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Messages - DLPB

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1
Having a nice chat with Charlie Beer

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sidenote, do you have any idea what tifa is supposed to be doing in this map when she does that weird ass animation
https://youtu.be/29euU5fNqk8?t=369

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Daniel Burke: let's see
No i dont
i dont think she is meant to stay there like a lemon at any rate
also sinin2_1 you will see a "memory" dialogue

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Anonymous Dinosaur: she's lemoning so hard and it bugs the strawberries out of me

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Daniel Burke: that is erroneous and v likely a left over message from the script programmer to himself
I'll have to look into it
i dont think she is meant to do that

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Anonymous Dinosaur: she does that animation twice, then, and when she picks up the Premium Heart
its so weird

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Daniel Burke: It's not the first time either that that happens in regards to left over script.  At Junon, the programmer left in "1 2 3 "  set with a var - to tell him the timing in game as we was struggling to work out why Cloud wasn't lining up right and so on.  I fixed it.
he*
in gme you literally see "And... 1" "and...2"  "and.... 3"  Poor Baskett had no ferning clue what it was

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Anonymous Dinosaur: lmaooooo

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Daniel Burke: also the "switch on" dialogue in the reactor is also a debug message
in the elevator

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Anonymous Dinosaur: that makes so much sense

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Daniel Burke: they forgot to take it the fern out
usually debug messages are removed.  Like when Barrett comes running into seventh heaven.  The dialogue is hidden "THUD THUD THUD sound should come in here"

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Anonymous Dinosaur: makes you realise how much less proofing these games had

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Daniel Burke: well they were rushed and the testers obv thought that "switch on" was intended
lmao

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Anonymous Dinosaur: ahahaha
oh well
it has now been solved years later

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Daniel Burke: also fun note, the high mid low game at the gold saucer was meant to have better odds... but the programmer made a common mistake with probability.  He didn't factor in how it works in those cases and assumed that overall odds would be like 400-1
he made it 3709-1 to beat the game
as a consequence, no tester ever beat it and so if you ever do there is a bug leading to an invisible final opponent.
the game is meant to end after the superman
luksy and i fixed it

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Anonymous Dinosaur: amazing

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Daniel Burke: in fact when I noted this issue... a member of Qhimm made the EXACT SAME mistake
that the programmer did

Daniel Burke: http://forums.qhimm.com/index.php?topic=12667.msg176030#msg176030  this guy thinks i'm being sarcastic. I'm not.
Erzfreund calculates it properly using math further down

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Anonymous Dinosaur: ferning hell

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Daniel Burke: It's not as simple as it first appears eh ;) 
In any case... changing the rounds to 5 instead of 10 fixes the odds to around 300-1

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so you can actually win the game now?

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Daniel Burke: yeah.  Odds are good and also last opponent is correctly last opponent
If you played the fight game 100 times, then you'd beat the Girl ~66 times.
------------
Not true.. you might beat her 0, might beat her 100 ;)

<< thats the error in thinking
that because the odds of winning 10 rounds is 66% that means you will always win 66%.  That isnt how it works.  I mean, it's theoretically possible to win ALL 40 rounds without losing  a point
and to lose all 10 in a singl round

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Anonymous Dinosaur: yeah thats like...... fundamentally how probability works

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Daniel Burke: If you played the fight game 100 times, then you'd beat the Girl ~66 times.
This is only correct of course if you played a million times...  then it will be much closer to 66%
100 times.. forget it.

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Anonymous Dinosaur: truly a beginners mistake

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Daniel Burke: yes!  script programmer should have gotten off his fat arse and walked across to ken narita and asked him

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Anonymous Dinosaur: and the programmer literally programmed that faulty logic into the game hahaha

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Daniel Burke: hiroki was the script programmer from what I can see
yeah!
haha
when i was a kid i could never beat the 3rd opponent.  To beat 1 2 and 3 has odds if i recall of around 400-1
beating 4th too is 3709-1
So i knew something was amiss

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Anonymous Dinosaur: same, i tried and tried and tired

2
Field error [fixed] nvmin1_2:  Pointed out to me by Charlie Beer... who has a good eye.  He noticed that the brother and sister - who later end up wearing  black cloaks - are the wrong size in PC version.  I've checked Japanese field v PC - and he's absolutely right.  They should both be size 256.  One of them is 512.

3
General discussion / Re: Amazing One Winged Angel organ cover
« on: Yesterday at 22:08:09 »
I'm not going to use word amazing - but I do really like it.  He's very talented and it suits the organ too. A proper one like that.

https://www.youtube.com/watch?v=Zd_oIFy1mxM

That's what I call amazing... Performance and composition and talent. 

