Author Topic: [FF7PC-98/Steam] New Threat Mod (v1.5)  (Read 871284 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5375 on: 2017-05-27 13:20:39 »
So I started a new game with the latest 1.4 IRO, and there's a minor bug? I guess? You start off with 54/57 mp.

Probably due to his 3rd Materia; I set starting MP and MaxMP to be equal to the values in his stat chart. I'll change them just now.

Edit: Also, can I just say, the scene after Cloud explains Materia to Barret is the single greatest thing I have ever seen. I absolutely loved it.

See? It wasn't that tough!

topopox

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5376 on: 2017-05-27 18:28:04 »
Excuse me, I'm late to the discussion.

Would somebody please be kind to tell me how does Vincent's and Cloud's Passive/Innate Work?


Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5377 on: 2017-05-27 21:58:35 »
Vincent has a chance to regain HP equal to his current MP after an action has been processed by any actor in-battle; the chance is something like 33% or so.

Cloud's innate activates after he has been brought back from Mideel; when a party member uses a command related to physical attacks or magic attacks, he gains a boost to Strength or Magic respectively.

DLPB

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5378 on: 2017-05-28 11:30:05 »
That's is a "bug" (oversight) in the original game (See The Bug Database).  It can be fixed by adding a recovery in the first field before you gain control. Assuming you also want the % deductions additions.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5379 on: 2017-05-28 12:59:48 »
I'll add recover line to the starting field then so he starts with max MP.

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5380 on: 2017-05-29 20:30:21 »
Did you change how Limit Levels are gained for Tifa? Cause I'm at Shinra Mansion and she just got her Level 3 Limit, while everyone else is still on Level 1.

Edit: Or am I dumb and it's changed for all characters. I know the Limits were overhauled with some changes, but is the way the levels are gained changed too? Is it just use 8 times for each level now?
« Last Edit: 2017-05-29 21:08:03 by strife98 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5381 on: 2017-05-29 22:01:21 »
Yeah, I tinkered with the rate at which the gauges fill, the number of kills needed to unlock the next tier, and the number of uses needed. That side of things has been adjusted again for 1.5.

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5382 on: 2017-05-29 22:03:45 »
Ah ok then. I was super confused. I started a new play through with the latest IRO and decided to use different characters and I guess cause Tifa is a powerhouse she just kept getting all the kills and shooting her Limit rate up super fast lol.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5383 on: 2017-05-29 22:06:38 »
I think Tifa's Limits were specced originally on the assumption that they were worse than the other ones, so they unlock fast and charge fast. I might just make it so that they all unlock fast and charge fast, with tweaks between them based on how useful they are.

DLPB

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5384 on: 2017-05-30 00:28:22 »
Does quake 3 issue happen with original 1998 version - no aali driver?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5385 on: 2017-05-30 03:40:57 »
That's going to be tough to test; the 1998 game barely works without that driver.

DLPB

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5386 on: 2017-05-30 03:49:59 »
I'll test it.  It works fine for me in original 3d mode - aside from some annoying glitches.

edit.

Seems to collapse too early there as well.  I think we can say that Quake 3 collapsing too early is a separate bug.  When it doesn't do that, you get bad textures.  So something is up somewhere.

Kaldarasha

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5387 on: 2017-05-30 06:04:11 »
That's going to be tough to test; the 1998 game barely works without that driver.

There are hardware emulators which can be used instead. http://dege.fw.hu/

topopox

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5388 on: 2017-05-30 22:53:05 »
Is it normal that I maintain 2 Ice Materias and a Fire Materia during the Wutai Quest where Yuffie Steals your Materias?

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5389 on: 2017-05-30 23:32:47 »
Is it normal that I maintain 2 Ice Materias and a Fire Materia during the Wutai Quest where Yuffie Steals your Materias?

Yuffie has a limit on how much materia she can steal from you. So if you have more materia than that, you will have some remaining.

Edit: So I've found another little bug. It was in the previous version, so I wasn't sure if it was fixed or not, but it's also in the latest version. If you time it well enough, you can go into the save spot, and walk away. The New Threat save menu will pop up, but you can continue moving. When you go out of it, you can go into the menu and save even off the save spot. It persists after fights, but not scene transitions. Sometimes it even stops you, but after you go out of the menu you can still save past it.

Edit 2: WOAH WHAT. Mindblow does status effects too? Wow it's actually useful now!?!? Also am I missing something with Sled Fang? His physical attack does more than Sled Fang, so it's pretty worthless.
« Last Edit: 2017-05-31 02:15:02 by strife98 »

DLPB

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5390 on: 2017-05-31 04:20:42 »
I fixed the bug for Reunion where you walk away from save point upon game loading... but I had no idea that you could do it any time you want by going up to it and then moving away.  Is that right?  Anyone have a video of this?

