Thats it? The row position definetly not change the initial cursor. You can make Cloud A/Sephiroth row 3 or whatever it 'll always be the first targeted. It's just about the position of the enemy in the formation.
But as for the Sample fight, I don't like the idea to do that we target him first, the player has to focus him, I think it's a part of a gameplay mecanich.
A good idea to make this battle more hard is to make the Sample impossible to hit with short range attack until we get ride off his minions.
-) HP regenerates by walking
Interesting idea; I think it can be done but again some strategies depend on low HP like Powersoul/Masterfist.
Heh the accessory Cat's bell already do this. We don't need to have this all the time, do we?
-) Victory fanfare only at boss fights
This might be a good option to give people especially if we make the victory screen a one screen entry.
Actually it's a little weird to have the fanfare when at the start of the game we choose the field battle music. The weird thing is that the fanfare don't come all the time.
-) heal HP/MP at save points ala FFX
Okay that’s fine, I might request this mod elsewhere, maybe it will work with NT.
You can still do it with Makou, it's not hard at all to do. Just add a simple commande like this :
http://www.noelshack.com/2015-19-1430982759-hpmpsave.pngto the whole save points, find them easily with search function with SAVE. And that's it you got your FFX save point.