Edit. LOL someone has actually used word amazing in description.  That's pretty freaky!

4
General discussion / Re: Amazing One Winged Angel organ cover
« on: Yesterday at 20:28:19 »
I'll be the judge of this!  When I get back. :P

5
Audio Mods / Re: AKAO converter for sound effects - FFIX
« on: Yesterday at 12:31:10 »
That's because the music data, as far as I am aware, has a set standard - whereas the effects are a totally unique script created by Akao. And it will change from FF to FF.  So you'd need someone dedicated enough to reverse engineer his script - AND emulate the psx spu... Something no one can be bothered to do for such little overall gain.  If his script was a set standard for psx effects... then you'd have seen someone do it by now.

6
No probably about it. 

Where I live, we'd pretty much never use " mother" to our mothers.  We'd say "Hi, Mum".  But when saying "What is your mum called"  we may substitute mum for mother.  Mother is therefore slightly more formal.  It's also the case that mother is 2 syllables, and that this is often a deciding factor in what words a person will use. We often abbreviate names like mine (Daniel) to "Dan" - for that very reason.

7
All SFX are now done. I have a lot of checking to do - even created my own quick program to check loops and so on.  But it's looking good!

Total size 87 MB.

8
Cheers for that :)

A thumbs-up from England (I can't remember where you're from - so maybe I am sending it only a short distance :P)


9
Audio Mods / Re: AKAO converter for sound effects - FFIX
« on: 2017-06-20 15:05:09 »
I answered that above, Fraggoso.  I created my own sound test.  But FF9 will work very differently to FF7.  There's going to be nothing in common aside from "Play [ID]"

10
I'll soon be releasing my own DLL which automatically adds the ability to use text file byte change instructions without need for injection (part of RaW).  So you don't need to mess about with dlls.

11
Other Mods / Re: none
« on: 2017-06-20 14:19:08 »
What on earth are you on about?  Fraggoso simply asked for help trying to add a sound mod.  At no time did he attempt to usurp your project from you.  You're going on like he's stealing your world renowned thesis or something. Or 1:1 copying things without permission.  He simply asked me and others how to add SFX to FF9.  Why is that a problem?  He is probably perfectly ok for you to do it all if you've already been making great progress. Calm down and simply talk to him like a HUMAN.

12
Audio Mods / Re: AKAO converter for sound effects - FFIX
« on: 2017-06-19 21:51:57 »
It's an emulator.  You'll need a way to play all the sound effects on the PSX version using that emulator and record them all manually. I had the luxury of being able to use Makou Reactor to edit field script and add my own sound test.  I have no idea how you'd do it.

13
Audio Mods / Re: AKAO converter for sound effects - FFIX
« on: 2017-06-19 21:47:37 »
Replacing the FFIX audio would likely be along the exact same lines as what I've done for FF7 - with the exception that I hear FFIX can be built using the original source?  Which would make things easier,  no?

14
Audio Mods / Re: AKAO converter for sound effects - FFIX
« on: 2017-06-19 20:06:47 »
For ff7 PC I had to recreate the entire system and send the game functions to my own functions that use bass.dll.  I recorded all SFX from PSX version using Mednafen.  PC versions of FF games will use streamed data like wav, ogg.  PSX, as Kal says, uses a custom made script that makes use of a set of custom adpcm instruments.

15
I know that. The American option changes all Mum to Mom, but the points I made are the same.  The Japanese above uses a loanword to differentiate - and even 2 different Japanese alphabets.  It would be like me using Japanese "Mom" for Ifalna and English "Mom" for Elmina. That's pretty much what the Japanese writers have done - though "Mama" is obviously well known over there.  Tifa calls her father "Papa" in literal English.

What I am saying is this is something that cannot be localized and doesn't need to be. In the same way, I haven't used "Papa" for Tifa's father, because it sounds ridiculous to me that a teenage girl would call her dad "Papa". Sometimes the literal doesn't work at all.

16
There is no way to differentiate in English.  Mum is Mum... They are all synonyms with completely equal weight. The Japanese looks dramatically different (they've used the English word for Elmina - and used 2 different alphabets) - but an English speaking person simply isn't going to notice a difference between "mother" and "mum". No player is going to get it even if I consistently use one or the other.  But it's not needed anyway, since she makes it clear here that she's talking about her real mother.  I think in real life, people will call both their real and adopted mother "Mum/Mom". It seems a bit silly to make an exception here - especially when the dialogue absolutely makes it clear who she is talking about.

