Author Topic: [FF9 NTSC-U] Final Fantasy IX Unleashed (v2.0.3)  (Read 12825 times)

LandonRayW

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[FF9 NTSC-U] Final Fantasy IX Unleashed (v2.0.3)
« on: 2012-06-09 12:57:34 »
Final Fantasy IX Unleashed v2.0.3
http://www.mediafire.com/download/sckq440syhc6mny/FFIXUv2.0.3.7z

This patch is a difficulty and re-balance for the PSX NTSC-U version of Final Fantasy IX.

Enemy Alterations
Regular enemies have had their speed, defense, magic defense, strength, and magic altered. Later in the game evasion, magic evasion, and status immunities have been altered. Some alterations have been made to class, level, elemental defenses, and abilities. In addition, almost all bosses have extra status immunities as well as native abilities such as Auto-Protect and Auto-Shell. Some steals have been altered.

Character Alterations
Character starting stats have been altered. Base Spirit has been increased.

Equipment Alterations
Some equipment teaches different abilities. Stat boosts have been removed. Weapon attack power has been reduced. Some weapons inflict different status effects. Elemental absorptions and nullifications have been changed to 50% damage reduction (except for the ultimate weapons). Defense, Evasion, Magic Defense, and Magic Evasion have been reduced.

Ability Alterations
Some abilities have been replaced. Spells generally cost more MP and have lower attack power. Abilities on physically based characters (Zidane, Amarant, Freya, and Steiner) often cost 0 MP. Gravity and Status attacks have higher base hitrates.

Added Rare Steals
Ash - Brave Suit
Behemoth - Circlet
Chimera - Bracer
Iron Man - Grand Armor
Ozma - Excalibur II
Stilva - Grand Helmet

Ultimate Weapons
Each ultimate weapon has been imbued with the power of a single element granting it an elemental attack, an elemental damage boost, and an elemental absorption of the opposite element.
Ultima Weapon - Holy, absorbs Shadow
Excalibur II - Holy, absorbs Shadow
Dragon’s Hair - Fire, absorbs Ice
Rune Claws - Shadow, absorbs Holy
Gastro Fork - Wind, absorbs Earth
Mace of Zeus - Shadow, absorbs Holy
Whale Whisker - Water, absorbs Lightning
Angel Flute - Holy, absorbs Shadow
Tiger Racket - Wind, absorbs Earth

v2.0.3 Changes
Kuja's spell Dark is not reflectable
« Last Edit: 2014-07-17 21:46:03 by Covarr »

Covarr

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Re: Final Fantasy IX Unleashed
« Reply #1 on: 2012-06-09 19:40:24 »
My grindfest sense is tingling.

-Ric-

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Re: Final Fantasy IX Unleashed
« Reply #2 on: 2012-06-12 08:10:46 »
sounds interesting, going to start it today. will give feedback  :-D

Timber

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Re: Final Fantasy IX Unleashed
« Reply #3 on: 2012-06-16 03:14:12 »
Finally! A Hard mod for FF9! Nice work Landon!!

This means that there are now ways to play hard versions of FF7, FF8, FF9, and FF10! :)

Has this been tested on PSP?
« Last Edit: 2012-06-16 03:16:21 by Timber »

Tenko Kuugen

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Re: Final Fantasy IX Unleashed
« Reply #4 on: 2012-06-16 12:04:26 »
did you do all of this with a hex editor? or was there some FF9 tool released that went under my radar?

LandonRayW

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Re: Final Fantasy IX Unleashed
« Reply #5 on: 2012-06-16 14:20:53 »
I haven't tested it on the PSP.

I did it all on a hex editor.

Science Is Bigoted

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« Reply #6 on: 2012-06-16 20:56:39 »
.
« Last Edit: 2015-11-16 10:04:07 by Jenova's Witness »

LandonRayW

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Re: Final Fantasy IX Unleashed
« Reply #7 on: 2012-06-17 00:32:29 »
I edited it manually.

gjoerulv

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Re: Final Fantasy IX Unleashed
« Reply #8 on: 2012-06-17 11:22:58 »
Kick ass!
This game was way too whimpy. Even by ff standards.
Manual hex editing isn't as bad as it sounds when you get used to it.

I'm gonna try this today.

I was thinking of making an enemy editor. But as of now I haven't the slightest clue on any offsets and values.
Do you have some sort of documentation on offsets etc?

Tenko Kuugen

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Re: Final Fantasy IX Unleashed
« Reply #9 on: 2012-06-17 12:08:32 »
yeah, some sort of documentation what is what would be incredibly helpful
I've been looking to overhaul all the spells for a while ( and other stuff.. ) and this could be the first step towards actual editors

LandonRayW

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Re: Final Fantasy IX Unleashed
« Reply #10 on: 2012-06-17 17:28:01 »
I'll just post my documentation over at ID.  As I'll be updating it as needed, it will save me some time.
« Last Edit: 2012-06-18 20:19:33 by LandonRayW »

LandonRayW

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Re: Final Fantasy IX Unleashed
« Reply #11 on: 2012-06-17 17:49:15 »
I'll likely start more detailed documentation of the scene files once this patch is finished.
« Last Edit: 2012-06-18 20:20:44 by LandonRayW »

Covarr

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Re: Final Fantasy IX Unleashed
« Reply #12 on: 2012-06-18 07:06:07 »
For future reference: when you're going to post unwieldy lists that make the page scroll forever, put them in code tags. It makes everything easier for everyone.

-Ric-

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Re: Final Fantasy IX Unleashed
« Reply #13 on: 2012-06-18 10:45:19 »
Has this been tested on PSP?

currently playing it there, about 8 hours into it and so far, no issues, runs just like the normal version  ;D

Tenko Kuugen

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Re: Final Fantasy IX Unleashed
« Reply #14 on: 2012-06-19 00:48:57 »
How limited are we with editing this if you just run it on a PSX emulator? my old PS died years ago and my PS2 went to the trash during the last apartment move.
So, can we technically bloat the ISO with data or is it like the FF7 PSX iso, where the whole thing comes rumbling down as soon as the file sizes don't match up with the original anymore.

LandonRayW

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Re: Final Fantasy IX Unleashed
« Reply #15 on: 2012-06-19 03:48:51 »
I wouldn't recommend altering the size of the image.  Thankfully there's a lot of unused space already.  I just use that.

Tenko Kuugen

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Re: Final Fantasy IX Unleashed
« Reply #16 on: 2012-06-20 12:34:05 »
What are the exact problems with altering the size? I mean, if you used an original PS, sure, that'd be horrific, but shouldn't an emulator handle the ISO regardless of size?

another question, how far do you plan to overhaul the game? I understand there are strict limits as to what you can do with hex editing but I'm curious nonetheless