Author Topic: [FF9] Alternate Fantasy (v3.2 & v4.3)  (Read 13996 times)

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 11
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #50 on: 2017-03-29 20:40:43 »
It may be in the Memoria/Birth field. Not completely sure though, the only thing I changed there was the required time to get to Hades to get it, but there's more to getting the item...?

vomitrocious00

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #51 on: 2017-03-30 08:04:55 »
Yeah I kinda looked around there but I really don't know what I'm doing so I thought I'd ask before moving stuff around lol

Tirlititi

  • Insane poster
  • *
  • Posts: 394
  • Karma: 48
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #52 on: 2017-03-31 17:10:35 »
The Excalibur II requirement is in the field datas indeed.
You need to do things a bit like I explained to Almaz a few posts ago, but you need to:
(1) only keep the "Fields" ticked when importing the .hws,
(2) in Mod Manager, untick every fields except for the following ones:
Memoria/Gate to Space
Daguerreo/Entrance
Daguerreo/Right Hall
Treno/Pub
You may also let "Memoria/Birth" ticked but that's for the other way of getting Excalibur II (beat Hades before 14h).

vomitrocious00

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #53 on: 2017-04-01 03:39:49 »
Really appreciate you replying, thank you very much!

Inu92

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #54 on: 2017-04-15 23:48:57 »
Hello Tirlititi,

First of all, I wanted to congratulate you for all of your work. Hades workshop is a paradise for those who love Final Fantasy IX!

I wanted to ask you something about Alternate Fantasy : I read in the "readme" file that the game must be in english. Is this mod avalaible in french? (I know that you speak french, that's why I am wondering!). If not, it's okay, I will play in english. I really need Beatrix in my party :D

(Ps : Oh, and I guess Zidane can't be removed from the party until Memoria, as in the vanilla game?)

Goodnight and happy easter by the way =)
« Last Edit: 2017-04-15 23:51:43 by Inu92 »

Tirlititi

  • Insane poster
  • *
  • Posts: 394
  • Karma: 48
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #55 on: 2017-04-16 08:26:45 »
Hello and thanks Inu92,
The mod is available in french only for the PSX version (here), not Steam. I'd like to make mods compatible with any language, but that's not likely to happen so soon :/

Zidane is indeed mandatory until Memoria, as in vanilla.

Happy easter to you and bon jeu !

Inu92

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #56 on: 2017-04-16 16:43:20 »
Hello Tirlititi,

Thanks for your answer! Maybe it will work if I translate it manually, if it's not too long. Anyway, it's a good new to finally play with Beatrix. I'm also going to increase the difficulty to the same level as Unleashed. I didn't see if Unleashed was updated to the steam version, I'll check that.

Have a nice day!

flumpy

  • Fast newbie
  • *
  • Posts: 5
  • Karma: 0
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #57 on: 2017-04-25 21:55:07 »
does this mod disable the no encounters cheat on the pc? game speed and auto battle are the only ones that seem to work

Tirlititi

  • Insane poster
  • *
  • Posts: 394
  • Karma: 48
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #58 on: 2017-04-26 17:31:48 »
Yes, it disables the cheats except the game speed (but speeding the game also speeds up the minigame timers and so it can't be used as a cheat for Chocobo Hot & Cold for instance).

flumpy

  • Fast newbie
  • *
  • Posts: 5
  • Karma: 0
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #59 on: 2017-04-28 01:16:09 »
alright, one more thing did you make changes to the first kuja fight? he keeps spamming flare star even though im not attacking his mp and nobody has reflect on

Tirlititi

  • Insane poster
  • *
  • Posts: 394
  • Karma: 48
    • View Profile
Re: [FF9] Alternate Fantasy (v3.2 & v4.3)
« Reply #60 on: 2017-04-28 10:02:17 »
Hum, yes I changed Kuja's fight. He can indeed cast Flare Star in any situation now (1/3 if I recall correctly), but he has two other spells as well. I guess you were unlucky (or probably lucky I'd say instead ^^).