The most I can do is to always use "my mum" when referring to Ifalna.  Not just "Mum said".  If I go the Japanese route here, we'd end up with something like "Mum" and "Mama" or "Mum" and "Ma"  - which looks silly and still doesn't get close to the difference the Japanese has.

17
It's simple but hard to put together. The planet can't communicate with the Ancients if there is no Lifestream.  Since Midgar has been sucked dry of Mako - the planet has basically died there. Communicating with it has become harder. The Ancients unlock the planet and reach their Promised Land by talking to the planet.  I am not sure what that actually means - clearly the Ancients / Cetra have a special bond with the planet that is never expanded on.  Aerith can only hear the planet in the church - because that's holy ground presumably.  And that's also why the flowers grow there.  Ifalna explained to Aerith as a child that she would need to leave Midgar if she was to find her Promised Land.  It should be noted that the Promised Land isn't one place.  It's heavily implied - from what I can see - that they find their own "Promised Land".  The Elders of Cosmo Canyon believe that the Promised Land is simply some sort of metaphor for the end of a struggle.  Shin-Ra believe (very likely incorrectly) that it is one place - and that place is at the crater where Sephiroth and the Weapons were, surrounded in Mako.

But whatever.  Ifalna told Aerith (at some point while she was still alive) that for her to unlock the planet and find her Promised Land, she had to talk to the planet - and this could no longer be done from Midgar.

The "noise" I am assuming is all the voices of those recently departed - part of the Lifestream.

Luksy will have to do some of his Ultimania research. He's the Elder.  8-)  Charlie Beer should be along shortly too.

18
This one is still under construction. A major mistake on my part, since I assumed way too much.  Luksy's text wasn't the issue -  My interpretation of it was.  It's a very confusing piece because the Japanese omits things that the English absolutely needs. Charlie Beer has explained how this scene is meant to sound - and it isn't Aerith talking to her dead mother :P  She's long gone - like all who return to the planet after a short while.  So here's the old Reunion - and the current reconstruction (still very rough).  You'll get an idea of the issue here:

Code: [Select]
Old Reunion
{TIFA}
“What does that mean?”
------------------------------
{AERIS}
“More than words,
  I don’t know.”
------------------------------
{CLOUD}
“Speak with the planet?”
------------------------------
{TIFA}
“Just what does the planet say?”
------------------------------
{AERIS}
“It’s real noisy,
  like it’s full of people.
  That’s why I can’t make
  out what it’s saying.”
------------------------------
{CLOUD}
“Can you hear it now?”
------------------------------
{AERIS}
“I only ever heard it at that church in the slums.
  But she told me,‘Midgar’s no good anymore’.
  …My mother,that is. My real mother.”
------------------------------
{AERIS}
“‘{AERIS},you must escape Midgar.
  Then you can speak with the planet
  and find your Promised Land.’”{NEW}
“That’s what Mum said. I used
  to think,‘when I’m older,I won’t
  hear things like this anymore’.”

New rough.
{TIFA}
“What does that mean?”
------------------------------
{AERIS}
“More than words,
  I don’t have a clue.”
------------------------------
{CLOUD}
“Speak with the planet?”
------------------------------
{TIFA}
“Just what does the planet say?”
------------------------------
{AERIS}
“It’s real noisy,<< [Bad. "it" is used all over. Are all references to "it" the planet or lifestream or both? This sentence also makes no sense. The planet isn't noisy?]
  like it’s full of people. [Is the Japanese here saying literally that there are voices (from the Lifestream)?  At the moment, "it's full of people" is a crap sentence]
  That’s why I can’t make
  out what it’s saying.”
------------------------------
{CLOUD}
“Can you hear it now?”
------------------------------
{AERIS}
“I can only hear it at that church in the
  slums.  My mum once told me that [Once told me - to make it clear. But it depends when she said it. ]
  hearing it clearly wasn't possible
  in Midgar anymore. My real mum,
  that is.”
------------------------------
{AERIS}
“‘{AERIS},you must leave Midgar. [leave / escape? Ask Luksy/CB. Relevance - When did Ifalna say this? By escape... it could be while they were captured, but this doesn't seem to be the case? It could be any time?]
  Then you’ll be able to speak with the planet
  and find your Promised Land.’”{NEW}  [Is this text supposed to be Aerith quoting exactly what Ifalna said above - or in addition to it?]
“That’s what she said.
I thought I wouldn't be able to
hear anything as an adult.” [Why? Because the voices were diminishing with time, due to pollution/Mako being sucked up? ]
<<