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5391 on: 2017-05-31 04:57:05 »
It took me a few tries, almost thought it was only the one i was at in my later save, the video is Here

Edit: Sorry about the mouse, bad habit of keeping it there after clicking back in game.
« Last Edit: 2017-05-31 04:58:37 by strife98 »

DLPB

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5392 on: 2017-05-31 06:13:38 »
Video is unavailable.

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5393 on: 2017-05-31 06:43:46 »
Eeyup, sorry forgot I have it set to upload Private be default, should be fixed now.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5394 on: 2017-05-31 15:38:10 »
Edit 2: WOAH WHAT. Mindblow does status effects too? Wow it's actually useful now!?!? Also am I missing something with Sled Fang? His physical attack does more than Sled Fang, so it's pretty worthless.

Sounds like you've got the .exe edits active; they aren't intended to be part of NT anymore because of balancing problems. I think they get activated when NT and something like Menu Overhaul are used together in the catalog.


strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5395 on: 2017-05-31 15:59:30 »
Sounds like you've got the .exe edits active; they aren't intended to be part of NT anymore because of balancing problems. I think they get activated when NT and something like Menu Overhaul are used together in the catalog.



Aaaaahhh, okay. I knew Menu Overhaul did something to NT, but I wasn't too sure what it was. Kind of sucks cause without, the game looks like butt lol.
Spoiler: show

Guess I'll have to wait tilll the next 7th Heaven update.
Nevermind I'm just a dummy that forgot to put the exe back to the normal exe and not the mo.exe

Edit 2: Okay yeah geeze. After going to the normal exe Tifa's and Clouds limit breaks are doing obscene amounts of damage now.
« Last Edit: 2017-05-31 16:34:37 by strife98 »

DLPB

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5396 on: 2017-05-31 16:58:58 »
I cannot make the glitch happen with The Reunion, so my change to how they work may have fixed this issue too. I think it's how the var bit is set to on and off as you move towards and away from it.  You seem to be able to open the menu at the same time as the Save dialogue is shown.  Unless this is a New Threat issue, but you said you could do this in the original game too?

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5397 on: 2017-05-31 18:25:09 »
I cannot make the glitch happen with The Reunion, so my change to how they work may have fixed this issue too. I think it's how the var bit is set to on and off as you move towards and away from it.  You seem to be able to open the menu at the same time as the Save dialogue is shown.  Unless this is a New Threat issue, but you said you could do this in the original game too?

No I don't think so. I've only been playing New Threat recently so yeah I'm pretty sure it's a New Threat issue. I was talking about the previous and current versions of New Threat. Sorry, I guess I should have made that more apparent.

allstar64

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5398 on: 2017-06-01 00:51:26 »
Hi there, first time poster. Really enjoying your mod but I need to ask you something. I was in the forest of the Ancients looking for a Ho-Chu. I stepped into all the Venus fly traps thinking that might trigger the fight and the last one did but I found myself face to face with a giant ball/sphere thing named "Ozma" in what seemed to be Safer Sephiroth's battle arena. I was really confused about the whole affair but I was able to beat him. When he died he turned into Safer Sephiroth and did Safer Sephiroth's fading death animation.

He also gave me a blank item (literately blank, no text) with the the description of ????. I'm a bit puzzled by the whole encounter and I don't see any threads on it so I was hoping you could tell me if that whole thing was intentional... oh and I never did find a Ho-Chu.

Edit: Lol, the text description is ?? ?? but yeah that was my face the whole time. ;)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5399 on: 2017-06-01 01:51:39 »
Hi there, first time poster. Really enjoying your mod but I need to ask you something. I was in the forest of the Ancients looking for a Ho-Chu. I stepped into all the Venus fly traps thinking that might trigger the fight and the last one did but I found myself face to face with a giant ball/sphere thing named "Ozma" in what seemed to be Safer Sephiroth's battle arena. I was really confused about the whole affair but I was able to beat him. When he died he turned into Safer Sephiroth and did Safer Sephiroth's fading death animation.

He also gave me a blank item (literately blank, no text) with the the description of ????. I'm a bit puzzled by the whole encounter and I don't see any threads on it so I was hoping you could tell me if that whole thing was intentional... oh and I never did find a Ho-Chu.

Edit: Lol, the text description is ?? ?? but yeah that was my face the whole time. ;)

In the scene.bin, enemy formations can appear next to each other and in this case Ozma was added to the slot next to Ho-Chu. I got the fight number wrong by 1 when adding the Ho-Chu encounter to fly-traps (this has been dropped for 1.5, should have been removed in one of the 1.4 hotfixes), so it loaded that fight instead of the other one. I think the one you got was the prototype of the fight if it used the safer death animation; it'll being using the same AI. The blank item is a placeholder.