How feasible would it be to have an enemy attack with a GF summon animation and damage type? As in, could a Galbadian soldier "summon" Quezacotl? None of the GF mechanics of defense while summoning or anything need be a part of this... maybe that could be handled with AI scripts, but before any of that would be worth investigating, could this be done in the first place?
When I try to use the Magic ID for a summon attack as an enemy attack, using Magic Attack for the attack type so it looks like a "magic spell" when it goes off, or using any other attack type, this causes some serious graphical glitches to occur in the encounter as soon as the encounter starts, before the creature even takes a turn, so clearly it's not just that easy (if it's even possible).
If this is possible, how might it be achieved?