19
OK I'm signing off on this map now forever haha.

Original
Code: [Select]
{CLOUD}
“You going to brief us
about this mission?”
------------------------------
Sephiroth
“This isn't a typical
mission.”
------------------------------
{CLOUD}
“Good!”
------------------------------
Sephiroth
“Why do you say that?”
------------------------------
{CLOUD}
“I joined SOLDIER
to be like you.”{NEW}
“But by the time I made First Class,
the war was already over.”{NEW}
“My big hopes of becoming a hero
like you ended with the war.”{NEW}
“That's why I always sign up
whenever there's a big mission.
Kind of a way to prove myself.”
------------------------------
{CLOUD}
“Say, how do you feel,
MISTER Sephiroth?”
------------------------------
Sephiroth
“…I thought you wanted
a briefing?”
------------------------------
Sephiroth
“Our mission is to investigate
an old Mako reactor.”
------------------------------
Sephiroth
“There have been reports of
it malfunctioning,
and producing brutal creatures.”{NEW}
“First, we will dispose of those
creatures.
Then, we'll locate the problem
and neutralize it.”
------------------------------
{CLOUD}
“Brutal creatures?
Where?”
------------------------------
Sephiroth
“The Mako Reactor at Nibelheim.”
------------------------------
{CLOUD}
“Nibelheim…”
------------------------------
{CLOUD}
“That's where I'm from.”
------------------------------
Sephiroth
“Hmm…hometown…”
------------------------------
“Sir…s, something strange
just crashed into the truck!”
------------------------------
Sephiroth
“That would be our Monster…”
------------------------------

Old
Code: [Select]
#xy 56 160
{CLOUD}
“Are you going to brief
  us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“Our orders,this time,
  are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I wanted to be like you.
  That’s why I joined Soldier.”{NEW}
“But by the time I made first class,
  the war was already over.”{NEW}
“My big hopes of becoming a hero
  like you ended with the war.”{NEW}
“I love these smaller missions.
  They’re a way to prove myself.”
------------------------------
#xy 88 56
{CLOUD}
“Say,how does it feel… HERO?”
------------------------------
#xy 160 48
Sephiroth
“I thought you
  wanted a briefing?”
------------------------------
#xy 144 40
Sephiroth
“Our orders are to investigate
  a deteriorated Mako reactor.”
------------------------------
#xy 128 24
Sephiroth
“Along with the malfunction,
  there’s been an outbreak of
  brutal creatures.”{NEW}
“Once we’re finished with them,
  we can locate the problem
  and neutralize it.”
------------------------------
#xy 72 160
{CLOUD}
“Brutal creatures?
  Where?”
------------------------------
#xy 144 48
Sephiroth
“The Mako reactor at Niblheim.”
------------------------------
#xy 80 152
{CLOUD}
“Niblheim…”
------------------------------
#xy 48 152
{CLOUD}
“That’s where I’m from.”
------------------------------
#xy 168 40
Sephiroth
“Is that so?
  Hmm,hometown…”
------------------------------
#xy 90 8
“Sir!
  Some crazy looking creature
  just crashed into our truck!”
------------------------------
#xy 200 136
Sephiroth
“That would be one
  of our monsters.”

New
Code: [Select]
#xy 56 160
{CLOUD}
“Are you going to brief
  us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“This time our orders
  are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I joined Soldier so
  I could be like you.”{NEW}
“But by the time I made first
  class,the war was over.
  If I wanna be a hero,I need
  to be part of something big.”
------------------------------
#xy 88 56
{CLOUD}
“What about you… hero?
  How do you feel about
  this mission?”
------------------------------
#xy 160 48
Sephiroth
“I thought you
  wanted a briefing?”
------------------------------
#xy 144 40
Sephiroth
“Our orders are to investigate
  a deteriorated Mako reactor,
  which is behaving abnormally.”
------------------------------
#xy 128 24
Sephiroth
“There’s also been an outbreak
  of brutal monsters in the area.”{NEW}
“Once we’re finished with them,
  we can identify the problem at
  the reactor and neutralize it.”
------------------------------
#xy 72 160
{CLOUD}
“Brutal monsters?
  Where?”
------------------------------
#xy 144 48
Sephiroth
“Niblheim.”
------------------------------
#xy 80 152
{CLOUD}
“Niblheim…”
------------------------------
#xy 48 152
{CLOUD}
“That’s where I’m from.”
------------------------------
#xy 168 40
Sephiroth
“Is that so?
  Hmm,hometown…”
------------------------------
#xy 90 8
“S-sir!
  Some crazy looking creature
  just jumped out at us!”
------------------------------
#xy 200 136
Sephiroth
“That would be one
  of our monsters.”

