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Messages - Tsuna

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676
Scripting and Reverse Engineering / Re: [FF9]2016 release
« on: 2016-04-17 12:04:06 »
Just a thought. Instead of trying to reverse the PC version into unity we could do it to the android one ? Then use the same scripts to get the controls and other things back from the PC version

677
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-08 23:56:33 »
I know its not true to the original but do you think for realism tifas bar should have taps on it?

678
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-07 19:16:41 »
Oh yeah sketchup is far easier to use and more effective I think

679
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-07 17:47:48 »
Yeah I was till I seen your work. I've read the tutorial and it's very easy to use. I was working on the buildings in kalm but I'm having alignment issues. I'm working in a couple of things at once as well as sharing the pc at the moment so progress is rather slow but I will be joining your team soon

680
Completely Unrelated / Iphone 4s help
« on: 2016-03-06 03:43:59 »
Has anyone ever come across an issue after attempting an update where the phone is stuck on recovery mode screen? Trued plugging it in to itunes, update fails with error 29 and restore fails with error 14. I have tried using recboot and it does not see the phone. Attempted button combinations for a factory rest/hard rest and nothing. Need help, please and thank you

681
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-05 19:30:29 »
Jmp Is it someone else that textures your scenes?  I was wondering how come you complete but untextered ones on here

682
Yeah but I still don't exactly know how to do it. I don't think I know enough to so this project but I don't wanna give up

683
Hey guys, right umm ive been doing tons of research with this and im beginning to grasp tile mapping, which file does what and the basic assembly. What im struggling with or at least i think is .. the dll file you sent me Paul to replace the original, What exactly do i do with it, do i delete all the text and call references or do i need to keep some? From what i cam tell the graphics are in btl_win_h.tex but im unsure, also im looking in the menu overhaul mod to get an idea of how things work and i dont understand how we separate the textures into different bmp's and call them to a specific command in script. How can i just add a bmp/png whichever, name it something and have it called to different modules (menu, equip, limit ect) just a single pic like buster_00. Im fairly sure with a lot of google'ing ive managed to find the right number thingys in the exe for specific text/avatars but not the cursor or cursor shadow when selecting a specific text. Again with the config menu i dont know where or how the window colour operation is performed and it doesn't lead me to anything. I dont  know if any of this makes sense i don't really understand it myself nevermind explain it to anyone else.

684
Completely Unrelated / Re: Happy Birthday, Covarr!
« on: 2016-03-01 14:42:15 »
Haha happy birthday dude

685
General Discussion / Re: APK extraction
« on: 2016-03-01 12:05:12 »
yeah sorry im sorta just doing it all at once and whichever came back quickest works. Thank you Halfer
I have the apk extracted but cant see any 3d models or even a variation of one ..

686
General Discussion / APK extraction
« on: 2016-03-01 11:54:35 »
Hey guys how would i go about the 3d models from an APK file?

687
Unfortunately no not yet, i have a friend that has a fair bit of knowledge on hex the hex editing and basic assembly work so im waiting on him to get some free time.

688
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-02-25 18:35:58 »
Well I'll research your tutorial and join your project. Your speed is incredable and I'll be happy to learn from you

689
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-02-25 16:41:29 »
Count me in. I'll use translator in Google and I'll join your team too. It's something I've wanted to do for a while but I tried in blender and it took too long. I am currently doing a project of my own so I'll switch between the 2

690
https://github.com/paulsapps/OpenFF7/blob/master/src/OpenFF7.cpp

You can use this as a base. It compiles to a dll called ddraw.dll - when placed in the same dir as ff7.exe it will load the fake ddraw.dll instead of the real one. This can be used as the entry point for hooking the menu module functions and  replacing them with your own.

Awesome you really do come in handy, Ill check this asap

691
Sounds good. I've managed to get into the exe and find all the numbers and stuff. And I have a good list of what all the numbers and sections do. But do I change the actual exe or create a dll?  Plus I know now I think how yo move things but I don't know how to change the appearance of something. Like the general interface and what not

692
Thanks guys every bit of information I get helps me alot. Appreciate it, thanks

693
Yeah that sounds like a great idea. Hate to say the same things again but I still don't know where to start. I literally need a 'for idiot's sorta guide or instructions to start me off

694
Its great that its do-able but im still clueless really, im going in to this blind willing to learn whats needed and take as much time as needed. I dont know how to get TO the folders with the details in let alone edit any of them, i was first hoping it was a simple png type thing haha

695
I don't so much want to copy this. Like the battle I'm leaving. I have ff9 with coloured tabs and I'm happy. I just wanna know how to open up the game so that video could be possible.

696
Here's the idea video I found https://m.youtube.com/watch?v=bKVKLPB8llo

697
OK well I got the Idea mainly from a YouTube video I found done with video editing alone and wondered if it was possible. Like you mentioned there all I need is to change the png from boxes to whatever I decide and alter the x.y.z coords for the buttons. That's perfect

698
Nah the coding and assembly stuff I'll get myself. I meant like a step by step just in what to do with the exe on to what hex edit and what folder are things in after that

699
ok, any chance i can get an in depth description or a step by step sorta thing to help out, once i know what to do i can go do it. Like the hex edit stuff im not sure on how it works, i have the exe's and stuff but messing around with it blindly probably isnt a good idea.

700
Im not sure if there is a section for this already but how would i go about doing this? By in game menu i mean the one that pops up when you press triangle, just so theres no confusion. Id love to be able to move it around and customize it

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