Full Cure has been placed twice, but there wasn't really anything intended for either spot (and the third spot was a catch-all for Comet when that was dropped by the Corel Train in the older version) so it is technically intended, but I'd like to replace the Full Cure in Cosmo with something. It's not a big deal though.
Cloud's old innate text when he rejoins on the Highwind wasn't removed; the effect is always 2nd Wind. I'll remove the text.
Randoms are set through the field's init script; perhaps that particular field doesn't have the init check? Which save point was it?
The Limit text vs number seems to have been overlapping since I put the new Kernel together; not sure why. I'll check the kernel again to see if I can fix it but I don't remember there being anything in there for it. I put it down to a compression problem of some sort.
Lots to say here:- Yeah no worries on the Full Cure, was just curious.
- So Mimesis the innate has been removed? I was wondering why Cloud didn't seem to be getting any stronger on fights. This does raise a question I asked earlier to anyone here and I'm actually not sure if anyone answered it? I may have missed it? But does Red XIII's innate still have that pop-up box to inform you when he's at full stacks? I've still yet to see the window. And now that I am much further in the game and actually using him this playthrough, another question needs to be asked. If you push Red's Strength or Magic stats high enough and with the right gear on, does the Attack stat or Magic atk stat go over 255 in a battle or is it capped at 255 no matter what? I ask this because my Red's Attack stat currently sits at 225 so am I actually losing some of the stacks of his innate? I guess if nothing else he gets to max power quicker?
- Oh too many saves to remember. I've gotten into the habit of stepping on the Save Point I just loaded in on and turning battles on, then back off right after whenever I don't want random battles. But let me be more specific because I may not be understand the function fully. When you turn off random battles, only fights NOT on the world map are turned off correct?
Now, for two more bugs and one more question!- After going to Outer Space and then heading to see Bugen to figure out what to do next, the game text still thinks Aeris is dead even if you keep her alive. This is on the screen where the entire party is with Bugen in his little observatory where you stash the Mega-Materia's. They all talk about her in the past tense even though she's standing right there. And another bug happens because of where she's standing. When everyone starts to leave the room, she doesn't. She just stands there motionless. Because of that, she blocks Red XIII from getting out and he gets stuck running in place trying to. When the elevator button is pressed by Bugen both Aeris and Red get pulled up with it. Looks funny.
- After you beat Pearl and check the Northern Crater, the scene switches to Shinra HQ with Heidegger, Scarlet, and Reeve. You're going to need to go through that whole scene because there are a ton of text box errors in there. Words cut off midway and starting on a new line. Sentences off-centre. And near the end of the scene, when Heidegger is wondering who put Reeve in charge, a lot of what he is saying seems to be missing.
- I'm curious about Summons. A lot has changed since 1.4 and I just wanted to get input. Were so many of their status effects removed on purpose? Many Summons now are just damage dealers. Ramuh, Bahamut, Neo-Bahamut, Kjata all have no accompanying status effects and there may be more up ahead. Was this a balance change?