20
Graphical Mods / Re: Final Fantasy IX-2 (Complete)
« on: 2017-06-18 06:06:34 »
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Anyway I'm happy that you give up, it would be big if you would also acknowledge that you're wrong, but that's probably too much to ask for.

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. Then we'll make you some backgrounds and you'll go woah amazing. *Kneels before masters*

I can assure you I won't be kneeling at all. "Some backgrounds" is feasible. 500+ is not. I've seen many FF7 backgrounds that I've really appreciated by some very talented people here, but I have never knelt before any "master"  - or believed for one second that even a decent fraction will be completed. But you're clearly not hearing what people are saying and I can't imagine many people will want to help someone that starts name calling at the very first sign of disagreement. If it really was as easy as you are trying to convince people, then FF7 backgrounds would all be done by now - and they aren't.  This isn't Harry Potter.  But should you prove me wrong, I will be happy that you did.  So bring it on ;)  It isn't really anyone's job to say your chances are low, so I shouldn't have come here in the first place - I'll duly vacate the thread.

21
I found the exact convo you did by searching for what you wrote here, so I spotted it was anon at 4chan.  He/She clearly doesn't know that this is STILL an ongoing project.  Not their fault, really, of course.  That's just a logical assumption.

Quote
Will do. It's been interesting following this project's growing popularity and seeking out any worthwhile criticisms that may improve it.

Watch out.  You'll destroy my image as a closed minded bigoted FF fanatic that won't change anything and rules the retranslation like an evil overlord.   :-D

22
Also, wtf is going on in trnad_53 Cloud Script 3?

Looks like not only left over code - but actual code still in use that displays the location in a dialogue box.  Something that somehow doesn't show up in actual play?  Anyone want to find out why while I'm busy?

Actually...  this map isn't being used at all. It's only ever seen via the debug menu.

23
Party member placement is not updated correctly from PHS - and not at all from the Order screen.  I don't know if that's the case in PSX.

Cloud
Tifa
Barrett

Cloud has ID 0
Tifa has ID 2
Barrett has ID 1.

The vars (Bank 2 [9], Bank 2 [10] and Bank 2 [11]) should hold the following:

0
2
1

Which they will be if you use PHS and completely change the party.  But if you swap the characters about in the order screen, the vars will remain 0,2,1. So if you then have this order:

Cloud
Barrett
Tifa

The vars will still be 0,2,1.  At cutscenes, this means that the game will behave as though Tifa is party member 2 and not party member 3. The PHS menu also suffers with a problem.  If you completely change the party, the vars will be updated properly. But if you swap out only one member, the vars are not updated properly either. So the cutscenes will again display members out of place.

The vars Bank 2 [9], Bank 2 [10] and Bank 2 [11] are ALWAYS supposed to mirror 4F8, 4F9 and 4FA of the savemap (which are updated with Order option also).  At the moment, this is not happening.  I should be able to add this fix for R06.


edit.

Because Cloud can be moved in the order screen, it messes this up. So the order screen not changing vars may be deliberate.  Still, PHS is not updating properly when swapping out one char. That's definitely an issue.

edit 2.

Because the party leader isn't locked to the first slot, they've basically created some sort of crappy update procedure to make sure the party leader doesn't end up being placed in the vars reserved for member 2 and 3.  What they should have done is lock party leader to the first slot.

edit 3.

An easy fix is to simply make party member 2 always equal the member that is highest (ignoring party member 1, who is leader). That way, if order is

Tifa (2)
Cloud (0)
Barrett (1)


Tifa will be member 2 and Barrett will be member 3.

24
General discussion / Re: What is Final Fantasy about?
« on: 2017-06-15 17:43:23 »
VI has a nice ending (Well, kind of. I mean... the baddy actually gets his way for a long time)
VII has an open ended ... ending.  It's left to interpretation. Though mostly a nice ending.
VIII has a nice ending.
IX has a nice ending.
X Does not.  It was very gutsy writing. I liked it. A lot.
X-2 should be burned. All copies. Everywhere.
All FFs after X are, in my view, a waste of time.

25
Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-06-15 16:22:35 »
Ah, well in that case, Well done ;)

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